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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 22:31:36 -05:00
BO2-Reimagined/scripts/zm/replaced/_zm_magicbox.gsc

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#include maps\mp\zombies\_zm_magicbox;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_magicbox_lock;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_audio_announcer;
#include maps\mp\zombies\_zm_pers_upgrades_functions;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\_demo;
#include maps\mp\zombies\_zm_stats;
treasure_chest_init( start_chest_name )
{
flag_init( "moving_chest_enabled" );
flag_init( "moving_chest_now" );
flag_init( "chest_has_been_used" );
level.chest_moves = 0;
level.chest_level = 0;
if ( level.chests.size == 0 )
{
return;
}
i = 0;
while ( i < level.chests.size )
{
level.chests[ i ].box_hacks = [];
level.chests[ i ].orig_origin = level.chests[ i ].origin;
level.chests[ i ] maps\mp\zombies\_zm_magicbox::get_chest_pieces();
if ( isDefined( level.chests[ i ].zombie_cost ) )
{
level.chests[ i ].old_cost = level.chests[ i ].zombie_cost;
i++;
continue;
}
else
{
level.chests[ i ].old_cost = 950;
}
i++;
}
if ( (getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0)) || !level.enable_magic )
{
foreach (chest in level.chests)
{
chest maps\mp\zombies\_zm_magicbox::hide_chest();
}
return;
}
level.chest_accessed = 0;
if ( level.chests.size > 1 )
{
flag_set( "moving_chest_enabled" );
level.chests = array_randomize( level.chests );
}
else
{
level.chest_index = 0;
level.chests[ 0 ].no_fly_away = 1;
}
init_starting_chest_location( start_chest_name );
array_thread( level.chests, ::treasure_chest_think );
}
init_starting_chest_location( start_chest_name )
{
level.chest_index = 0;
start_chest_found = 0;
if ( level.chests.size == 1 )
{
start_chest_found = 1;
if ( isdefined( level.chests[level.chest_index].zbarrier ) )
level.chests[level.chest_index].zbarrier set_magic_box_zbarrier_state( "initial" );
}
else
{
for ( i = 0; i < level.chests.size; i++ )
{
if ( isdefined( level.random_pandora_box_start ) && level.random_pandora_box_start == 1 )
{
if ( start_chest_found || isdefined( level.chests[i].start_exclude ) && level.chests[i].start_exclude == 1 )
level.chests[i] hide_chest();
else
{
level.chests = array_swap( level.chests, level.chest_index, i );
level.chests[level.chest_index].hidden = 0;
if ( isdefined( level.chests[level.chest_index].zbarrier ) )
level.chests[level.chest_index].zbarrier set_magic_box_zbarrier_state( "initial" );
start_chest_found = 1;
}
continue;
}
if ( start_chest_found || !isdefined( level.chests[i].script_noteworthy ) || !issubstr( level.chests[i].script_noteworthy, start_chest_name ) )
{
level.chests[i] hide_chest();
continue;
}
level.chests = array_swap( level.chests, level.chest_index, i );
level.chests[level.chest_index].hidden = 0;
if ( isdefined( level.chests[level.chest_index].zbarrier ) )
level.chests[level.chest_index].zbarrier set_magic_box_zbarrier_state( "initial" );
start_chest_found = 1;
}
}
if ( !isdefined( level.pandora_show_func ) )
level.pandora_show_func = ::default_pandora_show_func;
level.chests[level.chest_index] thread [[ level.pandora_show_func ]]();
}
treasure_chest_think()
{
self endon( "kill_chest_think" );
user = undefined;
user_cost = undefined;
self.box_rerespun = undefined;
self.weapon_out = undefined;
self thread unregister_unitrigger_on_kill_think();
while ( true )
{
if ( !isdefined( self.forced_user ) )
{
self waittill( "trigger", user );
