mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
322 lines
10 KiB
Plaintext
322 lines
10 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include scripts\zm\replaced\zm_transit;
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#include scripts\zm\replaced\zm_transit_gamemodes;
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#include scripts\zm\replaced\zm_transit_utility;
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#include scripts\zm\replaced\_zm_weap_jetgun;
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#include scripts\zm\replaced\_zm_weap_emp_bomb;
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#include scripts\zm\replaced\_zm_equip_electrictrap;
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#include scripts\zm\replaced\_zm_equip_turret;
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#include scripts\zm\replaced\_zm_banking;
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#include scripts\zm\replaced\zgrief;
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#include scripts\zm\replaced\zmeat;
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main()
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{
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replaceFunc(maps\mp\zm_transit::lava_damage_depot, scripts\zm\replaced\zm_transit::lava_damage_depot);
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replaceFunc(maps\mp\zm_transit_gamemodes::init, scripts\zm\replaced\zm_transit_gamemodes::init);
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replaceFunc(maps\mp\zm_transit_utility::solo_tombstone_removal, scripts\zm\replaced\zm_transit_utility::solo_tombstone_removal);
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replaceFunc(maps\mp\zombies\_zm_weap_jetgun::is_jetgun_firing, scripts\zm\replaced\_zm_weap_jetgun::is_jetgun_firing);
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replaceFunc(maps\mp\zombies\_zm_weap_jetgun::jetgun_check_enemies_in_range, scripts\zm\replaced\_zm_weap_jetgun::jetgun_check_enemies_in_range);
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replaceFunc(maps\mp\zombies\_zm_weap_jetgun::jetgun_grind_zombie, scripts\zm\replaced\_zm_weap_jetgun::jetgun_grind_zombie);
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replaceFunc(maps\mp\zombies\_zm_weap_jetgun::handle_overheated_jetgun, scripts\zm\replaced\_zm_weap_jetgun::handle_overheated_jetgun);
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replaceFunc(maps\mp\zombies\_zm_weap_jetgun::jetgun_network_choke, scripts\zm\replaced\_zm_weap_jetgun::jetgun_network_choke);
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replaceFunc(maps\mp\zombies\_zm_weap_emp_bomb::emp_detonate, scripts\zm\replaced\_zm_weap_emp_bomb::emp_detonate);
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replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::startelectrictrapdeploy, scripts\zm\replaced\_zm_equip_electrictrap::startelectrictrapdeploy);
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replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::cleanupoldtrap, scripts\zm\replaced\_zm_equip_electrictrap::cleanupoldtrap);
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replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::etrap_choke, scripts\zm\replaced\_zm_equip_electrictrap::etrap_choke);
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replaceFunc(maps\mp\zombies\_zm_equip_turret::startturretdeploy, scripts\zm\replaced\_zm_equip_turret::startturretdeploy);
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replaceFunc(maps\mp\zombies\_zm_banking::init, scripts\zm\replaced\_zm_banking::init);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_box, scripts\zm\replaced\_zm_banking::bank_deposit_box);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_unitrigger, scripts\zm\replaced\_zm_banking::bank_deposit_unitrigger);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger, scripts\zm\replaced\_zm_banking::bank_withdraw_unitrigger);
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replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_on_ground, scripts\zm\replaced\zgrief::meat_stink_on_ground);
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replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_player, scripts\zm\replaced\zgrief::meat_stink_player);
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replaceFunc(maps\mp\gametypes_zm\zmeat::item_meat_watch_trigger, scripts\zm\replaced\zmeat::item_meat_watch_trigger);
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replaceFunc(maps\mp\gametypes_zm\zmeat::kick_meat_monitor, scripts\zm\replaced\zmeat::kick_meat_monitor);
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replaceFunc(maps\mp\gametypes_zm\zmeat::last_stand_meat_nudge, scripts\zm\replaced\zmeat::last_stand_meat_nudge);
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include_weapons_grief();
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game_mode_objects = getEntArray( "game_mode_object", "targetname" );
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foreach ( game_obj in game_mode_objects )
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{
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if ( !isDefined( game_obj.script_string ) )
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{
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continue;
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}
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keys = strTok( game_obj.script_string, " " );
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foreach ( key in keys )
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{
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if ( key == "znml" )
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{
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game_obj.script_string = "zstandard";
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break;
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}
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}
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}
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perk_machines = getEntArray( "zm_perk_machine", "targetname" );
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foreach ( perk in perk_machines )
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{
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if ( isDefined( perk.script_string ) && perk.script_string == "znml_perks_cornfield" )
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{
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perk.script_string = "zstandard_perks_cornfield";
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}
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}
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}
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init()
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{
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::transit_special_weapon_magicbox_check;
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level.grenade_safe_to_bounce = ::grenade_safe_to_bounce;
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level.zgrief_meat_stink = maps\mp\gametypes_zm\zgrief::meat_stink;
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level.zgrief_meat_stink_player_create = maps\mp\gametypes_zm\zgrief::meat_stink_player_create;
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level.zgrief_meat_stink_player_cleanup = maps\mp\gametypes_zm\zgrief::meat_stink_player_cleanup;
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level.zmeat_create_item_meat_watcher = maps\mp\gametypes_zm\zmeat::create_item_meat_watcher;
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screecher_spawner_changes();
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zombie_spawn_location_changes();
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path_exploit_fixes();
