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BO2-Reimagined/scripts/zm/replaced/_zm_laststand.gsc

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util;
revive_do_revive( playerbeingrevived, revivergun )
{
self thread revive_give_back_weapons_on_player_suicide( playerbeingrevived, revivergun );
self thread revive_check_for_weapon_change();
playerbeingrevived_player = playerbeingrevived;
playerbeingrevived_player.revive_hud.y = -160;
beingrevivedprogressbar_y = level.primaryprogressbary * -1;
if ( isDefined( playerbeingrevived.e_chugabud_player ) )
{
playerbeingrevived_player = playerbeingrevived.e_chugabud_player;
playerbeingrevived_player.revive_hud.y = -50;
beingrevivedprogressbar_y = level.secondaryprogressbary * -2;
}
revivetime = 3;
if ( self hasperk( "specialty_quickrevive" ) )
{
revivetime /= 1.5;
}
if ( self maps\mp\zombies\_zm_pers_upgrades_functions::pers_revive_active() )
{
revivetime *= 0.5;
}
timer = 0;
revived = 0;
playerbeingrevived.revivetrigger.beingrevived = 1;
playerbeingrevived.revivetrigger sethintstring( "" );
if ( playerbeingrevived_player != self )
{
playerbeingrevived_player.revive_hud settext( &"ZOMBIE_PLAYER_IS_REVIVING_YOU", self );
playerbeingrevived_player maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( revivetime );
}
if ( isplayer( playerbeingrevived ) )
{
playerbeingrevived startrevive( self );
}
if ( !isDefined( playerbeingrevived_player.beingrevivedprogressbar ) && playerbeingrevived_player != self )
{
playerbeingrevived_player.beingrevivedprogressbar = playerbeingrevived_player createprimaryprogressbar();
playerbeingrevived_player.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, beingrevivedprogressbar_y);
playerbeingrevived_player.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
playerbeingrevived_player.beingrevivedprogressbar.barframe destroy();
playerbeingrevived_player.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
}
if ( !isDefined( self.reviveprogressbar ) )
{
self.reviveprogressbar = self createprimaryprogressbar();
self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
self.reviveprogressbar.foreground = 1;
self.reviveprogressbar.bar.foreground = 1;
self.reviveprogressbar.barframe.foreground = 1;
self.reviveprogressbar.sort = 1;
self.reviveprogressbar.bar.sort = 2;
self.reviveprogressbar.barframe.sort = 3;
self.reviveprogressbar.barframe destroy();
self.reviveprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
}
if ( !isDefined( self.revivetexthud ) )
{
self.revivetexthud = newclienthudelem( self );
}
self thread laststand_clean_up_on_disconnect( playerbeingrevived_player, revivergun );
if ( !isDefined( self.is_reviving_any ) )
{
self.is_reviving_any = 0;
}
self.is_reviving_any++;
self thread laststand_clean_up_reviving_any( playerbeingrevived_player );
self.reviveprogressbar updatebar( 0.01, 1 / revivetime );
playerbeingrevived_player.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
if ( isDefined( playerbeingrevived_player.beingrevivedprogressbar ) )
{
playerbeingrevived_player.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
}
self.revivetexthud.alignx = "center";
self.revivetexthud.aligny = "middle";
self.revivetexthud.horzalign = "center";
self.revivetexthud.vertalign = "bottom";
self.revivetexthud.y = -113;
if ( self issplitscreen() )
{
self.revivetexthud.y = -347;
}
self.revivetexthud.foreground = 1;
self.revivetexthud.font = "default";
self.revivetexthud.fontscale = 1.8;
self.revivetexthud.alpha = 1;
self.revivetexthud.color = ( 1, 1, 1 );
self.revivetexthud.hidewheninmenu = 1;
if ( self maps\mp\zombies\_zm_pers_upgrades_functions::pers_revive_active() )
{
self.revivetexthud.color = ( 0.5, 0.5, 1 );
}
self.revivetexthud settext( &"ZOMBIE_REVIVING" );
self thread maps\mp\zombies\_zm_laststand::check_for_failed_revive( playerbeingrevived );
while ( self maps\mp\zombies\_zm_laststand::is_reviving( playerbeingrevived ) )
{
wait 0.05;
timer += 0.05;
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
{
break;
}
else if ( isDefined( playerbeingrevived.revivetrigger.auto_revive ) && playerbeingrevived.revivetrigger.auto_revive == 1 )
{
break;
}
if ( timer >= revivetime )
{
revived = 1;
break;
}
}
if ( isDefined( playerbeingrevived_player.beingrevivedprogressbar ) )
{
if ( !flag( "wait_and_revive" ) )
