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BO2-Reimagined/scripts/zm/replaced/_zm.gsc
2021-12-20 19:58:45 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
check_quickrevive_for_hotjoin(disconnecting_player)
{
// always use coop quick revive
}
onallplayersready()
{
while ( getPlayers().size == 0 )
{
wait 0.1;
}
game[ "state" ] = "playing";
wait_for_all_players_to_connect( level.crash_delay );
setinitialplayersconnected();
flag_set( "initial_players_connected" );
while ( !aretexturesloaded() )
{
wait 0.05;
}
thread maps/mp/zombies/_zm::start_zombie_logic_in_x_sec( 3 );
maps/mp/zombies/_zm::fade_out_intro_screen_zm( 5, 1.5, 1 );
}
wait_for_all_players_to_connect( max_wait )
{
timeout = int( max_wait * 10 );
cur_time = 0;
player_count_actual = 0;
while ( getnumconnectedplayers() < getnumexpectedplayers() || player_count_actual != getnumexpectedplayers() )
{
players = getPlayers();
player_count_actual = 0;
for ( i = 0; i < players.size; i++ )
{
players[ i ] freezecontrols( 1 );
if ( players[ i ].sessionstate == "playing" )
{
player_count_actual++;
}
}
wait 0.1;
if ( getPlayers().size >= getDvarInt( "zombies_minplayers" ) )
{
cur_time++;
}
if ( cur_time >= timeout )
{
return;
}
}
}
actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, psoffsettime, boneindex )
{
if ( !isDefined( self ) || !isDefined( attacker ) )
{
return damage;
}
if ( weapon == "tazer_knuckles_zm" || weapon == "jetgun_zm" )
{
self.knuckles_extinguish_flames = 1;
}
else if ( weapon != "none" )
{
self.knuckles_extinguish_flames = undefined;
}
if ( isDefined( attacker.animname ) && attacker.animname == "quad_zombie" )
{
if ( isDefined( self.animname ) && self.animname == "quad_zombie" )
{
return 0;
}
}
if ( !isplayer( attacker ) && isDefined( self.non_attacker_func ) )
{
if ( is_true( self.non_attack_func_takes_attacker ) )
{
return self [[ self.non_attacker_func ]]( damage, weapon, attacker );
}
else
{
return self [[ self.non_attacker_func ]]( damage, weapon );
}
}
if ( !isplayer( attacker ) && !isplayer( self ) )
{
return damage;
}
if ( !isDefined( damage ) || !isDefined( meansofdeath ) )
{
return damage;
}
if ( meansofdeath == "" )
{
return damage;
}
old_damage = damage;
final_damage = damage;
if ( isDefined( self.actor_damage_func ) )
{
final_damage = [[ self.actor_damage_func ]]( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
}
if ( attacker.classname == "script_vehicle" && isDefined( attacker.owner ) )
{
attacker = attacker.owner;
}
if ( is_true( self.in_water ) )
{
if ( int( final_damage ) >= self.health )
{
self.water_damage = 1;
}
}
attacker thread maps/mp/gametypes_zm/_weapons::checkhit( weapon );
if(attacker HasPerk("specialty_deadshot") && is_headshot(weapon, shitloc, meansofdeath) && WeaponClass(weapon) != "spread" && WeaponClass(weapon) != "pistol spread")
{
final_damage *= 2;
}
if ( attacker maps/mp/zombies/_zm_pers_upgrades_functions::pers_mulit_kill_headshot_active() && is_headshot( weapon, shitloc, meansofdeath ) )
{
final_damage *= 2;
}
if ( is_true( level.headshots_only ) && isDefined( attacker ) && isplayer( attacker ) )
{
if ( meansofdeath == "MOD_MELEE" && shitloc == "head" || meansofdeath == "MOD_MELEE" && shitloc == "helmet" )
{
return int( final_damage );
}
if ( is_explosive_damage( meansofdeath ) )
{
return int( final_damage );
}
else if ( !is_headshot( weapon, shitloc, meansofdeath ) )
{
return 0;
}
}
return int( final_damage );
}
end_game()
{
level waittill( "end_game" );
maps/mp/zombies/_zm::check_end_game_intermission_delay();
clientnotify( "zesn" );
if ( isDefined( level.sndgameovermusicoverride ) )
{
level thread maps/mp/zombies/_zm_audio::change_zombie_music( level.sndgameovermusicoverride );
}
else
{
level thread maps/mp/zombies/_zm_audio::change_zombie_music( "game_over" );
}
players = get_players();
for ( i = 0; i < players.size; i++ )
{
setclientsysstate( "lsm", "0", players[ i ] );