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level thread power_local_electric_doors_globally();
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level thread b23r_hint_string_fix();
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level thread power_station_vision_change();
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}
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include_weapons_grief()
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{
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if ( getDvar( "g_gametype" ) != "zgrief" )
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{
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return;
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}
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include_weapon( "ray_gun_zm" );
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include_weapon( "ray_gun_upgraded_zm", 0 );
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include_weapon( "tazer_knuckles_zm", 0 );
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include_weapon( "knife_ballistic_no_melee_zm", 0 );
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include_weapon( "knife_ballistic_no_melee_upgraded_zm", 0 );
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include_weapon( "knife_ballistic_zm" );
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include_weapon( "knife_ballistic_upgraded_zm", 0 );
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include_weapon( "knife_ballistic_bowie_zm", 0 );
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include_weapon( "knife_ballistic_bowie_upgraded_zm", 0 );
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level._uses_retrievable_ballisitic_knives = 1;
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_zm", 1 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "ray_gun_zm", 4 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "ray_gun_upgraded_zm", 4 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_upgraded_zm", 0 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_no_melee_zm", 0 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_no_melee_upgraded_zm", 0 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_bowie_zm", 0 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_bowie_upgraded_zm", 0 );
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include_weapon( "raygun_mark2_zm" );
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include_weapon( "raygun_mark2_upgraded_zm", 0 );
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maps\mp\zombies\_zm_weapons::add_weapon_to_content( "raygun_mark2_zm", "dlc3" );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "raygun_mark2_zm", 1 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "raygun_mark2_upgraded_zm", 1 );
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}
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zombie_init_done()
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{
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self.allowpain = 0;
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self setphysparams( 15, 0, 64 );
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}
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transit_special_weapon_magicbox_check(weapon)
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{
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return 1;
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}
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screecher_spawner_changes()
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{
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level.screecher_spawners = getentarray( "screecher_zombie_spawner", "script_noteworthy" );
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array_thread( level.screecher_spawners, ::add_spawn_function, ::screecher_prespawn_decrease_health );
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}
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screecher_prespawn_decrease_health()
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{
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self.player_score = 12;
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}
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power_local_electric_doors_globally()
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{
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if( !(is_classic() && level.scr_zm_map_start_location == "transit") )
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{
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return;
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}
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for ( ;; )
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{
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flag_wait( "power_on" );
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local_power = [];
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zombie_doors = getentarray( "zombie_door", "targetname" );
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for ( i = 0; i < zombie_doors.size; i++ )
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{
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if ( isDefined( zombie_doors[i].script_noteworthy ) && zombie_doors[i].script_noteworthy == "local_electric_door" )
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{
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local_power[local_power.size] = maps\mp\zombies\_zm_power::add_local_power( zombie_doors[i].origin, 16 );
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}
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}
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flag_waitopen( "power_on" );
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for (i = 0; i < local_power.size; i++)
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{
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maps\mp\zombies\_zm_power::end_local_power( local_power[i] );
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local_power[i] = undefined;
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}
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}
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}
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b23r_hint_string_fix()
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{
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flag_wait( "initial_blackscreen_passed" );
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wait 0.05;
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trigs = getentarray("weapon_upgrade", "targetname");
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foreach (trig in trigs)
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{
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if (trig.zombie_weapon_upgrade == "beretta93r_zm")
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{
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hint = maps\mp\zombies\_zm_weapons::get_weapon_hint(trig.zombie_weapon_upgrade);
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cost = level.zombie_weapons[trig.zombie_weapon_upgrade].cost;
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trig sethintstring(hint, cost);
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}
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}
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}
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grenade_safe_to_bounce( player, weapname )
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{
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if ( !is_offhand_weapon( weapname ) )
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{
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return 1;
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}
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if ( self maps\mp\zm_transit_lava::object_touching_lava() )
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{
