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BO2-Reimagined/scripts/zm/replaced/_zm_ai_mechz.gsc

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#include maps\mp\zombies\_zm_ai_mechz;
#include maps\mp\zombies\_zm_zonemgr;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\zm_tomb_tank;
#include maps\mp\zombies\_zm_ai_mechz_dev;
#include maps\mp\zombies\_zm_ai_mechz_claw;
#include maps\mp\zombies\_zm_ai_mechz_ft;
#include maps\mp\zombies\_zm_ai_mechz_booster;
#include maps\mp\zombies\_zm_ai_mechz_ffotd;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zm_tomb_chamber;
#include maps\mp\zombies\_zm_ai_basic;
mechz_set_starting_health()
{
self.maxhealth = level.mechz_health;
self.helmet_dmg = 0;
self.helmet_dmg_for_removal = self.maxhealth * level.mechz_helmet_health_percentage;
self.powerplant_cover_dmg = 0;
self.powerplant_cover_dmg_for_removal = self.maxhealth * level.mechz_powerplant_expose_health_percentage;
self.powerplant_dmg = 0;
self.powerplant_dmg_for_destroy = self.maxhealth * level.mechz_powerplant_destroyed_health_percentage;
level.mechz_explosive_dmg_to_cancel_claw = self.maxhealth * level.mechz_explosive_dmg_to_cancel_claw_percentage;
self.health = level.mechz_health;
self.non_attacker_func = ::mechz_non_attacker_damage_override;
self.non_attack_func_takes_attacker = 1;
self.actor_damage_func = ::mechz_damage_override;
self.instakill_func = ::mechz_instakill_override;
self.nuke_damage_func = ::mechz_nuke_override;
}
mechz_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, poffsettime, boneindex )
{
num_tiers = level.mechz_armor_info.size + 1;
old_health_tier = int( num_tiers * self.health / self.maxhealth );
bonename = getpartname( "c_zom_mech_body", boneindex );
if ( isdefined( attacker ) && isalive( attacker ) && isplayer( attacker ) && ( level.zombie_vars[attacker.team]["zombie_insta_kill"] || isdefined( attacker.personal_instakill ) && attacker.personal_instakill ) )
{
n_mechz_damage_percent = 1.0;
n_mechz_headshot_modifier = 2.0;
}
else
{
n_mechz_damage_percent = level.mechz_damage_percent;
n_mechz_headshot_modifier = 1.0;
}
if ( isdefined( weapon ) && is_weapon_shotgun( weapon ) )
{
n_mechz_damage_percent *= level.mechz_shotgun_damage_mod;
n_mechz_headshot_modifier *= level.mechz_shotgun_damage_mod;
}
if ( damage <= 10 )
n_mechz_damage_percent = 1.0;
if ( ( is_explosive_damage( meansofdeath ) && weapon != "c96_upgraded_zm" && weapon != "raygun_mark2_zm" && weapon != "raygun_mark2_upgraded_zm" ) || issubstr( weapon, "staff" ) )
{
if ( n_mechz_damage_percent < 0.5 )
n_mechz_damage_percent = 0.5;
if ( !( isdefined( self.has_helmet ) && self.has_helmet ) && issubstr( weapon, "staff" ) && n_mechz_damage_percent < 1.0 )
n_mechz_damage_percent = 1.0;
final_damage = damage * n_mechz_damage_percent;
if ( !isdefined( self.explosive_dmg_taken ) )
self.explosive_dmg_taken = 0;
self.explosive_dmg_taken += final_damage;
self.helmet_dmg += final_damage;
if ( isdefined( self.explosive_dmg_taken_on_grab_start ) )
{
if ( isdefined( self.e_grabbed ) && self.explosive_dmg_taken - self.explosive_dmg_taken_on_grab_start > level.mechz_explosive_dmg_to_cancel_claw )
{
if ( isdefined( self.has_helmet ) && self.has_helmet && self.helmet_dmg < self.helmet_dmg_for_removal || !( isdefined( self.has_helmet ) && self.has_helmet ) )
self thread mechz_claw_shot_pain_reaction();
self thread ent_released_from_claw_grab_achievement( attacker, self.e_grabbed );
self thread mechz_claw_release();
}
}
}
else if ( shitloc != "head" && shitloc != "helmet" )
{
if ( bonename == "tag_powersupply" )
{
final_damage = damage * n_mechz_damage_percent;
if ( !( isdefined( self.powerplant_covered ) && self.powerplant_covered ) )
self.powerplant_dmg += final_damage;
else
self.powerplant_cover_dmg += final_damage;
}
if ( isdefined( self.e_grabbed ) && ( shitloc == "left_hand" || shitloc == "left_arm_lower" || shitloc == "left_arm_upper" ) )
{
if ( isdefined( self.e_grabbed ) )
self thread mechz_claw_shot_pain_reaction();
self thread ent_released_from_claw_grab_achievement( attacker, self.e_grabbed );
self thread mechz_claw_release( 1 );
}
final_damage = damage * n_mechz_damage_percent;
}
else if ( !( isdefined( self.has_helmet ) && self.has_helmet ) )
final_damage = damage * n_mechz_headshot_modifier;
else
{
final_damage = damage * n_mechz_damage_percent;
self.helmet_dmg += final_damage;
}
if ( !isdefined( weapon ) || weapon == "none" )
{
if ( !isplayer( attacker ) )
final_damage = 0;
}