if ( user == level )
continue;
}
else
user = self.forced_user;
if ( user in_revive_trigger() )
{
wait 0.1;
continue;
}
if ( user.is_drinking > 0 )
{
wait 0.1;
continue;
}
if ( isdefined( self.disabled ) && self.disabled )
{
wait 0.1;
continue;
}
if ( user getcurrentweapon() == "none" )
{
wait 0.1;
continue;
}
reduced_cost = undefined;
if ( is_player_valid( user ) && user maps\mp\zombies\_zm_pers_upgrades_functions::is_pers_double_points_active() )
reduced_cost = int( self.zombie_cost / 2 );
if ( isdefined( level.using_locked_magicbox ) && level.using_locked_magicbox && ( isdefined( self.is_locked ) && self.is_locked ) )
{
if ( user.score >= level.locked_magic_box_cost )
{
user maps\mp\zombies\_zm_score::minus_to_player_score( level.locked_magic_box_cost );
self.zbarrier set_magic_box_zbarrier_state( "unlocking" );
self.unitrigger_stub run_visibility_function_for_all_triggers();
}
else
user maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_box" );
wait 0.1;
continue;
}
else if ( isdefined( self.auto_open ) && is_player_valid( user ) )
{
if ( !isdefined( self.no_charge ) )
{
user maps\mp\zombies\_zm_score::minus_to_player_score( self.zombie_cost );
user_cost = self.zombie_cost;
}
else
user_cost = 0;
self.chest_user = user;
break;
}
else if ( is_player_valid( user ) && user.score >= self.zombie_cost )
{
user maps\mp\zombies\_zm_score::minus_to_player_score( self.zombie_cost );
user_cost = self.zombie_cost;
self.chest_user = user;
break;
}
else if ( isdefined( reduced_cost ) && user.score >= reduced_cost )
{
user maps\mp\zombies\_zm_score::minus_to_player_score( reduced_cost );
user_cost = reduced_cost;
self.chest_user = user;
break;
}
else if ( user.score < self.zombie_cost )
{
play_sound_at_pos( "no_purchase", self.origin );
user maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_box" );
continue;
}
wait 0.05;
}
flag_set( "chest_has_been_used" );
maps\mp\_demo::bookmark( "zm_player_use_magicbox", gettime(), user );
user maps\mp\zombies\_zm_stats::increment_client_stat( "use_magicbox" );
user maps\mp\zombies\_zm_stats::increment_player_stat( "use_magicbox" );
if ( isdefined( level._magic_box_used_vo ) )
user thread [[ level._magic_box_used_vo ]]();
self thread watch_for_emp_close();
if ( isdefined( level.using_locked_magicbox ) && level.using_locked_magicbox )
self thread maps\mp\zombies\_zm_magicbox_lock::watch_for_lock();
self._box_open = 1;
self._box_opened_by_fire_sale = 0;
if ( isdefined( level.zombie_vars["zombie_powerup_fire_sale_on"] ) && level.zombie_vars["zombie_powerup_fire_sale_on"] && !isdefined( self.auto_open ) && self [[ level._zombiemode_check_firesale_loc_valid_func ]]() )
self._box_opened_by_fire_sale = 1;
if ( isdefined( self.chest_lid ) )
self.chest_lid thread treasure_chest_lid_open();
if ( isdefined( self.zbarrier ) )
{
play_sound_at_pos( "open_chest", self.origin );
play_sound_at_pos( "music_chest", self.origin );
self.zbarrier set_magic_box_zbarrier_state( "open" );
}
self.timedout = 0;
self.weapon_out = 1;
self.zbarrier thread treasure_chest_weapon_spawn( self, user );
self.zbarrier thread treasure_chest_glowfx();
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.unitrigger_stub );
self.zbarrier waittill_any( "randomization_done", "box_hacked_respin" );
if ( flag( "moving_chest_now" ) && !self._box_opened_by_fire_sale && isdefined( user_cost ) )
user maps\mp\zombies\_zm_score::add_to_player_score( user_cost, 0 );
if ( flag( "moving_chest_now" ) && !level.zombie_vars["zombie_powerup_fire_sale_on"] && !self._box_opened_by_fire_sale )
