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BO2-Reimagined/scripts/zm/replaced/_zm_powerups.gsc
2022-01-29 23:04:26 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
full_ammo_powerup( drop_item, player )
{
players = get_players( player.team );
if ( isdefined( level._get_game_module_players ) )
{
players = [[ level._get_game_module_players ]]( player );
}
i = 0;
while ( i < players.size )
{
if ( players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
{
i++;
continue;
}
primary_weapons = players[ i ] getweaponslist( 1 );
players[ i ] notify( "zmb_max_ammo" );
players[ i ] notify( "zmb_lost_knife" );
players[ i ] notify( "zmb_disable_claymore_prompt" );
players[ i ] notify( "zmb_disable_spikemore_prompt" );
x = 0;
while ( x < primary_weapons.size )
{
if ( level.headshots_only && is_lethal_grenade(primary_weapons[ x ] ) )
{
x++;
continue;
}
if ( isdefined( level.zombie_include_equipment ) && isdefined( level.zombie_include_equipment[ primary_weapons[ x ] ] ) )
{
x++;
continue;
}
if ( isdefined( level.zombie_weapons_no_max_ammo ) && isdefined( level.zombie_weapons_no_max_ammo[ primary_weapons[ x ] ] ) )
{
x++;
continue;
}
if ( players[ i ] hasweapon( primary_weapons[ x ] ) )
{
players[ i ] givemaxammo( primary_weapons[ x ] );
}
x++;
}
i++;
}
level thread maps/mp/zombies/_zm_powerups::full_ammo_on_hud( drop_item, player.team );
if(level.scr_zm_ui_gametype == "zgrief")
{
level thread empty_clip_powerup( drop_item, player );
}
}
empty_clip_powerup( drop_item, player )
{
team = getOtherTeam(player.team);
i = 0;
players = get_players(team);
while(i < players.size)
{
if ( players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
{
i++;
continue;
}
primaries = players[i] getweaponslistprimaries();
foreach(weapon in primaries)
{
dual_wield_weapon = weaponDualWieldWeaponName(weapon);
alt_weapon = weaponAltWeaponName(weapon);
// setweaponammoclip on dual wield weapons only works right when the weapon is given, wtf
if(dual_wield_weapon != "none")
{
stock_ammo = players[i] getweaponammostock(weapon, 0);
stock_ammo_alt = players[i] getweaponammostock(alt_weapon, 0);
players[i] takeweapon(weapon);
players[i] giveweapon(weapon, 0, players[i] maps/mp/zombies/_zm_weapons::get_pack_a_punch_weapon_options(weapon));
players[i] setweaponammostock(weapon, stock_ammo);
players[i] setweaponammostock(alt_weapon, stock_ammo_alt);
players[i] setweaponammoclip(dual_wield_weapon, 0);
}
players[i] setweaponammoclip(weapon, 0);
players[i] setweaponammoclip(alt_weapon, 0);
}
i++;
}
level thread empty_clip_on_hud( drop_item, team );
}
empty_clip_on_hud( drop_item, team )
{
self endon( "disconnect" );
hudelem = maps/mp/gametypes_zm/_hud_util::createserverfontstring( "objective", 2, team );
hudelem maps/mp/gametypes_zm/_hud_util::setpoint( "TOP", undefined, 0, level.zombie_vars[ "zombie_timer_offset" ] - ( level.zombie_vars[ "zombie_timer_offset_interval" ] * 2 ) );
hudelem.sort = 0.5;
hudelem.color = (0.21, 0, 0);
hudelem.alpha = 0;
hudelem fadeovertime( 0.5 );
hudelem.alpha = 1;
hudelem.label = &"Empty Clip!";
hudelem thread empty_clip_move_hud( team );
}
empty_clip_move_hud( team )
{
wait 0.5;
move_fade_time = 1.5;
self fadeovertime( move_fade_time );
self moveovertime( move_fade_time );
self.y = 270;
self.alpha = 0;
wait move_fade_time;
self destroy();
}
nuke_powerup( drop_item, player_team )
{
location = drop_item.origin;
playfx( drop_item.fx, location );
level thread maps/mp/zombies/_zm_powerups::nuke_flash( player_team );
wait 0.5;
zombies = getaiarray( level.zombie_team );
zombies = arraysort( zombies, location );
zombies_nuked = [];
i = 0;
while ( i < zombies.size )
{
if ( is_true( zombies[ i ].ignore_nuke ) )
{
i++;
continue;
}
if ( is_true( zombies[ i ].marked_for_death ) )
{
i++;
continue;
}
if ( isdefined( zombies[ i ].nuke_damage_func ) )
{
zombies[ i ] thread [[ zombies[ i ].nuke_damage_func ]]();
i++;
continue;
}
if ( is_magic_bullet_shield_enabled( zombies[ i ] ) )
{
i++;
continue;
}
zombies[ i ].marked_for_death = 1;
//imported from bo3 _zm_powerup_nuke.gsc
if ( !zombies[ i ].nuked && !is_magic_bullet_shield_enabled( zombies[ i ] ) )
{
zombies[ i ].nuked = 1;
zombies_nuked[ zombies_nuked.size ] = zombies[ i ];
}
i++;
}
i = 0;
while ( i < zombies_nuked.size )
{
if ( !isdefined( zombies_nuked[ i ] ) )
{
i++;
continue;
}
if ( is_magic_bullet_shield_enabled( zombies_nuked[ i ] ) )
{
i++;
continue;
}
if ( i < 5 && !zombies_nuked[ i ].isdog )
{
zombies_nuked[ i ] thread maps/mp/animscripts/zm_death::flame_death_fx();
}
if ( !zombies_nuked[ i ].isdog )
{
if ( !is_true( zombies_nuked[ i ].no_gib ) )
{
zombies_nuked[ i ] maps/mp/zombies/_zm_spawner::zombie_head_gib();
}
zombies_nuked[ i ] playsound("evt_nuked");
}
zombies_nuked[ i ] dodamage(zombies_nuked[i].health + 666, zombies_nuked[ i ].origin );
i++;
}
players = get_players( player_team );
for ( i = 0; i < players.size; i++ )
{
