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BO2-Reimagined/scripts/zm/replaced/zm_transit_gamemodes.gsc
2023-03-09 23:38:09 -08:00

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#include maps\mp\zm_transit_grief_town;
#include maps\mp\zm_transit_grief_farm;
#include maps\mp\zm_transit_grief_station;
#include maps\mp\zm_transit_standard_town;
#include maps\mp\zm_transit_standard_farm;
#include maps\mp\zm_transit_standard_station;
#include maps\mp\zm_transit_classic;
#include maps\mp\zm_transit;
#include maps\mp\gametypes_zm\_zm_gametype;
#include maps\mp\zm_transit_utility;
#include maps\mp\zombies\_zm_game_module;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\_utility;
#include common_scripts\utility;
#include scripts\zm\locs\zm_transit_loc_diner;
#include scripts\zm\locs\zm_transit_loc_power;
#include scripts\zm\locs\zm_transit_loc_tunnel;
init()
{
add_map_gamemode( "zclassic", maps\mp\zm_transit::zclassic_preinit, undefined, undefined );
add_map_gamemode( "zgrief", maps\mp\zm_transit::zgrief_preinit, undefined, undefined );
add_map_gamemode( "zstandard", maps\mp\zm_transit::zstandard_preinit, undefined, undefined );
add_map_location_gamemode( "zclassic", "transit", maps\mp\zm_transit_classic::precache, maps\mp\zm_transit_classic::main );
add_map_location_gamemode( "zstandard", "transit", maps\mp\zm_transit_standard_station::precache, maps\mp\zm_transit_standard_station::main );
add_map_location_gamemode( "zstandard", "farm", maps\mp\zm_transit_standard_farm::precache, maps\mp\zm_transit_standard_farm::main );
add_map_location_gamemode( "zstandard", "town", maps\mp\zm_transit_standard_town::precache, maps\mp\zm_transit_standard_town::main );
add_map_location_gamemode( "zstandard", "diner", scripts\zm\locs\zm_transit_loc_diner::precache, scripts\zm\locs\zm_transit_loc_diner::main );
add_map_location_gamemode( "zstandard", "power", scripts\zm\locs\zm_transit_loc_power::precache, scripts\zm\locs\zm_transit_loc_power::main );
add_map_location_gamemode( "zstandard", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::precache, scripts\zm\locs\zm_transit_loc_tunnel::main );
add_map_location_gamemode( "zstandard", "cornfield", scripts\zm\locs\zm_transit_loc_cornfield::precache, scripts\zm\locs\zm_transit_loc_cornfield::main );
add_map_location_gamemode( "zgrief", "transit", maps\mp\zm_transit_grief_station::precache, maps\mp\zm_transit_grief_station::main );
add_map_location_gamemode( "zgrief", "farm", maps\mp\zm_transit_grief_farm::precache, maps\mp\zm_transit_grief_farm::main );
add_map_location_gamemode( "zgrief", "town", maps\mp\zm_transit_grief_town::precache, maps\mp\zm_transit_grief_town::main );
add_map_location_gamemode( "zgrief", "diner", scripts\zm\locs\zm_transit_loc_diner::precache, scripts\zm\locs\zm_transit_loc_diner::main );
add_map_location_gamemode( "zgrief", "power", scripts\zm\locs\zm_transit_loc_power::precache, scripts\zm\locs\zm_transit_loc_power::main );
add_map_location_gamemode( "zgrief", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::precache, scripts\zm\locs\zm_transit_loc_tunnel::main );
add_map_location_gamemode( "zgrief", "cornfield", scripts\zm\locs\zm_transit_loc_cornfield::precache, scripts\zm\locs\zm_transit_loc_cornfield::main );
scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zstandard", "diner", scripts\zm\locs\zm_transit_loc_diner::struct_init );
scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "diner", scripts\zm\locs\zm_transit_loc_diner::struct_init );
scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zstandard", "power", scripts\zm\locs\zm_transit_loc_power::struct_init );
scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "power", scripts\zm\locs\zm_transit_loc_power::struct_init );
scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zstandard", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::struct_init );
scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::struct_init );
scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zstandard", "cornfield", scripts\zm\locs\zm_transit_loc_cornfield::struct_init );
scripts\zm\replaced\utility::add_struct_location_gamemode_func( "zgrief", "cornfield", scripts\zm\locs\zm_transit_loc_cornfield::struct_init );
}