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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-19 11:38:37 -05:00
57 lines
1.4 KiB
Plaintext
57 lines
1.4 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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emp_detonate(grenade)
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{
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grenade_owner = undefined;
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if ( isDefined( grenade.owner ) )
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{
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grenade_owner = grenade.owner;
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}
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grenade waittill( "explode", grenade_origin );
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emp_radius = level.zombie_vars[ "emp_perk_off_range" ];
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emp_time = level.zombie_vars[ "emp_perk_off_time" ];
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origin = grenade_origin;
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if ( !isDefined( origin ) )
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{
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return;
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}
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level notify( "emp_detonate" );
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self thread maps/mp/zombies/_zm_weap_emp_bomb::emp_detonate_zombies( grenade_origin, grenade_owner );
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if ( isDefined( level.custom_emp_detonate ) )
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{
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thread [[ level.custom_emp_detonate ]]( grenade_origin );
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}
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if ( isDefined( grenade_owner ) )
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{
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grenade_owner thread maps/mp/zombies/_zm_weap_emp_bomb::destroyequipment( origin, emp_radius );
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}
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emp_players( origin, emp_radius, grenade_owner );
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disabled_list = maps/mp/zombies/_zm_power::change_power_in_radius( -1, origin, emp_radius );
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wait emp_time;
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maps/mp/zombies/_zm_power::revert_power_to_list( 1, origin, emp_radius, disabled_list );
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}
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emp_players(origin, radius, owner)
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{
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rsquared = radius * radius;
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players = get_players();
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foreach(player in players)
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{
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if (player maps/mp/zombies/_zm_laststand::player_is_in_laststand() && player.team != owner.team && distancesquared(origin, player.origin) < rsquared)
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{
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player.bleedout_time = 0;
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}
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}
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} |