mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
215 lines
5.0 KiB
Plaintext
215 lines
5.0 KiB
Plaintext
#include maps\mp\_utility;
|
|
#include common_scripts\utility;
|
|
#include maps\mp\zombies\_zm_utility;
|
|
|
|
emp_detonate(grenade)
|
|
{
|
|
grenade_owner = undefined;
|
|
|
|
if ( isDefined( grenade.owner ) )
|
|
{
|
|
grenade_owner = grenade.owner;
|
|
}
|
|
|
|
grenade waittill( "explode", grenade_origin );
|
|
|
|
emp_radius = level.zombie_vars[ "emp_perk_off_range" ];
|
|
emp_time = level.zombie_vars[ "emp_perk_off_time" ];
|
|
origin = grenade_origin;
|
|
|
|
if ( !isDefined( origin ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
level notify( "emp_detonate", origin, emp_radius );
|
|
self thread maps/mp/zombies/_zm_weap_emp_bomb::emp_detonate_zombies( grenade_origin, grenade_owner );
|
|
|
|
if ( isDefined( level.custom_emp_detonate ) )
|
|
{
|
|
thread [[ level.custom_emp_detonate ]]( grenade_origin );
|
|
}
|
|
|
|
if ( isDefined( grenade_owner ) )
|
|
{
|
|
grenade_owner thread maps/mp/zombies/_zm_weap_emp_bomb::destroyequipment( origin, emp_radius );
|
|
}
|
|
|
|
emp_players( origin, emp_radius, grenade_owner );
|
|
disabled_list = maps/mp/zombies/_zm_power::change_power_in_radius( -1, origin, emp_radius );
|
|
|
|
wait emp_time;
|
|
|
|
maps/mp/zombies/_zm_power::revert_power_to_list( 1, origin, emp_radius, disabled_list );
|
|
}
|
|
|
|
emp_players(origin, radius, owner)
|
|
{
|
|
rsquared = radius * radius;
|
|
players = get_players();
|
|
foreach(player in players)
|
|
{
|
|
if(distancesquared(origin, player.origin) < rsquared)
|
|
{
|
|
if(is_player_valid(player) || player maps/mp/zombies/_zm_laststand::player_is_in_laststand())
|
|
{
|
|
time = 30;
|
|
player shellshock( "frag_grenade_mp", 2 );
|
|
player thread player_perk_pause_and_unpause_all_perks(time);
|
|
player thread player_emp_fx(time);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
player_emp_fx(time)
|
|
{
|
|
self notify("player_emp_fx");
|
|
self endon("player_emp_fx");
|
|
self endon("disconnect");
|
|
self endon("bled_out");
|
|
self endon("player_suicide");
|
|
|
|
wait_time = 2.5;
|
|
for(i = 0; i < time; i += wait_time)
|
|
{
|
|
playfxontag( level._effect[ "elec_torso" ], self, "J_SpineLower" );
|
|
|
|
wait wait_time;
|
|
}
|
|
}
|
|
|
|
player_perk_pause_and_unpause_all_perks(time)
|
|
{
|
|
self notify("player_perk_pause_and_unpause_all_perks");
|
|
self endon("player_perk_pause_and_unpause_all_perks");
|
|
self endon("disconnect");
|
|
|
|
self player_perk_pause_all_perks();
|
|
self thread player_perk_pause_all_perks_acquired(time);
|
|
|
|
wait time;
|
|
|
|
self player_perk_unpause_all_perks();
|
|
}
|
|
|
|
player_perk_pause_all_perks_acquired(time)
|
|
{
|
|
self endon("player_perk_pause_all_perks_acquired_timeout");
|
|
self endon("player_perk_pause_and_unpause_all_perks");
|
|
self endon("disconnect");
|
|
|
|
self thread player_perk_pause_all_perks_acquired_timeout(time);
|
|
|
|
while(1)
|
|
{
|
|
self waittill("perk_acquired");
|
|
|
|
wait 0.05;
|
|
|
|
self player_perk_pause_all_perks();
|
|
}
|
|
}
|
|
|
|
player_perk_pause_all_perks_acquired_timeout(time)
|
|
{
|
|
self endon("player_perk_pause_and_unpause_all_perks");
|
|
self endon("disconnect");
|
|
|
|
wait 30;
|
|
|
|
self notify("player_perk_pause_all_perks_acquired_timeout");
|
|
}
|
|
|
|
player_perk_pause_all_perks()
|
|
{
|
|
vending_triggers = getentarray( "zombie_vending", "targetname" );
|
|
foreach ( trigger in vending_triggers )
|
|
{
|
|
self player_perk_pause( trigger.script_noteworthy );
|
|
}
|
|
}
|
|
|
|
player_perk_unpause_all_perks()
|
|
{
|
|
vending_triggers = getentarray( "zombie_vending", "targetname" );
|
|
foreach ( trigger in vending_triggers )
|
|
{
|
|
self player_perk_unpause( trigger.script_noteworthy );
|
|
}
|
|
}
|
|
|
|
player_perk_pause( perk )
|
|
{
|
|
if ( perk == "Pack_A_Punch" || perk == "specialty_weapupgrade" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !isDefined( self.disabled_perks ) )
|
|
{
|
|
self.disabled_perks = [];
|
|
}
|
|
if ( !is_true( self.disabled_perks[ perk ] ) )
|
|
{
|
|
self.disabled_perks[ perk ] = self hasperk( perk );
|
|
}
|
|
if ( self.disabled_perks[ perk ] )
|
|
{
|
|
self unsetperk( perk );
|
|
self maps/mp/zombies/_zm_perks::set_perk_clientfield( perk, 2 );
|
|
if ( perk == "specialty_armorvest" || perk == "specialty_armorvest_upgrade" )
|
|
{
|
|
self setmaxhealth( self.premaxhealth );
|
|
if ( self.health > self.maxhealth )
|
|
{
|
|
self.health = self.maxhealth;
|
|
}
|
|
}
|
|
if ( perk == "specialty_additionalprimaryweapon" || perk == "specialty_additionalprimaryweapon_upgrade" )
|
|
{
|
|
self maps/mp/zombies/_zm::take_additionalprimaryweapon();
|
|
}
|
|
if ( issubstr( perk, "specialty_scavenger" ) )
|
|
{
|
|
self.hasperkspecialtytombstone = 0;
|
|
}
|
|
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_take ) )
|
|
{
|
|
self thread [[ level._custom_perks[ perk ].player_thread_take ]]();
|
|
}
|
|
}
|
|
|
|
self notify("perk_acquired");
|
|
}
|
|
|
|
player_perk_unpause( perk )
|
|
{
|
|
if ( !isDefined( perk ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( perk == "Pack_A_Punch" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( isDefined( self.disabled_perks ) && is_true( self.disabled_perks[ perk ] ) )
|
|
{
|
|
self.disabled_perks[ perk ] = 0;
|
|
self maps/mp/zombies/_zm_perks::set_perk_clientfield( perk, 1 );
|
|
self setperk( perk );
|
|
if ( issubstr( perk, "specialty_scavenger" ) )
|
|
{
|
|
self.hasperkspecialtytombstone = 1;
|
|
}
|
|
self maps/mp/zombies/_zm_perks::perk_set_max_health_if_jugg( perk, 0, 0 );
|
|
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_give ) )
|
|
{
|
|
self thread [[ level._custom_perks[ perk ].player_thread_give ]]();
|
|
}
|
|
}
|
|
|
|
self notify("perk_lost");
|
|
} |