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https://github.com/JezuzLizard/BO2-Reimagined.git
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56 lines
1.2 KiB
Plaintext
56 lines
1.2 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_afterlife;
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init_player()
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{
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flag_wait( "initial_players_connected" );
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self.lives = 1;
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self setclientfieldtoplayer( "player_lives", self.lives );
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self.afterlife = 0;
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self.afterliferound = level.round_number;
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self.afterlifedeaths = 0;
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self thread afterlife_doors_close();
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self thread afterlife_player_refill_watch();
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}
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afterlife_add()
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{
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if ( self.lives < 1 )
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{
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self.lives++;
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self thread afterlife_add_fx();
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}
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self playsoundtoplayer( "zmb_afterlife_add", self );
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self setclientfieldtoplayer( "player_lives", self.lives );
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}
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afterlife_start_zombie_logic()
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{
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flag_wait( "start_zombie_round_logic" );
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wait 0.5;
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b_everyone_alive = 0;
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while ( isDefined( b_everyone_alive ) && !b_everyone_alive )
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{
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b_everyone_alive = 1;
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players = getplayers();
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foreach (player in players)
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{
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if ( isDefined( player.afterlife ) && player.afterlife )
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{
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b_everyone_alive = 0;
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wait 0.05;
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break;
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}
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}
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}
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wait 0.5;
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while ( level.intermission )
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{
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wait 0.05;
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}
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flag_set( "afterlife_start_over" );
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wait 2;
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array_func( getplayers(), ::afterlife_add );
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} |