mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
229 lines
6.6 KiB
Plaintext
229 lines
6.6 KiB
Plaintext
#include maps\mp\zombies\_zm_blockers;
|
|
#include common_scripts\utility;
|
|
#include maps\mp\_utility;
|
|
#include maps\mp\zombies\_zm_net;
|
|
#include maps\mp\zombies\_zm_utility;
|
|
#include maps\mp\zombies\_zm_weapons;
|
|
#include maps\mp\zombies\_zm_pers_upgrades_functions;
|
|
#include maps\mp\zombies\_zm_score;
|
|
#include maps\mp\_demo;
|
|
#include maps\mp\zombies\_zm_stats;
|
|
#include maps\mp\zombies\_zm_audio;
|
|
#include maps\mp\zombies\_zm_zonemgr;
|
|
#include maps\mp\zombies\_zm_laststand;
|
|
#include maps\mp\zombies\_zm_spawner;
|
|
#include maps\mp\zombies\_zm_unitrigger;
|
|
|
|
door_buy()
|
|
{
|
|
self waittill( "trigger", who, force );
|
|
|
|
if ( isdefined( level.custom_door_buy_check ) )
|
|
{
|
|
if ( !who [[ level.custom_door_buy_check ]]( self ) )
|
|
return false;
|
|
}
|
|
|
|
if ( getdvarint( "zombie_unlock_all" ) > 0 || isdefined( force ) && force )
|
|
return true;
|
|
|
|
if ( !who usebuttonpressed() )
|
|
return false;
|
|
|
|
if ( who in_revive_trigger() )
|
|
return false;
|
|
|
|
if ( is_player_valid( who ) )
|
|
{
|
|
players = get_players();
|
|
cost = self.zombie_cost;
|
|
|
|
if ( who maps\mp\zombies\_zm_pers_upgrades_functions::is_pers_double_points_active() )
|
|
cost = who maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_double_points_cost( cost );
|
|
|
|
if ( self._door_open == 1 )
|
|
self.purchaser = undefined;
|
|
else if ( who.score >= cost )
|
|
{
|
|
who maps\mp\zombies\_zm_score::minus_to_player_score( cost, 1 );
|
|
maps\mp\_demo::bookmark( "zm_player_door", gettime(), who );
|
|
who maps\mp\zombies\_zm_stats::increment_client_stat( "doors_purchased" );
|
|
who maps\mp\zombies\_zm_stats::increment_player_stat( "doors_purchased" );
|
|
self.purchaser = who;
|
|
}
|
|
else
|
|
{
|
|
play_sound_at_pos( "no_purchase", self.origin );
|
|
|
|
if ( isdefined( level.custom_generic_deny_vo_func ) )
|
|
who thread [[ level.custom_generic_deny_vo_func ]]( 1 );
|
|
else
|
|
who maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "door_deny" );
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ( isdefined( level._door_open_rumble_func ) )
|
|
who thread [[ level._door_open_rumble_func ]]();
|
|
|
|
return true;
|
|
}
|
|
|
|
door_opened( cost, quick_close )
|
|
{
|
|
if ( isdefined( self.door_is_moving ) && self.door_is_moving )
|
|
return;
|
|
|
|
play_sound_at_pos( "purchase", self.origin );
|
|
|
|
self.has_been_opened = 1;
|
|
all_trigs = getentarray( self.target, "target" );
|
|
self.door_is_moving = 1;
|
|
|
|
foreach ( trig in all_trigs )
|
|
{
|
|
trig.door_is_moving = 1;
|
|
trig trigger_off();
|
|
trig.has_been_opened = 1;
|
|
|
|
if ( !isdefined( trig._door_open ) || trig._door_open == 0 )
|
|
{
|
|
trig._door_open = 1;
|
|
trig notify( "door_opened" );
|
|
level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "door_open" );
|
|
}
|
|
else
|
|
trig._door_open = 0;
|
|
|
|
if ( isdefined( trig.script_flag ) && trig._door_open == 1 )
|
|
{
|
|
tokens = strtok( trig.script_flag, "," );
|
|
|
|
for ( i = 0; i < tokens.size; i++ )
|
|
flag_set( tokens[i] );
|
|
}
|
|
else if ( isdefined( trig.script_flag ) && trig._door_open == 0 )
|
|
{
|
|
tokens = strtok( trig.script_flag, "," );