players[ i ] maps/mp/zombies/_zm_score::player_add_points( "nuke_powerup", 400 );
}
if(level.scr_zm_ui_gametype == "zgrief")
{
players = get_players(getOtherTeam(player_team));
for(i = 0; i < players.size; i++)
{
if(is_player_valid(players[i]))
{
radiusDamage(players[i].origin + (0, 0, 5), 10, 80, 80);
}
else if(players[i] maps/mp/zombies/_zm_laststand::player_is_in_laststand())
{
if(isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj == "zgrief")
{
players[i] thread scripts/zm/zgrief/zgrief_reimagined::player_suicide();
}
else
{
players[i] maps/mp/zombies/_zm::spectator_respawn();
}
}
}
}
}
insta_kill_powerup( drop_item, player )
{
if ( isDefined( level.insta_kill_powerup_override ) )
{
level thread [[ level.insta_kill_powerup_override ]]( drop_item, player );
return;
}
if ( is_classic() )
{
player thread maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_insta_kill_upgrade_check();
}
team = player.team;
if(level.scr_zm_ui_gametype == "zgrief")
{
level thread half_damage_powerup( drop_item, player );
}
if ( level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ] )
{
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] += 30;
return;
}
temp_enta = spawn( "script_origin", ( 0, 0, 0 ) );
temp_enta playloopsound( "zmb_insta_kill_loop" );
level.zombie_vars[ team ][ "zombie_insta_kill" ] = 1;
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ] = 1;
while ( level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] >= 0 )
{
wait 0.05;
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] -= 0.05;
}
level.zombie_vars[ team ][ "zombie_insta_kill" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] = 30;
get_players()[ 0 ] playsoundtoteam( "zmb_insta_kill", team );
temp_enta stoploopsound( 2 );
temp_enta delete();
players = get_players( team );
i = 0;
while ( i < players.size )
{
if ( isDefined( players[ i ] ) )
{
players[ i ] notify( "insta_kill_over" );
}
i++;
}
}
half_damage_powerup( drop_item, player )
{
team = getOtherTeam(player.team);
if ( level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ] )
{
level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] += 30;
return;
}
level.zombie_vars[ team ][ "zombie_half_damage" ] = 1;
level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ] = 1;
while ( level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] >= 0 )
{
wait 0.05;
level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] -= 0.05;
}
level.zombie_vars[ team ][ "zombie_half_damage" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] = 30;
}
double_points_powerup( drop_item, player )
{
team = player.team;
if(level.scr_zm_ui_gametype == "zgrief")
{
level thread half_points_powerup( drop_item, player );
}
if ( level.zombie_vars[ team ][ "zombie_powerup_point_doubler_on" ] )
{
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] += 30;
return;
}
if ( is_true( level.pers_upgrade_double_points ) )
{
player thread maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_double_points_pickup_start();
}
if ( isDefined( level.current_game_module ) && level.current_game_module == 2 )
{
if ( isDefined( player._race_team ) )
{
if ( player._race_team == 1 )
{
level._race_team_double_points = 1;
}
else
{
level._race_team_double_points = 2;
}
}
}
players = get_players( team );
for ( i = 0; i < players.size; i++ )
{
players[ i ] setclientfield( "score_cf_double_points_active", 1 );
}
temp_ent = spawn( "script_origin", ( 0, 0, 0 ) );
temp_ent playloopsound( "zmb_double_point_loop" );
level.zombie_vars[ team ][ "zombie_point_scalar" ] *= 2;
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_on" ] = 1;
while ( level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] >= 0 )
{
wait 0.05;
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] -= 0.05;
}
level.zombie_vars[ team ][ "zombie_point_scalar" ] /= 2;
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_on" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] = 30;
temp_ent stoploopsound( 2 );
temp_ent delete();
players = get_players( team );
for ( i = 0; i < players.size; i++ )
{
players[ i ] playsound( "zmb_points_loop_off" );
players[ i ] setclientfield( "score_cf_double_points_active", 0 );
}
level._race_team_double_points = undefined;
}
half_points_powerup( drop_item, player )
{
team = getOtherTeam(player.team);
if ( level.zombie_vars[ team ][ "zombie_powerup_point_halfer_on" ] )
{
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] += 30;
return;
}
level.zombie_vars[ team ][ "zombie_point_scalar" ] /= 2;
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_on" ] = 1;
while ( level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] >= 0 )
{
wait 0.05;
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] -= 0.05;
}
level.zombie_vars[ team ][ "zombie_point_scalar" ] *= 2;
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_on" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] = 30;
}