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BO2-Reimagined/scripts/zm/replaced/_zm_weap_riotshield.gsc
Jbleezy 9f617004e9 Zombie Shield: fix being able to pick up after being destroyed
Zombie Shield: add destroyed sound when player is holding
Zombie Shield: deployed damage sound plays on shield instead of player
2023-03-07 18:10:52 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_riotshield;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\gametypes_zm\_weaponobjects;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_weap_riotshield;
init()
{
maps\mp\zombies\_zm_riotshield::init();
set_zombie_var( "riotshield_cylinder_radius", 360 );
set_zombie_var( "riotshield_fling_range", 90 );
set_zombie_var( "riotshield_gib_range", 90 );
set_zombie_var( "riotshield_gib_damage", 75 );
set_zombie_var( "riotshield_knockdown_range", 90 );
set_zombie_var( "riotshield_knockdown_damage", 15 );
set_zombie_var( "riotshield_hit_points", 2250 );
set_zombie_var( "riotshield_fling_damage_shield", 100 );
set_zombie_var( "riotshield_knockdown_damage_shield", 15 );
level.riotshield_network_choke_count = 0;
level.riotshield_gib_refs = [];
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "guts";
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "right_arm";
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "left_arm";
level.riotshield_damage_callback = ::player_damage_shield;
level.deployed_riotshield_damage_callback = ::deployed_damage_shield;
level.transferriotshield = ::transferriotshield;
level.cantransferriotshield = ::cantransferriotshield;
maps\mp\zombies\_zm_spawner::register_zombie_damage_callback( ::riotshield_zombie_damage_response );
maps\mp\zombies\_zm_equipment::register_equipment( "riotshield_zm", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING", &"ZOMBIE_EQUIP_RIOTSHIELD_HOWTO", "riotshield_zm_icon", "riotshield", ::riotshield_activation_watcher_thread, undefined, ::dropshield, ::pickupshield );
maps\mp\gametypes_zm\_weaponobjects::createretrievablehint( "riotshield", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING" );
onplayerconnect_callback( ::onplayerconnect );
}
onplayerconnect()
{
self.player_shield_reset_health = ::player_init_shield_health;
self.player_shield_apply_damage = ::player_damage_shield;
self.player_shield_reset_location = ::player_init_shield_location;
self thread watchriotshielduse();
self thread watchriotshieldmelee();
self thread player_watch_laststand();
}
player_damage_shield( idamage, bheld )
{
damagemax = level.zombie_vars["riotshield_hit_points"];
if ( !isdefined( self.shielddamagetaken ) )
self.shielddamagetaken = 0;
self.shielddamagetaken += idamage;
if ( self.shielddamagetaken >= damagemax )
{
if ( bheld || !isdefined( self.shield_ent ) )
{
self playrumbleonentity( "damage_heavy" );
earthquake( 1.0, 0.75, self.origin, 100 );
self playsound( "wpn_riotshield_zm_destroy" );
self thread player_take_riotshield();
}
else
{
shield_origin = self.shield_ent.origin;
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
if ( is_true( self.shield_ent.destroy_begun ) )
return;
self.shield_ent.destroy_begun = 1;
self thread player_wait_and_take_riotshield();
}
}
else
{
if ( bheld || !isdefined( self.shield_ent ) )
{
self playrumbleonentity( "damage_light" );
earthquake( 0.5, 0.5, self.origin, 100 );
self playsound( "fly_riotshield_zm_impact_zombies" );
}
else
{
shield_origin = self.shield_ent.origin;
playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
}
self player_set_shield_health( self.shielddamagetaken, damagemax );
}
}
player_wait_and_take_riotshield()
{
shield_origin = self.shield_ent.origin;
level thread maps\mp\zombies\_zm_equipment::equipment_disappear_fx( shield_origin, level._riotshield_dissapear_fx );
wait 1;
playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
self thread player_take_riotshield();
}