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https://github.com/JezuzLizard/BO2-Reimagined.git
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281 lines
11 KiB
Plaintext
281 lines
11 KiB
Plaintext
#include maps\mp\zombies\_zm_ai_mechz;
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#include maps\mp\zombies\_zm_zonemgr;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\animscripts\zm_utility;
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#include maps\mp\zm_tomb_tank;
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#include maps\mp\zombies\_zm_ai_mechz_dev;
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#include maps\mp\zombies\_zm_ai_mechz_claw;
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#include maps\mp\zombies\_zm_ai_mechz_ft;
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#include maps\mp\zombies\_zm_ai_mechz_booster;
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#include maps\mp\zombies\_zm_ai_mechz_ffotd;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_score;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\zm_tomb_chamber;
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#include maps\mp\zombies\_zm_ai_basic;
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mechz_set_starting_health()
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{
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self.maxhealth = level.mechz_health;
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self.helmet_dmg = 0;
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self.helmet_dmg_for_removal = self.maxhealth * level.mechz_helmet_health_percentage;
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self.powerplant_cover_dmg = 0;
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self.powerplant_cover_dmg_for_removal = self.maxhealth * level.mechz_powerplant_expose_health_percentage;
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self.powerplant_dmg = 0;
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self.powerplant_dmg_for_destroy = self.maxhealth * level.mechz_powerplant_destroyed_health_percentage;
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level.mechz_explosive_dmg_to_cancel_claw = self.maxhealth * level.mechz_explosive_dmg_to_cancel_claw_percentage;
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self.health = level.mechz_health;
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self.non_attacker_func = ::mechz_non_attacker_damage_override;
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self.non_attack_func_takes_attacker = 1;
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self.actor_damage_func = ::mechz_damage_override;
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self.instakill_func = ::mechz_instakill_override;
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self.nuke_damage_func = ::mechz_nuke_override;
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}
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mechz_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, poffsettime, boneindex )
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{
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num_tiers = level.mechz_armor_info.size + 1;
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old_health_tier = int( num_tiers * self.health / self.maxhealth );
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bonename = getpartname( "c_zom_mech_body", boneindex );
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if ( isdefined( attacker ) && isalive( attacker ) && isplayer( attacker ) && ( level.zombie_vars[attacker.team]["zombie_insta_kill"] || isdefined( attacker.personal_instakill ) && attacker.personal_instakill ) )
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{
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n_mechz_damage_percent = 1.0;
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n_mechz_headshot_modifier = 2.0;
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}
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else
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{
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n_mechz_damage_percent = level.mechz_damage_percent;
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n_mechz_headshot_modifier = 1.0;
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}
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if ( isdefined( weapon ) && is_weapon_shotgun( weapon ) )
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{
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n_mechz_damage_percent *= level.mechz_shotgun_damage_mod;
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n_mechz_headshot_modifier *= level.mechz_shotgun_damage_mod;
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}
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if ( damage <= 10 )
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n_mechz_damage_percent = 1.0;
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if ( ( is_explosive_damage( meansofdeath ) && weapon != "c96_upgraded_zm" && weapon != "raygun_mark2_zm" && weapon != "raygun_mark2_upgraded_zm" ) || issubstr( weapon, "staff" ) )
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{
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if ( n_mechz_damage_percent < 0.5 )
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n_mechz_damage_percent = 0.5;
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if ( !( isdefined( self.has_helmet ) && self.has_helmet ) && issubstr( weapon, "staff" ) && n_mechz_damage_percent < 1.0 )
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n_mechz_damage_percent = 1.0;
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final_damage = damage * n_mechz_damage_percent;
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if ( !isdefined( self.explosive_dmg_taken ) )
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self.explosive_dmg_taken = 0;
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self.explosive_dmg_taken += final_damage;
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self.helmet_dmg += final_damage;
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if ( isdefined( self.explosive_dmg_taken_on_grab_start ) )
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{
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if ( isdefined( self.e_grabbed ) && self.explosive_dmg_taken - self.explosive_dmg_taken_on_grab_start > level.mechz_explosive_dmg_to_cancel_claw )
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{
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if ( isdefined( self.has_helmet ) && self.has_helmet && self.helmet_dmg < self.helmet_dmg_for_removal || !( isdefined( self.has_helmet ) && self.has_helmet ) )
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self thread mechz_claw_shot_pain_reaction();
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self thread ent_released_from_claw_grab_achievement( attacker, self.e_grabbed );
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self thread mechz_claw_release();
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}
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}
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}
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else if ( shitloc != "head" && shitloc != "helmet" )
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{
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if ( bonename == "tag_powersupply" )
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{
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final_damage = damage * n_mechz_damage_percent;
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if ( !( isdefined( self.powerplant_covered ) && self.powerplant_covered ) )
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self.powerplant_dmg += final_damage;
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else
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self.powerplant_cover_dmg += final_damage;
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}
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if ( isdefined( self.e_grabbed ) && ( shitloc == "left_hand" || shitloc == "left_arm_lower" || shitloc == "left_arm_upper" ) )
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{
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if ( isdefined( self.e_grabbed ) )
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self thread mechz_claw_shot_pain_reaction();
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self thread ent_released_from_claw_grab_achievement( attacker, self.e_grabbed );
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self thread mechz_claw_release( 1 );
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}
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final_damage = damage * n_mechz_damage_percent;
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}
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else if ( !( isdefined( self.has_helmet ) && self.has_helmet ) )
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final_damage = damage * n_mechz_headshot_modifier;
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else
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{
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final_damage = damage * n_mechz_damage_percent;
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self.helmet_dmg += final_damage;
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}
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if ( !isdefined( weapon ) || weapon == "none" )
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{
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if ( !isplayer( attacker ) )
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final_damage = 0;
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}
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new_health_tier = int( num_tiers * ( self.health - final_damage ) / self.maxhealth );
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if ( old_health_tier > new_health_tier )
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{
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while ( old_health_tier > new_health_tier )
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{