{
playerbeingrevived_player.beingrevivedprogressbar destroyelem();
}
}
if ( isDefined( playerbeingrevived_player.revive_hud ) )
{
playerbeingrevived_player.revive_hud.y = -160;
if ( !flag( "wait_and_revive" ) )
{
playerbeingrevived_player.revive_hud settext("");
}
}
if ( isDefined( self.reviveprogressbar ) )
{
self.reviveprogressbar destroyelem();
}
if ( isDefined( self.revivetexthud ) )
{
self.revivetexthud destroy();
}
if ( isDefined( playerbeingrevived.revivetrigger.auto_revive ) && playerbeingrevived.revivetrigger.auto_revive == 1 )
{
}
else if ( !revived )
{
if ( isplayer( playerbeingrevived ) )
{
playerbeingrevived stoprevive( self );
}
}
playerbeingrevived.revivetrigger sethintstring( &"ZOMBIE_BUTTON_TO_REVIVE_PLAYER" );
playerbeingrevived.revivetrigger.beingrevived = 0;
self notify( "do_revive_ended_normally" );
self.is_reviving_any--;
if ( !revived )
{
playerbeingrevived thread maps\mp\zombies\_zm_laststand::checkforbleedout( self );
}
return revived;
}
revive_give_back_weapons_on_player_suicide( playerbeingrevived, revivergun )
{
self notify( "revive_give_back_weapons_on_player_suicide" );
self endon( "revive_give_back_weapons_on_player_suicide" );
self endon( "do_revive_ended_normally" );
playerbeingrevived waittill( "player_suicide" );
self maps\mp\zombies\_zm_laststand::revive_give_back_weapons( revivergun );
}
revive_check_for_weapon_change()
{
self notify( "revive_check_for_weapon_change" );
self endon( "revive_check_for_weapon_change" );
self endon( "do_revive_ended_normally" );
self.revive_weapon_changed = 0;
self waittill_any( "weapon_change", "weapon_change_complete" );
self.revive_weapon_changed = 1;
}
laststand_clean_up_on_disconnect( playerbeingrevived, revivergun )
{
self endon( "do_revive_ended_normally" );
revivetrigger = playerbeingrevived.revivetrigger;
playerbeingrevived waittill( "disconnect" );
if ( isDefined( revivetrigger ) )
{
revivetrigger delete();
}
self maps\mp\zombies\_zm_laststand::cleanup_suicide_hud();
if ( isDefined( self.reviveprogressbar ) )
{
self.reviveprogressbar destroyelem();
}
if ( isDefined( self.revivetexthud ) )
{
self.revivetexthud destroy();
}
self maps\mp\zombies\_zm_laststand::revive_give_back_weapons( revivergun );
}
laststand_clean_up_reviving_any( playerbeingrevived )
{
self endon( "do_revive_ended_normally" );
playerbeingrevived waittill_any( "disconnect", "zombified", "stop_revive_trigger", "chugabud_effects_cleanup" );
self.is_reviving_any--;
if ( self.is_reviving_any < 0 )
{
self.is_reviving_any = 0;
}
if ( isDefined( playerbeingrevived.beingrevivedprogressbar ) )
{
playerbeingrevived.beingrevivedprogressbar destroyelem();
}
if ( isDefined( playerbeingrevived.revive_hud ) )
{
playerbeingrevived.revive_hud settext("");
}
if ( !self.is_reviving_any )
{
if ( isDefined( self.reviveprogressbar ) )
{
self.reviveprogressbar destroyelem();
}
if ( isDefined( self.revivetexthud ) )
{
self.revivetexthud destroy();
}
}
}
revive_give_back_weapons( gun )
{
revive_tool = level.revive_tool;
if ( is_true( self.afterlife ) )
{
revive_tool = level.afterlife_revive_tool;
}
cur_wep = self getCurrentWeapon();
self takeweapon( revive_tool );
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
{
return;
}
if ( cur_wep != revive_tool && is_true( self.revive_weapon_changed ) )
{
return;
}
if ( self hasWeapon( "item_meat_zm" ) )
{
return;
}
if ( self hasWeapon( "screecher_arms_zm" ) )
{
return;
}
if ( gun != "none" && gun != "equip_gasmask_zm" && gun != "lower_equip_gasmask_zm" && self hasweapon( gun ) )
{
self switchtoweapon( gun );
}
else
{
primaryweapons = self getweaponslistprimaries();
if ( isDefined( primaryweapons ) && primaryweapons.size > 0 )
{
self switchtoweapon( primaryweapons[ 0 ] );
}
}
}
revive_hud_think()
{
self endon( "disconnect" );
while ( 1 )
{
wait 0.1;
if ( !maps\mp\zombies\_zm_laststand::player_any_player_in_laststand() )
{
continue;
}
players = get_players();
playertorevive = undefined;
i = 0;
while ( i < players.size )
{
if ( !isDefined( players[ i ].revivetrigger ) || !isDefined( players[ i ].revivetrigger.createtime ) )
{
i++;
continue;
}
if ( !isDefined( playertorevive ) || playertorevive.revivetrigger.createtime > players[ i ].revivetrigger.createtime )
{
playertorevive = players[ i ];
}
i++;
}
if ( isDefined( playertorevive ) )
{
i = 0;
