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https://github.com/JezuzLizard/BO2-Reimagined.git
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25 lines
1.1 KiB
Plaintext
25 lines
1.1 KiB
Plaintext
#include maps\mp\zombies\_zm_perk_divetonuke;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zombies\_zm_perks;
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#include maps\mp\_visionset_mgr;
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divetonuke_explode( attacker, origin )
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{
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radius = level.zombie_vars["zombie_perk_divetonuke_radius"];
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min_damage = level.zombie_vars["zombie_perk_divetonuke_min_damage"];
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max_damage = level.zombie_vars["zombie_perk_divetonuke_max_damage"];
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if ( isdefined( level.flopper_network_optimized ) && level.flopper_network_optimized )
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attacker thread divetonuke_explode_network_optimized( origin, radius, max_damage, min_damage, "MOD_GRENADE_SPLASH" );
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else
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radiusdamage( origin, radius, max_damage, min_damage, attacker, "MOD_GRENADE_SPLASH", "zombie_perk_bottle_nuke" );
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playfx( level._effect["divetonuke_groundhit"], origin );
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attacker playsound( "zmb_phdflop_explo" );
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maps\mp\_visionset_mgr::vsmgr_activate( "visionset", "zm_perk_divetonuke", attacker );
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wait 1;
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maps\mp\_visionset_mgr::vsmgr_deactivate( "visionset", "zm_perk_divetonuke", attacker );
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} |