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BO2-Reimagined/scripts/zm/replaced/_zm_audio_announcer.gsc
2023-12-16 21:11:47 -08:00

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#include maps\mp\zombies\_zm_audio_announcer;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
playleaderdialogonplayer(dialog, team, waittime)
{
self endon("disconnect");
if (level.allowzmbannouncer)
{
if (!isDefined(game["zmbdialog"][dialog]))
{
return;
}
}
if (isDefined(self.zmbdialoggroups[dialog]))
{
group = dialog;
dialog = self.zmbdialoggroups[group];
self.zmbdialoggroups[group] = undefined;
}
if (level.allowzmbannouncer)
{
alias = game["zmbdialog"]["prefix"] + "_" + game["zmbdialog"][dialog];
variant = self getleaderdialogvariant(alias);
if (!isDefined(variant))
{
full_alias = alias;
}
else
{
full_alias = alias + "_" + variant;
}
self playlocalsound(full_alias);
}
}