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BO2-Reimagined/scripts/zm/replaced/_zm_ai_dogs.gsc

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#include maps\mp\zombies\_zm_ai_dogs;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_net;
enable_dog_rounds()
{
level.dog_rounds_enabled = 1;
if ( !isdefined( level.dog_round_track_override ) )
level.dog_round_track_override = ::dog_round_tracker;
level thread [[ level.dog_round_track_override ]]();
}
dog_round_tracker()
{
level.dog_round_count = 1;
level.next_dog_round = level.round_number + randomintrange( 4, 6 );
old_spawn_func = level.round_spawn_func;
old_wait_func = level.round_wait_func;
if (level.next_dog_round == 5)
{
level.prev_dog_round_amount = 4;
}
else
{
level.prev_dog_round_amount = 5;
}
while ( true )
{
level waittill( "between_round_over" );
if ( level.round_number == level.next_dog_round )
{
level.music_round_override = 1;
old_spawn_func = level.round_spawn_func;
old_wait_func = level.round_wait_func;
dog_round_start();
level.round_spawn_func = ::dog_round_spawning;
if( !isdefined( level.prev_dog_round_amount ) )
{
level.prev_dog_round_amount = randomintrange( 4, 6 );
level.next_dog_round = level.round_number + level.prev_dog_round_amount;
}
else
{
if (level.prev_dog_round_amount == 4)
{
level.next_dog_round = level.round_number + 5;
}
else
{
level.next_dog_round = level.round_number + 4;
}
level.prev_dog_round_amount = undefined;
}
}
else if ( flag( "dog_round" ) )
{
dog_round_stop();
level.round_spawn_func = old_spawn_func;
level.round_wait_func = old_wait_func;
level.music_round_override = 0;
level.dog_round_count += 1;
}
}
}