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BO2-Reimagined/scripts/zm/locs/zm_transit_loc_power.gsc
2023-10-20 20:54:20 -07:00

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#include maps\mp\zombies\_zm_game_module;
#include maps\mp\zombies\_zm_utility;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm;
#include maps\mp\zombies\_zm_zonemgr;
#include scripts\zm\replaced\utility;
#include scripts\zm\locs\loc_common;
struct_init()
{
scripts\zm\replaced\utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 10952, 8055, -565 ), ( 0, 270, 0 ) );
scripts\zm\replaced\utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( 11855, 7308, -758 ), ( 0, 220, 0 ) );
scripts\zm\replaced\utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11571, 7723, -757 ), ( 0, 0, 0 ) );
scripts\zm\replaced\utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( 11414, 8930, -352 ), ( 0, 0, 0 ) );
scripts\zm\replaced\utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) );
scripts\zm\replaced\utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12333, 8158, -752 ), ( 0, 180, 0 ) );
ind = 0;
respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
for(i = 0; i < respawnpoints.size; i++)
{
if(respawnpoints[i].script_noteworthy == "zone_prr")
{
ind = i;
break;
}
}
zone = "zone_pow";
scripts\zm\replaced\utility::register_map_spawn_group( (10160, 7820, -541), zone, 6000 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 8060, -541), (0, 0, 0), zone, 1 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7996, -541), (0, 0, 0), zone, 1 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7932, -541), (0, 0, 0), zone, 1 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7868, -541), (0, 0, 0), zone, 1 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7772, -541), (0, 0, 0), zone, 2 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7708, -541), (0, 0, 0), zone, 2 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7644, -541), (0, 0, 0), zone, 2 );
scripts\zm\replaced\utility::register_map_spawn( (10160, 7580, -541), (0, 0, 0), zone, 2 );
zone = "zone_prr";
scripts\zm\replaced\utility::register_map_spawn_group( respawnpoints[ind].origin, zone, respawnpoints[ind].script_int );
respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
foreach(respawn in respawn_array)
{
angles = respawn.angles;
if (respawn.origin[0] < 12200)
{
angles += (0, 90, 0);
}
else
{
angles += (0, -90, 0);
}
scripts\zm\replaced\utility::register_map_spawn( respawn.origin, angles, zone );
}
zone = "zone_pow_warehouse";
scripts\zm\replaced\utility::register_map_spawn_group( (11033, 8587, -387), zone, 6000 );
scripts\zm\replaced\utility::register_map_spawn( (11341, 8300, -459), (0, 90, 0), zone );
scripts\zm\replaced\utility::register_map_spawn( (11341, 8587, -387), (0, 90, 0), zone );
scripts\zm\replaced\utility::register_map_spawn( (11341, 8846, -322), (0, 180, 0), zone );
scripts\zm\replaced\utility::register_map_spawn( (10630, 8846, -323), (0, -90, 0), zone );
scripts\zm\replaced\utility::register_map_spawn( (10630, 8451, -379), (0, 0, 0), zone );
scripts\zm\replaced\utility::register_map_spawn( (10884, 8192, -379), (0, 180, 0), zone );
scripts\zm\replaced\utility::register_map_spawn( (11359, 8774, -548), (0, -90, 0), zone );
scripts\zm\replaced\utility::register_map_spawn( (11719, 8608, -547), (0, -90, 0), zone );
}
precache()
{
}
main()
{
treasure_chest_init();
init_wallbuys();
init_barriers();
show_powerswitch();
activate_core();
generatebuildabletarps();
disable_zombie_spawn_locations();
disable_player_spawn_locations();
scripts\zm\locs\loc_common::init();
}
treasure_chest_init()
{
chests = getstructarray( "treasure_chest_use", "targetname" );
level.chests = [];
level.chests[0] = chests[2];
maps\mp\zombies\_zm_magicbox::treasure_chest_init( "pow_chest" );
}
init_wallbuys()
{
scripts\zm\replaced\utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", ( 10559, 8220, -495 ), ( 0, 90, 0) );
scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( 10678, 8135, -476 ), ( 0, 180, 0 ) );
scripts\zm\replaced\utility::wallbuy( "870mcs_zm", "870mcs", "weapon_upgrade", ( 11778, 7664, -697 ), ( 0, 170, 0 ) );
scripts\zm\replaced\utility::wallbuy( "mp5k_zm", "mp5", "weapon_upgrade", ( 11452, 8692, -521 ), ( 0, 90, 0 ) );
scripts\zm\replaced\utility::wallbuy( "bowie_knife_zm", "bowie_knife", "bowie_upgrade", ( 10835, 8145, -353 ), ( 0, 0, 0 ) );
}
init_barriers()
{
// fog before power station
origin = ( 10215, 7265, -570 );
angles = ( 0, 0, 0 );
scripts\zm\replaced\utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToUp(angles) * 256), angles );
scripts\zm\replaced\utility::barrier( "veh_t6_civ_microbus_dead", origin + (anglesToForward(angles) * 96) + (anglesToRight(angles) * 48), angles );
scripts\zm\replaced\utility::barrier( "veh_t6_civ_60s_coupe_dead", origin + (anglesToForward(angles) * -112) + (anglesToRight(angles) * 80), angles + (0, 30, 0) );
// fog after power station
origin = ( 10215, 8670, -579 );
angles = ( 0, 7.5, 0 );
scripts\zm\replaced\utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToForward(angles) * -128) + (anglesToUp(angles) * 256), angles );
scripts\zm\replaced\utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToForward(angles) * 64) + (anglesToUp(angles) * 256), angles );
scripts\zm\replaced\utility::barrier( "p6_zm_rocks_large_cluster_01", origin + (anglesToForward(angles) * -176) + (anglesToRight(angles) * -368) + (anglesToUp(angles) * 256), angles + (0, -15, 0) );
}
show_powerswitch()
{
body = spawn( "script_model", ( 12237.4, 8512, -749.9 ) );
body.angles = ( 0, 0, 0 );
body setModel( "p6_zm_buildable_pswitch_body" );
lever = spawn( "script_model", ( 12237.4, 8503, -703.65 ) );
lever.angles = ( 0, 0, 0 );
lever setModel( "p6_zm_buildable_pswitch_lever" );
hand = spawn( "script_model", ( 12237.7, 8503.1, -684.55 ) );
hand.angles = ( 0, 270, 0 );
hand setModel( "p6_zm_buildable_pswitch_hand" );
}
activate_core()
{
reactor_core_mover = getent( "core_mover", "targetname" );
maps\mp\zm_transit_power::linkentitiestocoremover( reactor_core_mover );
reactor_core_mover thread maps\mp\zm_transit_power::coremove( 0.05 );
}
generatebuildabletarps()
{
// trap
tarp = spawn( "script_model", ( 11325, 8170, -488 ) );
tarp.angles = ( 0, 0, 0 );
tarp setModel( "p6_zm_buildable_bench_tarp" );
}
disable_zombie_spawn_locations()
{
level.zones["zone_trans_8"].is_spawning_allowed = 0;
}
disable_player_spawn_locations()
{
respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
foreach (respawnpoint in respawnpoints)
{
if (respawnpoint.script_noteworthy == "zone_pow_warehouse")
{
level thread lock_and_unlock_player_spawn_location(respawnpoint, "OnPowDoorWH");
}
}
}
lock_and_unlock_player_spawn_location(respawnpoint, flag_str)
{
respawnpoint.locked = 1;
flag_wait(flag_str);
respawnpoint.locked = 0;
}