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BO2-Reimagined/scripts/zm/zm_prison/zm_prison_reimagined.gsc
Jbleezy 48e4cb7260 Ray Gun Mark 2: remove decreased probability
Ray Gun and Ray Gun Mark 2 can be obtained at same time
2022-01-27 15:50:21 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps/mp/zm_alcatraz_utility;
#include scripts/zm/replaced/zm_alcatraz_classic;
#include scripts/zm/replaced/_zm_afterlife;
#include scripts/zm/replaced/_zm_ai_brutus;
main()
{
replaceFunc(maps/mp/zm_alcatraz_classic::give_afterlife, scripts/zm/replaced/zm_alcatraz_classic::give_afterlife);
replaceFunc(maps/mp/zombies/_zm_afterlife::afterlife_add, scripts/zm/replaced/_zm_afterlife::afterlife_add);
replaceFunc(maps/mp/zombies/_zm_ai_brutus::brutus_spawn, scripts/zm/replaced/_zm_ai_brutus::brutus_spawn);
replaceFunc(maps/mp/zombies/_zm_ai_brutus::brutus_health_increases, scripts/zm/replaced/_zm_ai_brutus::brutus_health_increases);
replaceFunc(maps/mp/zombies/_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round, scripts/zm/replaced/_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round);
}
init()
{
level.special_weapon_magicbox_check = ::check_for_special_weapon_limit_exist;
level.round_prestart_func = scripts/zm/replaced/_zm_afterlife::afterlife_start_zombie_logic;
remove_acid_trap_player_spawn();
tower_trap_changes();
plane_set_need_all_pieces();
plane_set_pieces_shared();
level thread plane_auto_refuel();
}
check_for_special_weapon_limit_exist(weapon)
{
if ( weapon != "blundergat_zm" && weapon != "minigun_alcatraz_zm" )
{
return 1;
}
players = get_players();
count = 0;
if ( weapon == "blundergat_zm" )
{
if ( self maps/mp/zombies/_zm_weapons::has_weapon_or_upgrade( "blundersplat_zm" ) )
{
return 0;
}
if ( self afterlife_weapon_limit_check( "blundergat_zm" ) )
{
return 0;
}
limit = level.limited_weapons[ "blundergat_zm" ];
}
else
{
if ( self afterlife_weapon_limit_check( "minigun_alcatraz_zm" ) )
{
return 0;
}
limit = level.limited_weapons[ "minigun_alcatraz_zm" ];
}
i = 0;
while ( i < players.size )
{
if ( weapon == "blundergat_zm" )
{
if ( players[ i ] maps/mp/zombies/_zm_weapons::has_weapon_or_upgrade( "blundersplat_zm" ) || isDefined( players[ i ].is_pack_splatting ) && players[ i ].is_pack_splatting )
{
count++;
i++;
continue;
}
}
else
{
if ( players[ i ] afterlife_weapon_limit_check( weapon ) )
{
count++;
}
}
i++;
}
if ( count >= limit )
{
return 0;
}
return 1;
}
remove_acid_trap_player_spawn()
{
spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
foreach(spawn_point in spawn_points)
{
if(spawn_point.script_noteworthy == "zone_cafeteria")
{
spawn_array = getstructarray( spawn_point.target, "targetname" );
foreach(spawn in spawn_array)
{
if(spawn.origin == (2536, 9704, 1360))
{
arrayremovevalue(spawn_array, spawn);
return;
}
}
}
}
}
tower_trap_changes()
{
if(!(is_classic() && level.scr_zm_map_start_location == "prison"))
{
return;
}
// need to override the original function call
// this level var is threaded though so it doesn't work
level.custom_tower_trap_fires_func = ::tower_trap_fires_override;
trap_trigs = getentarray( "tower_trap_activate_trigger", "targetname" );
foreach (trig in trap_trigs)
{
trig thread tower_trap_trigger_think();
