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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
#include clientscripts\mp\zombies\_zm_perk_vulture;
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\zombies\_zm_utility;
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#include clientscripts\mp\_audio;
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#include clientscripts\mp\zombies\_zm_perks;
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#include clientscripts\mp\_visionset_mgr;
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#include clientscripts\mp\_filter;
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vulture_vision_enable(localclientnumber)
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{
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if (isdefined(level.perk_vulture.vulture_vision_fx_list[localclientnumber]))
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vulture_vision_disable(localclientnumber);
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level.perk_vulture.vulture_vision_fx_list[localclientnumber] = spawnstruct();
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s_temp = level.perk_vulture.vulture_vision_fx_list[localclientnumber];
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s_temp.player_ent = self;
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s_temp.fx_list = [];
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s_temp.fx_list_wallbuy = [];
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s_temp.fx_list_special = [];
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foreach (powerup in level.perk_vulture.vulture_vision.powerups)
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powerup _powerup_drop_fx_enable(localclientnumber);
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foreach (zombie in level.perk_vulture.vulture_vision.actors_eye_glow)
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zombie _zombie_eye_glow_enable(localclientnumber);
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self.perk_vulture = s_temp;
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level.perk_vulture.fx_array[localclientnumber] = s_temp;
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}
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vulture_vision_update_wallbuy_list(localclientnumber, b_first_run)
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{
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// removed
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}
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vulture_vision_mystery_box(localclientnumber, oldval, newval, bnewent, binitialsnap, fieldname, bwasdemojump)
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{
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// removed
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} |