}
for ( i = 0; i < players.size; i++ )
{
if ( players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
{
players[ i ] recordplayerdeathzombies();
players[ i ] maps/mp/zombies/_zm_stats::increment_player_stat( "deaths" );
players[ i ] maps/mp/zombies/_zm_stats::increment_client_stat( "deaths" );
players[ i ] maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_jugg_player_death_stat();
}
if ( isdefined( players[ i ].revivetexthud) )
{
players[ i ].revivetexthud destroy();
}
}
stopallrumbles();
level.intermission = 1;
level.zombie_vars[ "zombie_powerup_insta_kill_time" ] = 0;
level.zombie_vars[ "zombie_powerup_fire_sale_time" ] = 0;
level.zombie_vars[ "zombie_powerup_point_doubler_time" ] = 0;
wait 0.1;
game_over = [];
survived = [];
players = get_players();
if ( !isDefined( level._supress_survived_screen ) )
{
for ( i = 0; i < players.size; i++ )
{
if ( isDefined( level.custom_game_over_hud_elem ) )
{
game_over[ i ] = [[ level.custom_game_over_hud_elem ]]( players[ i ] );
}
else
{
game_over[ i ] = newclienthudelem( players[ i ] );
game_over[ i ].alignx = "center";
game_over[ i ].aligny = "middle";
game_over[ i ].horzalign = "center";
game_over[ i ].vertalign = "middle";
game_over[ i ].y -= 130;
game_over[ i ].foreground = 1;
game_over[ i ].fontscale = 3;
game_over[ i ].alpha = 0;
game_over[ i ].color = ( 1, 1, 1 );
game_over[ i ].hidewheninmenu = 1;
game_over[ i ] settext( &"ZOMBIE_GAME_OVER" );
game_over[ i ] fadeovertime( 1 );
game_over[ i ].alpha = 1;
}
survived[ i ] = newclienthudelem( players[ i ] );
survived[ i ].alignx = "center";
survived[ i ].aligny = "middle";
survived[ i ].horzalign = "center";
survived[ i ].vertalign = "middle";
survived[ i ].y -= 100;
survived[ i ].foreground = 1;
survived[ i ].fontscale = 2;
survived[ i ].alpha = 0;
survived[ i ].color = ( 1, 1, 1 );
survived[ i ].hidewheninmenu = 1;
if ( level.round_number < 2 )
{
if ( level.script == "zombie_moon" )
{
if ( !isDefined( level.left_nomans_land ) )
{
nomanslandtime = level.nml_best_time;
player_survival_time = int( nomanslandtime / 1000 );
player_survival_time_in_mins = maps/mp/zombies/_zm::to_mins( player_survival_time );
survived[ i ] settext( &"ZOMBIE_SURVIVED_NOMANS", player_survival_time_in_mins );
}
else if ( level.left_nomans_land == 2 )
{
survived[ i ] settext( &"ZOMBIE_SURVIVED_ROUND" );
}
}
else
{
survived[ i ] settext( &"ZOMBIE_SURVIVED_ROUND" );
}
}
else
{
survived[ i ] settext( &"ZOMBIE_SURVIVED_ROUNDS", level.round_number );
}
survived[ i ] fadeovertime( 1 );
survived[ i ].alpha = 1;
}
}
if ( isDefined( level.custom_end_screen ) )
{
level [[ level.custom_end_screen ]]();
}
for ( i = 0; i < players.size; i++ )
{
players[ i ] setclientammocounterhide( 1 );
players[ i ] setclientminiscoreboardhide( 1 );
}
uploadstats();
maps/mp/zombies/_zm_stats::update_players_stats_at_match_end( players );
maps/mp/zombies/_zm_stats::update_global_counters_on_match_end();
wait 1;
wait 3.95;
players = get_players();
foreach ( player in players )
{
if ( isdefined( player.sessionstate ) && player.sessionstate == "spectator" )
{
player.sessionstate = "playing";
}
}
wait 0.05;
players = get_players();
if ( !isDefined( level._supress_survived_screen ) )
{
for(i = 0; i < players.size; i++)
{
survived[ i ] destroy();
game_over[ i ] destroy();
}
}
for ( i = 0; i < players.size; i++ )
{
if ( isDefined( players[ i ].survived_hud ) )
{
players[ i ].survived_hud destroy();
}
if ( isDefined( players[ i ].game_over_hud ) )
{
players[ i ].game_over_hud destroy();
}
}
maps/mp/zombies/_zm::intermission();
wait level.zombie_vars[ "zombie_intermission_time" ];
level notify( "stop_intermission" );
array_thread( get_players(), maps/mp/zombies/_zm::player_exit_level );
bbprint( "zombie_epilogs", "rounds %d", level.round_number );
wait 1.5;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[ i ] cameraactivate( 0 );
}
exitlevel( 0 );
wait 666;
}