trig thread tower_upgrade_trigger_think();
}
}
tower_trap_fires_override( zombies )
{
}
tower_trap_trigger_think()
{
while (1)
{
self waittill("switch_activated");
self thread activate_tower_trap();
}
}
activate_tower_trap()
{
self endon( "tower_trap_off" );
if ( isDefined( self.upgraded ) )
{
self.weapon_name = "tower_trap_upgraded_zm";
self.tag_to_target = "J_SpineLower";
self.trap_reload_time = 1.5;
}
else
{
self.weapon_name = "tower_trap_zm";
self.tag_to_target = "J_Head";
self.trap_reload_time = 0.75;
}
while ( 1 )
{
zombies = getaiarray( level.zombie_team );
zombies_sorted = [];
foreach ( zombie in zombies )
{
if ( zombie istouching( self.range_trigger ) )
{
zombies_sorted[ zombies_sorted.size ] = zombie;
}
}
if ( zombies_sorted.size <= 0 )
{
wait_network_frame();
continue;
}
self tower_trap_fires( zombies_sorted );
}
}
tower_trap_fires( zombies )
{
self endon( "tower_trap_off" );
org = getstruct( self.range_trigger.target, "targetname" );
index = randomintrange( 0, zombies.size );
while ( isalive( zombies[ index ] ) )
{
target = zombies[ index ];
zombietarget = target gettagorigin( self.tag_to_target );
if ( sighttracepassed( org.origin, zombietarget, 1, undefined ) )
{
self thread tower_trap_magicbullet_think( org, target, zombietarget );
wait self.trap_reload_time;
continue;
}
else
{
arrayremovevalue( zombies, target, 0 );
wait_network_frame();
if ( zombies.size <= 0 )
{
return;
}
else
{
index = randomintrange( 0, zombies.size );
}
}
}
}
tower_trap_magicbullet_think( org, target, zombietarget )
{
bullet = magicbullet( self.weapon_name, org.origin, zombietarget );
bullet waittill( "death" );
if ( self.weapon_name == "tower_trap_zm" )
{
if ( isDefined( target ) && isDefined( target.animname ) && target.health > 0 && target.animname != "brutus_zombie" )
{
if ( !isDefined( target.no_gib ) || !target.no_gib )
{
target maps/mp/zombies/_zm_spawner::zombie_head_gib();
}
target dodamage( target.health + 1000, target.origin );
}
}
else if ( self.weapon_name == "tower_trap_upgraded_zm" )
{
radiusdamage( bullet.origin, 256, level.zombie_health * 1.5, level.zombie_health / 2, self, "MOD_GRENADE_SPLASH", "tower_trap_upgraded_zm" );
}
}
tower_upgrade_trigger_think()
{
flag_wait( "initial_blackscreen_passed" );
flag_wait( "start_zombie_round_logic" );
wait 0.05;
while (1)
{
level waittill( self.upgrade_trigger.script_string );
self.upgraded = 1;
level waittill( "between_round_over" );
self.upgraded = undefined;
}
}
plane_set_need_all_pieces()
{
if(!(is_classic() && level.scr_zm_map_start_location == "prison"))
{
return;
}
level.zombie_craftablestubs["plane"].need_all_pieces = 1;
level.zombie_craftablestubs["refuelable_plane"].need_all_pieces = 1;
}
plane_set_pieces_shared()
{
if(!(is_classic() && level.scr_zm_map_start_location == "prison"))
{
return;
}
foreach(stub in level.zombie_include_craftables)
{
if(stub.name == "plane" || stub.name == "refuelable_plane")
{
foreach(piece in stub.a_piecestubs)
{
piece.is_shared = 1;
piece.client_field_state = undefined;
}
}
}
}
plane_auto_refuel()
{
if(!(is_classic() && level.scr_zm_map_start_location == "prison"))
{
return;
}
for ( ;; )
{
flag_wait( "spawn_fuel_tanks" );
wait 0.05;
scripts/zm/_zm_reimagined::buildcraftable( "refuelable_plane" );
}
}