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if ( old_health_tier < num_tiers )
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self mechz_launch_armor_piece();
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old_health_tier--;
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}
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}
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if ( isdefined( self.has_helmet ) && self.has_helmet && self.helmet_dmg >= self.helmet_dmg_for_removal )
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{
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self.has_helmet = 0;
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self detach( "c_zom_mech_faceplate", "J_Helmet" );
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if ( sndmechzisnetworksafe( "destruction" ) )
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self playsound( "zmb_ai_mechz_destruction" );
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if ( sndmechzisnetworksafe( "angry" ) )
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self playsound( "zmb_ai_mechz_vox_angry" );
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self.fx_field |= 1024;
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self.fx_field &= ~2048;
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self setclientfield( "mechz_fx", self.fx_field );
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if ( !( isdefined( self.not_interruptable ) && self.not_interruptable ) && !( isdefined( self.is_traversing ) && self.is_traversing ) )
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{
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self mechz_interrupt();
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self animscripted( self.origin, self.angles, "zm_pain_faceplate" );
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self maps\mp\animscripts\zm_shared::donotetracks( "pain_anim_faceplate" );
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}
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self thread shoot_mechz_head_vo();
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}
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if ( isdefined( self.powerplant_covered ) && self.powerplant_covered && self.powerplant_cover_dmg >= self.powerplant_cover_dmg_for_removal )
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{
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self.powerplant_covered = 0;
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self detach( "c_zom_mech_powersupply_cap", "tag_powersupply" );
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cap_model = spawn( "script_model", self gettagorigin( "tag_powersupply" ) );
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cap_model.angles = self gettagangles( "tag_powersupply" );
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cap_model setmodel( "c_zom_mech_powersupply_cap" );
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cap_model physicslaunch( cap_model.origin, anglestoforward( cap_model.angles ) );
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cap_model thread mechz_delayed_item_delete();
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if ( sndmechzisnetworksafe( "destruction" ) )
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self playsound( "zmb_ai_mechz_destruction" );
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if ( !( isdefined( self.not_interruptable ) && self.not_interruptable ) && !( isdefined( self.is_traversing ) && self.is_traversing ) )
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{
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self mechz_interrupt();
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self animscripted( self.origin, self.angles, "zm_pain_powercore" );
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self maps\mp\animscripts\zm_shared::donotetracks( "pain_anim_powercore" );
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}
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}
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else if ( !( isdefined( self.powerplant_covered ) && self.powerplant_covered ) && ( isdefined( self.has_powerplant ) && self.has_powerplant ) && self.powerplant_dmg >= self.powerplant_dmg_for_destroy )
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{
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self.has_powerplant = 0;
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self thread mechz_stun( level.mechz_powerplant_stun_time );
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if ( sndmechzisnetworksafe( "destruction" ) )
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self playsound( "zmb_ai_mechz_destruction" );
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}
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return final_damage;
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}
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mechz_round_tracker()
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{
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maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_start();
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level.num_mechz_spawned = 0;
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old_spawn_func = level.round_spawn_func;
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old_wait_func = level.round_wait_func;
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while ( !isdefined( level.zombie_mechz_locations ) )
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wait 0.05;
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flag_wait( "activate_zone_nml" );
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mech_start_round_num = 8;
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if ( isdefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
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mech_start_round_num = 8;
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while ( level.round_number < mech_start_round_num )
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level waittill( "between_round_over" );
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level.next_mechz_round = level.round_number;
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level thread debug_print_mechz_round();
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while ( true )
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{
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maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_loop_start();
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if ( level.num_mechz_spawned > 0 )
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level.mechz_should_drop_powerup = 1;
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if ( level.next_mechz_round <= level.round_number )
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{
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a_zombies = getaispeciesarray( level.zombie_team, "all" );
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foreach ( zombie in a_zombies )
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{
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if ( isdefined( zombie.is_mechz ) && zombie.is_mechz && isalive( zombie ) )
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{
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level.next_mechz_round++;
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break;
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}
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}
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}
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if ( level.mechz_left_to_spawn == 0 && level.next_mechz_round <= level.round_number )
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{
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mechz_health_increases();
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if ( get_players().size == 1 )
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level.mechz_zombie_per_round = 1;
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else if ( level.mechz_round_count < 2 )
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level.mechz_zombie_per_round = 1;
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else if ( level.mechz_round_count < 5 )
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level.mechz_zombie_per_round = 2;
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else
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level.mechz_zombie_per_round = 3;
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level.mechz_left_to_spawn = level.mechz_zombie_per_round;
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mechz_spawning = level.mechz_left_to_spawn;
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wait( randomfloatrange( 10.0, 15.0 ) );
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level notify( "spawn_mechz" );
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if ( isdefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
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n_round_gap = randomintrange( level.mechz_min_round_fq_solo, level.mechz_max_round_fq_solo );
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else
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n_round_gap = randomintrange( level.mechz_min_round_fq, level.mechz_max_round_fq );
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level.next_mechz_round = level.round_number + n_round_gap;
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level.mechz_round_count++;
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level thread debug_print_mechz_round();
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level.num_mechz_spawned += mechz_spawning;
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}
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maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_loop_end();
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level waittill( "between_round_over" );
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mechz_clear_spawns();
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}
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} |