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BO2-Reimagined/scripts/zm/replaced/zmeat.gsc

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_game_module_meat_utility;
item_meat_watch_trigger( meat_id, trigger, callback, playersoundonuse, npcsoundonuse )
{
self endon( "death" );
self thread maps\mp\gametypes_zm\zmeat::item_quick_trigger( meat_id, trigger );
while ( 1 )
{
trigger waittill( "usetrigger", player );
if ( !isalive( player ) )
{
continue;
}
if ( !is_player_valid( player ) )
{
continue;
}
if ( player has_powerup_weapon() )
{
continue;
}
if ( player maps\mp\zombies\_zm_laststand::is_reviving_any() )
{
continue;
}
volley = 0;
if ( self.meat_is_flying )
{
if ( player isMeleeing() )
{
volley = 1;
}
}
player.volley_meat = volley;
if ( is_true( self._fake_meat ) )
{
maps\mp\gametypes_zm\zmeat::add_meat_event( "player_fake_take", player, self );
}
else if ( volley )
{
maps\mp\gametypes_zm\zmeat::add_meat_event( "player_volley", player, self );
}
else if ( self.meat_is_moving )
{
maps\mp\gametypes_zm\zmeat::add_meat_event( "player_catch", player, self );
}
else
{
maps\mp\gametypes_zm\zmeat::add_meat_event( "player_take", player, self );
}
if ( is_true( self._fake_meat ) )
{
player playlocalsound( level.zmb_laugh_alias );
wait_network_frame();
if ( !isDefined( self ) )
{
return;
}
self maps\mp\gametypes_zm\zmeat::cleanup_meat();
return;
}
curr_weap = player getcurrentweapon();
if ( !maps\mp\gametypes_zm\zmeat::is_meat( curr_weap ) )
{
player.pre_meat_weapon = curr_weap;
}
if ( self.meat_is_moving )
{
if ( volley )
{
self maps\mp\gametypes_zm\zmeat::item_meat_volley( player );
}
else
{
self maps\mp\gametypes_zm\zmeat::item_meat_caught( player, self.meat_is_flying );
}
}
self maps\mp\gametypes_zm\zmeat::item_meat_pickup();
if ( isDefined( playersoundonuse ) )
{
player playlocalsound( playersoundonuse );
}
if ( isDefined( npcsoundonuse ) )
{
player playsound( npcsoundonuse );
}
if ( volley )
{
player thread spike_the_meat( self );
}
else
{
self thread [[ callback ]]( player );
if ( !isDefined( player._meat_hint_shown ) )
{
player thread maps\mp\gametypes_zm\zmeat::show_meat_throw_hint();
player._meat_hint_shown = 1;
}
}
}
}
spike_the_meat( meat )
{
if ( is_true( self._kicking_meat ) )
{
return;
}
fake_meat = 0;
self._kicking_meat = 1;
self._spawning_meat = 1;
org = self getweaponmuzzlepoint();
vel = meat getvelocity();
if ( !is_true( meat._fake_meat ) )
{
meat maps\mp\gametypes_zm\zmeat::cleanup_meat();
level._last_person_to_throw_meat = self;
level._last_person_to_throw_meat_time = getTime();
level._meat_splitter_activated = 0;
}
else
{
fake_meat = 1;
meat maps\mp\gametypes_zm\zmeat::cleanup_meat();
}
kickangles = self.angles;
launchdir = anglesToForward( kickangles );
speed = length( vel );
launchvel = vectorScale( launchdir, speed );
grenade = self magicgrenadetype( get_gamemode_var( "item_meat_name" ), org, ( launchvel[ 0 ], launchvel[ 1 ], 120 ) );
grenade playsound( "zmb_meat_meat_tossed" );
grenade thread maps\mp\gametypes_zm\zmeat::waittill_loopstart();
if ( fake_meat )
{
grenade._fake_meat = 1;
grenade thread maps\mp\gametypes_zm\zmeat::delete_on_real_meat_pickup();
level._kicked_meat = grenade;
}
wait 0.1;
self._spawning_meat = 0;
self._kicking_meat = 0;
if ( !fake_meat )
{
level notify( "meat_thrown", self );
level notify( "meat_kicked" );
}
}
create_item_meat_watcher()
{
wait 0.05;
watcher = self maps\mp\gametypes_zm\_weaponobjects::createuseweaponobjectwatcher( "item_meat", get_gamemode_var( "item_meat_name" ), self.team );
watcher.pickup = ::item_meat_on_pickup;
watcher.onspawn = ::item_meat_spawned;
watcher.onspawnretrievetriggers = ::play_item_meat_on_spawn_retrieve_trigger;
watcher.headicon = 0;
}
item_meat_on_spawn_retrieve_trigger( watcher, player, weaponname )
{
self endon( "death" );
add_meat_event( "meat_spawn", self );
while ( isdefined( level.splitting_meat ) && level.splitting_meat )
wait 0.15;
if ( isdefined( player ) )
{
self setowner( player );
self setteam( player.pers["team"] );