new_health_tier = int( num_tiers * ( self.health - final_damage ) / self.maxhealth );
if ( old_health_tier > new_health_tier )
{
while ( old_health_tier > new_health_tier )
{
if ( old_health_tier < num_tiers )
self mechz_launch_armor_piece();
old_health_tier--;
}
}
if ( isdefined( self.has_helmet ) && self.has_helmet && self.helmet_dmg >= self.helmet_dmg_for_removal )
{
self.has_helmet = 0;
self detach( "c_zom_mech_faceplate", "J_Helmet" );
if ( sndmechzisnetworksafe( "destruction" ) )
self playsound( "zmb_ai_mechz_destruction" );
if ( sndmechzisnetworksafe( "angry" ) )
self playsound( "zmb_ai_mechz_vox_angry" );
self.fx_field |= 1024;
self.fx_field &= ~2048;
self setclientfield( "mechz_fx", self.fx_field );
if ( !( isdefined( self.not_interruptable ) && self.not_interruptable ) && !( isdefined( self.is_traversing ) && self.is_traversing ) )
{
self mechz_interrupt();
self animscripted( self.origin, self.angles, "zm_pain_faceplate" );
self maps\mp\animscripts\zm_shared::donotetracks( "pain_anim_faceplate" );
}
self thread shoot_mechz_head_vo();
}
if ( isdefined( self.powerplant_covered ) && self.powerplant_covered && self.powerplant_cover_dmg >= self.powerplant_cover_dmg_for_removal )
{
self.powerplant_covered = 0;
self detach( "c_zom_mech_powersupply_cap", "tag_powersupply" );
cap_model = spawn( "script_model", self gettagorigin( "tag_powersupply" ) );
cap_model.angles = self gettagangles( "tag_powersupply" );
cap_model setmodel( "c_zom_mech_powersupply_cap" );
cap_model physicslaunch( cap_model.origin, anglestoforward( cap_model.angles ) );
cap_model thread mechz_delayed_item_delete();
if ( sndmechzisnetworksafe( "destruction" ) )
self playsound( "zmb_ai_mechz_destruction" );
if ( !( isdefined( self.not_interruptable ) && self.not_interruptable ) && !( isdefined( self.is_traversing ) && self.is_traversing ) )
{
self mechz_interrupt();
self animscripted( self.origin, self.angles, "zm_pain_powercore" );
self maps\mp\animscripts\zm_shared::donotetracks( "pain_anim_powercore" );
}
}
else if ( !( isdefined( self.powerplant_covered ) && self.powerplant_covered ) && ( isdefined( self.has_powerplant ) && self.has_powerplant ) && self.powerplant_dmg >= self.powerplant_dmg_for_destroy )
{
self.has_powerplant = 0;
self thread mechz_stun( level.mechz_powerplant_stun_time );
if ( sndmechzisnetworksafe( "destruction" ) )
self playsound( "zmb_ai_mechz_destruction" );
}
return final_damage;
}
mechz_round_tracker()
{
maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_start();
level.num_mechz_spawned = 0;
old_spawn_func = level.round_spawn_func;
old_wait_func = level.round_wait_func;
while ( !isdefined( level.zombie_mechz_locations ) )
wait 0.05;
flag_wait( "activate_zone_nml" );
mech_start_round_num = 8;
if ( isdefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
mech_start_round_num = 8;
while ( level.round_number < mech_start_round_num )
level waittill( "between_round_over" );
level.next_mechz_round = level.round_number;
level thread debug_print_mechz_round();
while ( true )
{
maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_loop_start();
if ( level.num_mechz_spawned > 0 )
level.mechz_should_drop_powerup = 1;
if ( level.next_mechz_round <= level.round_number )
{
a_zombies = getaispeciesarray( level.zombie_team, "all" );
foreach ( zombie in a_zombies )
{
if ( isdefined( zombie.is_mechz ) && zombie.is_mechz && isalive( zombie ) )
{
level.next_mechz_round++;
break;
}
}
}
if ( level.mechz_left_to_spawn == 0 && level.next_mechz_round <= level.round_number )
{
mechz_health_increases();
if ( get_players().size == 1 )
level.mechz_zombie_per_round = 1;
else if ( level.mechz_round_count < 2 )
level.mechz_zombie_per_round = 1;
else if ( level.mechz_round_count < 5 )
level.mechz_zombie_per_round = 2;
else
level.mechz_zombie_per_round = 3;
level.mechz_left_to_spawn = level.mechz_zombie_per_round;
mechz_spawning = level.mechz_left_to_spawn;
wait( randomfloatrange( 10.0, 15.0 ) );
level notify( "spawn_mechz" );
if ( isdefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
n_round_gap = randomintrange( level.mechz_min_round_fq_solo, level.mechz_max_round_fq_solo );
else
n_round_gap = randomintrange( level.mechz_min_round_fq, level.mechz_max_round_fq );
level.next_mechz_round = level.round_number + n_round_gap;
level.mechz_round_count++;
level thread debug_print_mechz_round();
level.num_mechz_spawned += mechz_spawning;
}
maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_loop_end();
level waittill( "between_round_over" );
mechz_clear_spawns();
}
}