self thread treasure_chest_move( self.chest_user );
else
{
self.grab_weapon_hint = 1;
self.grab_weapon_name = self.zbarrier.weapon_string;
self.chest_user = user;
thread maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( self.unitrigger_stub, ::magicbox_unitrigger_think );
if ( isdefined( self.zbarrier ) && !is_true( self.zbarrier.closed_by_emp ) )
self thread treasure_chest_timeout();
while ( !( isdefined( self.closed_by_emp ) && self.closed_by_emp ) )
{
self waittill( "trigger", grabber );
self.weapon_out = undefined;
if ( isdefined( level.magic_box_grab_by_anyone ) && level.magic_box_grab_by_anyone )
{
if ( isplayer( grabber ) )
user = grabber;
}
if ( isdefined( level.pers_upgrade_box_weapon ) && level.pers_upgrade_box_weapon )
self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_box_weapon_used( user, grabber );
if ( isdefined( grabber.is_drinking ) && grabber.is_drinking > 0 )
{
wait 0.1;
continue;
}
if ( grabber == user && user getcurrentweapon() == "none" )
{
wait 0.1;
continue;
}
if ( grabber != level && ( isdefined( self.box_rerespun ) && self.box_rerespun ) )
user = grabber;
if ( grabber == user || grabber == level )
{
self.box_rerespun = undefined;
current_weapon = "none";
if ( is_player_valid( user ) )
current_weapon = user getcurrentweapon();
if ( grabber == user && is_player_valid( user ) && !( user.is_drinking > 0 ) && !is_melee_weapon( current_weapon ) && !is_placeable_mine( current_weapon ) && !is_equipment( current_weapon ) && level.revive_tool != current_weapon )
{
bbprint( "zombie_uses", "playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type %s", user.name, user.score, level.round_number, self.zombie_cost, self.zbarrier.weapon_string, self.origin, "magic_accept" );
self notify( "user_grabbed_weapon" );
user notify( "user_grabbed_weapon" );
user thread treasure_chest_give_weapon( self.zbarrier.weapon_string );
maps\mp\_demo::bookmark( "zm_player_grabbed_magicbox", gettime(), user );
user maps\mp\zombies\_zm_stats::increment_client_stat( "grabbed_from_magicbox" );
user maps\mp\zombies\_zm_stats::increment_player_stat( "grabbed_from_magicbox" );
break;
}
else if ( grabber == level )
{
unacquire_weapon_toggle( self.zbarrier.weapon_string );
self.timedout = 1;
if ( is_player_valid( user ) )
bbprint( "zombie_uses", "playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type %S", user.name, user.score, level.round_number, self.zombie_cost, self.zbarrier.weapon_string, self.origin, "magic_reject" );
break;
}
}
wait 0.05;
}
self.grab_weapon_hint = 0;
self.zbarrier notify( "weapon_grabbed" );
if ( !( isdefined( self._box_opened_by_fire_sale ) && self._box_opened_by_fire_sale ) )
level.chest_accessed += 1;
if ( level.chest_moves > 0 && isdefined( level.pulls_since_last_ray_gun ) )
level.pulls_since_last_ray_gun += 1;
if ( isdefined( level.pulls_since_last_tesla_gun ) )
level.pulls_since_last_tesla_gun += 1;
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.unitrigger_stub );
if ( isdefined( self.chest_lid ) )
self.chest_lid thread treasure_chest_lid_close( self.timedout );
if ( isdefined( self.zbarrier ) )
{
self.zbarrier set_magic_box_zbarrier_state( "close" );
play_sound_at_pos( "close_chest", self.origin );
self.zbarrier waittill( "closed" );
wait 1;
}
else
wait 3.0;
if ( isdefined( level.zombie_vars["zombie_powerup_fire_sale_on"] ) && level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[ level._zombiemode_check_firesale_loc_valid_func ]]() || self == level.chests[level.chest_index] )
