1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00
Files
BO2-Reimagined/scripts/zm/replaced/zm_alcatraz_utility.gsc
2023-02-27 22:20:37 -08:00

120 lines
4.1 KiB
Plaintext

#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_alcatraz_utility;
#include maps\mp\zombies\_zm_craftables;
#using_animtree("fxanim_props");
blundergat_upgrade_station()
{
t_upgrade = getent( "blundergat_upgrade", "targetname" );
t_upgrade.equipname = "packasplat";
t_upgrade.cost = t_upgrade scripts\zm\_zm_reimagined::get_equipment_cost();
t_upgrade sethintstring( &"ZM_PRISON_CONVERT_START", " [Cost: " + t_upgrade.cost + "]" );
waittill_crafted( "packasplat" );
m_converter = t_upgrade.m_upgrade_machine;
v_angles = m_converter gettagangles( "tag_origin" );
v_weapon_origin_offset = anglestoforward( v_angles ) * 1 + anglestoright( v_angles ) * 10 + anglestoup( v_angles ) * 1.75;
v_weapon_angles_offset = ( 0, 90, -90 );
m_converter.v_weapon_origin = m_converter gettagorigin( "tag_origin" ) + v_weapon_origin_offset;
m_converter.v_weapon_angles = v_angles + v_weapon_angles_offset;
m_converter useanimtree( #animtree );
m_converter.fxanims["close"] = %fxanim_zom_al_packasplat_start_anim;
m_converter.fxanims["inject"] = %fxanim_zom_al_packasplat_idle_anim;
m_converter.fxanims["open"] = %fxanim_zom_al_packasplat_end_anim;
m_converter.n_start_time = getanimlength( m_converter.fxanims["close"] );
m_converter.n_idle_time = getanimlength( m_converter.fxanims["inject"] );
m_converter.n_end_time = getanimlength( m_converter.fxanims["open"] );
while ( true )
{
t_upgrade thread blundergat_change_hintstring( &"ZM_PRISON_CONVERT_START", " [Cost: " + t_upgrade.cost + "]" );
t_upgrade waittill( "trigger", player );
if ( isdefined( level.custom_craftable_validation ) )
{
valid = t_upgrade [[ level.custom_craftable_validation ]]( player );
if ( !valid )
continue;
}
str_valid_weapon = undefined;
if ( player hasweapon( "blundergat_zm" ) )
str_valid_weapon = "blundergat_zm";
else if ( player hasweapon( "blundergat_upgraded_zm" ) )
str_valid_weapon = "blundergat_upgraded_zm";
if (player.score < t_upgrade.cost)
{
self play_sound_on_ent( "no_purchase" );
continue;
}
if ( isdefined( str_valid_weapon ) )
{
player maps\mp\zombies\_zm_score::minus_to_player_score( t_upgrade.cost );
t_upgrade play_sound_on_ent( "purchase" );
player takeweapon( str_valid_weapon );
player.is_pack_splatting = 1;
t_upgrade setinvisibletoall();
m_converter.worldgun = spawn_weapon_model( str_valid_weapon, undefined, m_converter.v_weapon_origin, m_converter.v_weapon_angles );
m_converter blundergat_upgrade_station_inject( str_valid_weapon );
t_upgrade thread blundergat_change_hintstring( &"ZM_PRISON_CONVERT_PICKUP" );
if ( isdefined( player ) )
{
t_upgrade setvisibletoplayer( player );
t_upgrade thread wait_for_player_to_take( player, str_valid_weapon );
}
t_upgrade thread wait_for_timeout();
t_upgrade waittill_any( "acid_timeout", "acid_taken" );
if ( isdefined( player ) )
player.is_pack_splatting = undefined;
m_converter.worldgun delete();
wait 0.5;
t_upgrade setvisibletoall();
}
else
{
t_upgrade thread blundergat_change_hintstring( &"ZM_PRISON_MISSING_BLUNDERGAT" );
wait 2;
}
}
}
blundergat_change_hintstring( hint_string, hint_string_cost )
{
self notify( "new_change_hint_string" );
self endon( "new_change_hint_string" );
while ( isdefined( self.is_locked ) && self.is_locked )
wait 0.05;
if (isDefined(hint_string_cost))
{
self sethintstring( hint_string, hint_string_cost );
}
else
{
self sethintstring( hint_string );
}
wait 0.05;
if (isDefined(hint_string_cost))
{
self sethintstring( hint_string, hint_string_cost );
}
else
{
self sethintstring( hint_string );
}
}