while ( i < players.size )
{
if ( players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
{
i++;
continue;
}
if ( getDvar( "g_gametype" ) == "vs" )
{
if ( players[ i ].team != playertorevive.team )
{
i++;
continue;
}
}
if ( is_encounter() )
{
if ( players[ i ].sessionteam != playertorevive.sessionteam )
{
i++;
continue;
}
if ( is_true( level.hide_revive_message ) )
{
i++;
continue;
}
}
players[ i ] thread maps\mp\zombies\_zm_laststand::faderevivemessageover( playertorevive, 3 );
i++;
}
playertorevive.revivetrigger.createtime = undefined;
}
}
}
auto_revive( reviver, dont_enable_weapons )
{
if ( isdefined( self.revivetrigger ) )
{
self.revivetrigger.auto_revive = 1;
if ( self.revivetrigger.beingrevived == 1 )
{
while ( true )
{
if ( self.revivetrigger.beingrevived == 0 )
break;
wait_network_frame();
}
}
self.revivetrigger.auto_trigger = 0;
}
self reviveplayer();
self maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg( "health_reboot", 1, 0 );
setclientsysstate( "lsm", "0", self );
self notify( "stop_revive_trigger" );
if ( isdefined( self.revivetrigger ) )
{
self.revivetrigger delete();
self.revivetrigger = undefined;
}
self cleanup_suicide_hud();
if ( !isdefined( dont_enable_weapons ) || dont_enable_weapons == 0 )
self laststand_enable_player_weapons();
self allowjump( 1 );
self.ignoreme = 0;
self.laststand = undefined;
valid_reviver = 1;
if ( is_gametype_active( "zgrief" ) && reviver == self )
{
valid_reviver = 0;
}
if ( valid_reviver )
{
reviver.revives++;
reviver maps\mp\zombies\_zm_stats::increment_client_stat( "revives" );
reviver maps\mp\zombies\_zm_stats::increment_player_stat( "revives" );
self recordplayerrevivezombies( reviver );
maps\mp\_demo::bookmark( "zm_player_revived", gettime(), self, reviver );
}
self notify( "player_revived", reviver );
}
playerlaststand( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration )
{
self notify( "entering_last_stand" );
if ( isdefined( level._game_module_player_laststand_callback ) )
self [[ level._game_module_player_laststand_callback ]]( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration );
if ( self player_is_in_laststand() )
return;
if ( isdefined( self.in_zombify_call ) && self.in_zombify_call )
return;
self thread player_last_stand_stats( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration );
if ( isdefined( level.playerlaststand_func ) )
[[ level.playerlaststand_func ]]( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration );
self.health = 1;
self.laststand = 1;
self.ignoreme = 1;
self thread maps\mp\gametypes_zm\_gameobjects::onplayerlaststand();
self thread maps\mp\zombies\_zm_buildables::onplayerlaststand();
if ( !( isdefined( self.no_revive_trigger ) && self.no_revive_trigger ) )
self revive_trigger_spawn();
else
self undolaststand();
if ( isdefined( self.is_zombie ) && self.is_zombie )
{
self takeallweapons();
if ( isdefined( attacker ) && isplayer( attacker ) && attacker != self )
attacker notify( "killed_a_zombie_player", einflictor, self, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration );
}
else
{
self laststand_disable_player_weapons();
self laststand_give_pistol();
}
if ( isdefined( level.playersuicideallowed ) && level.playersuicideallowed && get_players().size > 1 )
{
if ( !isdefined( level.canplayersuicide ) || self [[ level.canplayersuicide ]]() )
self thread suicide_trigger_spawn();
}
if ( level.laststandgetupallowed )
self thread laststand_getup();
else
{
bleedout_time = getdvarfloat( "player_lastStandBleedoutTime" );
self thread laststand_bleedout( bleedout_time );
}
if ( "zcleansed" != level.gametype )
maps\mp\_demo::bookmark( "zm_player_downed", gettime(), self );
self notify( "player_downed" );
self thread refire_player_downed();
self thread cleanup_laststand_on_disconnect();
}
revive_hud_create()
{
if (isDefined(self.revive_hud))
{
return;
}
self.revive_hud = newclienthudelem( self );
self.revive_hud.alignx = "center";
self.revive_hud.aligny = "middle";
self.revive_hud.horzalign = "center";
self.revive_hud.vertalign = "bottom";
self.revive_hud.foreground = 1;
self.revive_hud.font = "default";
self.revive_hud.fontscale = 1.5;
self.revive_hud.alpha = 0;
self.revive_hud.color = ( 1, 1, 1 );
self.revive_hud.hidewheninmenu = 1;
self.revive_hud settext( "" );
self.revive_hud.y = -160;
}