mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
63 lines
2.5 KiB
Plaintext
63 lines
2.5 KiB
Plaintext
#include maps\mp\zm_buried_gamemodes;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_game_module;
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#include maps\mp\gametypes_zm\_zm_gametype;
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#include maps\mp\zombies\_zm_buildables;
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#include maps\mp\zm_buried;
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#include maps\mp\zm_buried_classic;
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#include maps\mp\zm_buried_turned_street;
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#include maps\mp\zm_buried_grief_street;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_unitrigger;
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init()
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{
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add_map_gamemode("zclassic", maps\mp\zm_buried::zclassic_preinit, undefined, undefined);
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add_map_gamemode("zstandard", maps\mp\zm_buried::zstandard_preinit, undefined, undefined);
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add_map_gamemode("zgrief", maps\mp\zm_buried::zgrief_preinit, undefined, undefined);
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add_map_gamemode("zcleansed", maps\mp\zm_buried::zcleansed_preinit, undefined, undefined);
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add_map_location_gamemode("zclassic", "processing", maps\mp\zm_buried_classic::precache, maps\mp\zm_buried_classic::main);
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add_map_location_gamemode("zstandard", "street", scripts\zm\replaced\zm_buried_grief_street::precache, scripts\zm\replaced\zm_buried_grief_street::main);
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add_map_location_gamemode("zstandard", "maze", scripts\zm\locs\zm_buried_loc_maze::precache, scripts\zm\locs\zm_buried_loc_maze::main);
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add_map_location_gamemode("zgrief", "street", scripts\zm\replaced\zm_buried_grief_street::precache, scripts\zm\replaced\zm_buried_grief_street::main);
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add_map_location_gamemode("zgrief", "maze", scripts\zm\locs\zm_buried_loc_maze::precache, scripts\zm\locs\zm_buried_loc_maze::main);
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add_map_location_gamemode("zcleansed", "street", maps\mp\zm_buried_turned_street::precache, maps\mp\zm_buried_turned_street::main);
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scripts\zm\replaced\utility::add_struct_location_gamemode_func("zstandard", "maze", scripts\zm\locs\zm_buried_loc_maze::struct_init);
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scripts\zm\replaced\utility::add_struct_location_gamemode_func("zgrief", "maze", scripts\zm\locs\zm_buried_loc_maze::struct_init);
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}
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buildbuildable(buildable)
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{
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player = get_players()[0];
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foreach (stub in level.buildable_stubs)
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{
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if (!isdefined(buildable) || stub.equipname == buildable)
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{
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if (isdefined(buildable) || stub.persistent != 3)
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{
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stub maps\mp\zombies\_zm_buildables::buildablestub_remove();
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foreach (piece in stub.buildablezone.pieces)
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{
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piece maps\mp\zombies\_zm_buildables::piece_unspawn();
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}
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stub maps\mp\zombies\_zm_buildables::buildablestub_finish_build(player);
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stub.model notsolid();
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stub.model show();
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return;
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}
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}
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}
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} |