|
|
|
|
for ( i = 0; i < tokens.size; i++ )
|
|
flag_clear( tokens[i] );
|
|
}
|
|
|
|
if ( isdefined( quick_close ) && quick_close )
|
|
{
|
|
trig set_hint_string( trig, "" );
|
|
continue;
|
|
}
|
|
|
|
if ( trig._door_open == 1 && flag( "door_can_close" ) )
|
|
{
|
|
trig set_hint_string( trig, "default_buy_door_close" );
|
|
continue;
|
|
}
|
|
|
|
if ( trig._door_open == 0 )
|
|
trig set_hint_string( trig, "default_buy_door", cost );
|
|
}
|
|
|
|
level notify( "door_opened" );
|
|
|
|
if ( isdefined( self.doors ) )
|
|
{
|
|
is_script_model_door = 0;
|
|
have_moving_clip_for_door = 0;
|
|
use_blocker_clip_for_pathing = 0;
|
|
|
|
foreach ( door in self.doors )
|
|
{
|
|
if ( is_true( door.ignore_use_blocker_clip_for_pathing_check ) )
|
|
continue;
|
|
|
|
if ( door.classname == "script_model" )
|
|
{
|
|
is_script_model_door = 1;
|
|
continue;
|
|
}
|
|
|
|
if ( door.classname == "script_brushmodel" && ( !isdefined( door.script_noteworthy ) || door.script_noteworthy != "clip" ) && ( !isdefined( door.script_string ) || door.script_string != "clip" ) )
|
|
have_moving_clip_for_door = 1;
|
|
}
|
|
|
|
use_blocker_clip_for_pathing = is_script_model_door && !have_moving_clip_for_door;
|
|
|
|
for ( i = 0; i < self.doors.size; i++ )
|
|
{
|
|
self.doors[i] thread door_activate( self.doors[i].script_transition_time, self._door_open, quick_close, use_blocker_clip_for_pathing );
|
|
}
|
|
}
|
|
|
|
level.active_zone_names = maps\mp\zombies\_zm_zonemgr::get_active_zone_names();
|
|
wait 1;
|
|
self.door_is_moving = 0;
|
|
|
|
foreach ( trig in all_trigs )
|
|
trig.door_is_moving = 0;
|
|
|
|
if ( isdefined( quick_close ) && quick_close )
|
|
{
|
|
for ( i = 0; i < all_trigs.size; i++ )
|
|
all_trigs[i] trigger_on();
|
|
|
|
return;
|
|
}
|
|
|
|
if ( flag( "door_can_close" ) )
|
|
{
|
|
wait 2.0;
|
|
|
|
for ( i = 0; i < all_trigs.size; i++ )
|
|
all_trigs[i] trigger_on();
|
|
}
|
|
}
|
|
|
|
handle_post_board_repair_rewards( cost, zbarrier )
|
|
{
|
|
self maps\mp\zombies\_zm_stats::increment_client_stat( "boards" );
|
|
self maps\mp\zombies\_zm_stats::increment_player_stat( "boards" );
|
|
if ( isDefined( self.pers[ "boards" ] ) && ( self.pers[ "boards" ] % 10 ) == 0 )
|
|
{
|
|
self thread do_player_general_vox( "general", "reboard", 90 );
|
|
}
|
|
self maps\mp\zombies\_zm_pers_upgrades_functions::pers_boards_updated( zbarrier );
|
|
self.rebuild_barrier_reward += cost;
|
|
|
|
self maps\mp\zombies\_zm_score::player_add_points( "rebuild_board", cost );
|
|
self play_sound_on_ent( "purchase" );
|
|
|
|
if ( isDefined( self.board_repair ) )
|
|
{
|
|
self.board_repair += 1;
|
|
}
|
|
}
|
|
|
|
player_fails_blocker_repair_trigger_preamble( player, players, trigger, hold_required )
|
|
{
|
|
if ( !isdefined( trigger ) )
|
|
return true;
|
|
|
|
if ( !is_player_valid( player ) )
|
|
return true;
|
|
|
|
if ( players.size == 1 && isdefined( players[0].intermission ) && players[0].intermission == 1 )
|
|
return true;
|
|
|
|
if ( hold_required && !player usebuttonpressed() )
|
|
return true;
|
|
|
|
if ( !hold_required && !player use_button_held() )
|
|
return true;
|
|
|
|
if ( player in_revive_trigger() )
|
|
return true;
|
|
|
|
if ( player issprinting() || player isthrowinggrenade() )
|
|
return true;
|
|
|
|
return false;
|
|
} |