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return 0;
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}
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return 1;
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}
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zombie_spawn_location_changes()
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{
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for ( z = 0; z < level.zone_keys.size; z++ )
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{
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zone = level.zones[ level.zone_keys[ z ] ];
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i = 0;
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while ( i < zone.spawn_locations.size )
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{
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if ( zone.spawn_locations[ i ].origin == ( 9963, 8025, -554.9 ) )
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{
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zone.spawn_locations[ i ].origin += ( 0, 0, -32 );
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}
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i++;
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}
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}
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}
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path_exploit_fixes()
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{
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// town bookstore near jug
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zombie_trigger_origin = ( 1045, -1521, 128 );
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zombie_trigger_radius = 96;
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zombie_trigger_height = 64;
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player_trigger_origin = ( 1116, -1547, 128 );
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player_trigger_radius = 72;
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zombie_goto_point = ( 1098, -1521, 128 );
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level thread maps\mp\zombies\_zm_ffotd::path_exploit_fix( zombie_trigger_origin, zombie_trigger_radius, zombie_trigger_height, player_trigger_origin, player_trigger_radius, zombie_goto_point );
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}
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power_station_vision_change()
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{
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level.default_r_exposureValue = 3;
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level.changed_r_exposureValue = 4;
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time = 1;
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flag_wait( "start_zombie_round_logic" );
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while(1)
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{
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players = get_players();
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foreach(player in players)
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{
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if(!isDefined(player.power_station_vision_set))
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{
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player.power_station_vision_set = 0;
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player.r_exposureValue = level.default_r_exposureValue;
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player setClientDvar("r_exposureTweak", 1);
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player setClientDvar("r_exposureValue", level.default_r_exposureValue);
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}
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if(!player.power_station_vision_set)
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{
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if(player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_prr") || player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_pcr"))
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{
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player.power_station_vision_set = 1;
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player thread change_dvar_over_time("r_exposureValue", level.changed_r_exposureValue, time, 1);
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}
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}
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else
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{
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if(!(player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_prr") || player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_pcr")))
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{
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player.power_station_vision_set = 0;
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player thread change_dvar_over_time("r_exposureValue", level.default_r_exposureValue, time, 0);
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}
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}
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}
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wait 0.05;
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}
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}
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change_dvar_over_time(dvar, val, time, increment)
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{
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self notify("change_dvar_over_time");
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self endon("change_dvar_over_time");
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intervals = time * 20;
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rate = (level.changed_r_exposureValue - level.default_r_exposureValue) / intervals;
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i = 0;
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while(i < intervals)
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{
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if(increment)
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{
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self.r_exposureValue += rate;
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if(self.r_exposureValue > val)
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{
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self.r_exposureValue = val;
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}
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}
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else
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{
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self.r_exposureValue -= rate;
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if(self.r_exposureValue < val)
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{
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self.r_exposureValue = val;
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}
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}
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self setClientDvar(dvar, self.r_exposureValue);
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if(self.r_exposureValue == val)
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{
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return;
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}
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i++;
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wait 0.05;
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}
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self setClientDvar(dvar, val);
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} |