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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
42 lines
956 B
Plaintext
42 lines
956 B
Plaintext
#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include common_scripts\utility;
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init()
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{
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level.enemy_location_override_func = ::enemy_location_override;
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flag_wait("initial_blackscreen_passed");
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maps\mp\zombies\_zm_game_module::turn_power_on_and_open_doors();
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flag_wait("start_zombie_round_logic");
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wait 1;
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level notify("revive_on");
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wait_network_frame();
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level notify("doubletap_on");
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wait_network_frame();
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level notify("marathon_on");
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wait_network_frame();
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level notify("juggernog_on");
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wait_network_frame();
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level notify("sleight_on");
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wait_network_frame();
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level notify("tombstone_on");
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wait_network_frame();
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level notify("additionalprimaryweapon_on");
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wait_network_frame();
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level notify("Pack_A_Punch_on");
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}
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enemy_location_override(zombie, enemy)
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{
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location = enemy.origin;
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if (is_true(self.reroute))
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{
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if (isDefined(self.reroute_origin))
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{
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location = self.reroute_origin;
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}
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}
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return location;
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} |