self.owner = player;
self.oldangles = self.angles;
if ( player hasweapon( weaponname ) )
{
if ( !( isdefined( self._fake_meat ) && self._fake_meat ) )
player thread player_wait_take_meat( weaponname );
else
{
player takeweapon( weaponname );
player decrement_is_drinking();
}
}
if ( !( isdefined( self._fake_meat ) && self._fake_meat ) )
{
if ( !( isdefined( self._respawned_meat ) && self._respawned_meat ) )
{
level notify( "meat_thrown", player );
level._last_person_to_throw_meat = player;
level._last_person_to_throw_meat_time = gettime();
}
}
}
level.meat_player = undefined;
player setMoveSpeedScale(1);
if (is_true(self.meat_weapons_disabled))
{
self.meat_weapons_disabled = undefined;
self enableWeapons();
}
if (level.scr_zm_ui_gametype_obj == "zmeat")
{
player.player_waypoint.alpha = 1;
}
players = get_players();
foreach (other_player in players)
{
other_player thread maps\mp\gametypes_zm\zgrief::meat_stink_player_cleanup();
if (is_player_valid(other_player) && !is_true(other_player.spawn_protection) && !is_true(other_player.revive_protection))
{
other_player.ignoreme = 0;
}
if (level.scr_zm_ui_gametype_obj == "zmeat")
{
other_player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg("Meat thrown!");
}
}
if ( !( isdefined( self._fake_meat ) && self._fake_meat ) )
{
level._meat_moving = 1;
if ( isdefined( level.item_meat ) && level.item_meat != self )
level.item_meat cleanup_meat();
level.item_meat = self;
}
self thread item_meat_watch_stationary();
self thread item_meat_watch_bounce();
self.item_meat_pick_up_trigger = spawn( "trigger_radius_use", self.origin, 0, 36, 72 );
self.item_meat_pick_up_trigger setcursorhint( "HINT_NOICON" );
self.item_meat_pick_up_trigger sethintstring( &"ZOMBIE_MEAT_PICKUP" );
self.item_meat_pick_up_trigger enablelinkto();
self.item_meat_pick_up_trigger linkto( self );
self.item_meat_pick_up_trigger triggerignoreteam();
level.item_meat_pick_up_trigger = self.item_meat_pick_up_trigger;
self thread item_meat_watch_shutdown();
self.meat_id = indexinarray( level._fake_meats, self );
if ( !isdefined( self.meat_id ) )
self.meat_id = 0;
if ( isdefined( level.dont_allow_meat_interaction ) && level.dont_allow_meat_interaction )
self.item_meat_pick_up_trigger setinvisibletoall();
else
{
self thread item_meat_watch_trigger( self.meat_id, self.item_meat_pick_up_trigger, ::item_meat_on_pickup, level.meat_pickupsoundplayer, level.meat_pickupsound );
self thread kick_meat_monitor();
self thread last_stand_meat_nudge();
}
self._respawned_meat = undefined;
}
item_meat_watch_bounce()
{
self endon( "death" );
self endon( "picked_up" );
self.meat_is_flying = 1;
while (1)
{
self waittill( "grenade_bounce", pos, normal, ent );
playfxontag( level._effect["meat_marker"], self, "tag_origin" );
if ( isdefined( level.meat_bounce_override ) )
{
self thread [[ level.meat_bounce_override ]]( pos, normal, ent, true );
}
}
self.meat_is_flying = 0;
}
item_meat_watch_stationary()
{
self endon( "death" );
self endon( "picked_up" );
self.meat_is_moving = 1;
self waittill( "stationary", pos, normal );
if ( isdefined( level.meat_bounce_override ) )
{
self thread [[ level.meat_bounce_override ]]( pos, normal, undefined, false );
}
self.meat_is_moving = 0;
self delete();
}
player_wait_take_meat( meat_name )
{
self.dont_touch_the_meat = 1;
if ( isdefined( self.pre_meat_weapon ) && self hasweapon( self.pre_meat_weapon ) )
self switchtoweapon( self.pre_meat_weapon );
else
{
primaryweapons = self getweaponslistprimaries();
if ( isdefined( primaryweapons ) && primaryweapons.size > 0 )
self switchtoweapon( primaryweapons[0] );
else
{
assert( 0, "Player has no weapon" );
self maps\mp\zombies\_zm_weapons::give_fallback_weapon();
}
}
self waittill_notify_or_timeout( "weapon_change", 3 );
self takeweapon( meat_name );
self.pre_meat_weapon = undefined;
if ( self.is_drinking )
self decrement_is_drinking();
self.dont_touch_the_meat = 0;
}
kick_meat_monitor()
{
// no kick
}
last_stand_meat_nudge()
{
// no kick
}