thread maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( self.unitrigger_stub, ::magicbox_unitrigger_think );
}
self._box_open = 0;
self._box_opened_by_fire_sale = 0;
self.chest_user = undefined;
self notify( "chest_accessed" );
self thread treasure_chest_think();
}
treasure_chest_weapon_spawn( chest, player, respin )
{
if ( isdefined( level.using_locked_magicbox ) && level.using_locked_magicbox )
{
self.owner endon( "box_locked" );
self thread maps\mp\zombies\_zm_magicbox_lock::clean_up_locked_box();
}
self endon( "box_hacked_respin" );
self thread clean_up_hacked_box();
assert( isdefined( player ) );
self.weapon_string = undefined;
rand = undefined;
number_cycles = 37;
if ( isdefined( level.custom_magicbox_float_height ) )
v_float = anglestoup( self.angles ) * level.custom_magicbox_float_height;
else
v_float = anglestoup( self.angles ) * 40;
if ( isdefined( level.custom_magic_box_weapon_wait ) )
[[ level.custom_magic_box_weapon_wait ]]();
start_origin = self.origin;
end_origin = self.origin + v_float;
angles = self.angles + (0, 180, 0);
if (level.script == "zm_tomb")
{
v_move = anglestoright( self.angles ) * -20;
start_origin = self.origin + v_float + v_move;
angles = self.angles;
}
// angle is opposite of what it should be on upside down box
if (angles[2] < 0)
{
angles = (angles[0], angles[1], -360 - angles[2] );
}
dw_offset = (anglesToForward(angles) * -3) + (anglesToRight(angles) * -3) + (anglesToUp(angles) * -3);
self.weapon_model = spawn("script_model", start_origin);
self.weapon_model.angles = angles;
self.weapon_model_dw = spawn("script_model", self.weapon_model.origin + dw_offset);
self.weapon_model_dw.angles = self.weapon_model.angles;
self.weapon_model_dw hide();
self.weapon_model moveto( end_origin, 3, 2, 0.9 );
self.weapon_model_dw moveto( end_origin + dw_offset, 3, 2, 0.9 );
for ( i = 0; i < number_cycles; i++ )
{
rand = treasure_chest_chooseweightedrandomweapon( player, rand, 0 );
modelname = getweaponmodel( rand );
if ( isdefined( self.weapon_model ) )
{
self.weapon_model useweaponmodel( rand, modelname );
if ( weapondualwieldweaponname( rand ) != "none" )
{
self.weapon_model_dw useweaponmodel( weapondualwieldweaponname( rand ), modelname );
self.weapon_model_dw show();
}
else
{
self.weapon_model_dw hide();
}
}
if ( i < 20 )
{
wait 0.05;
}
else if ( i < 30 )
{
wait 0.1;
}
else if ( i < 35 )
{
wait 0.2;
}
else
{
wait 0.3;
}
}
wait 0.1;
if ( getdvar( "magic_chest_movable" ) == "1" && !( isdefined( chest._box_opened_by_fire_sale ) && chest._box_opened_by_fire_sale ) && !( isdefined( level.zombie_vars["zombie_powerup_fire_sale_on"] ) && level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[ level._zombiemode_check_firesale_loc_valid_func ]]() ) )
{
random = randomint( 100 );
if ( !isdefined( level.chest_min_move_usage ) )
level.chest_min_move_usage = 4;
if ( level.chest_accessed < level.chest_min_move_usage )
chance_of_joker = -1;
else
{
chance_of_joker = level.chest_accessed + 20;
if ( level.chest_moves == 0 && level.chest_accessed >= 8 )
chance_of_joker = 100;
if ( level.chest_accessed >= 4 && level.chest_accessed < 8 )
{
if ( random < 15 )
chance_of_joker = 100;
else
chance_of_joker = -1;
}
if ( level.chest_moves > 0 )
{
if ( level.chest_accessed >= 8 && level.chest_accessed < 13 )
{
if ( random < 30 )
chance_of_joker = 100;
else
chance_of_joker = -1;
}
if ( level.chest_accessed >= 13 )
{
if ( random < 50 )
chance_of_joker = 100;
else
chance_of_joker = -1;
}
}
}
if ( isdefined( chest.no_fly_away ) )
chance_of_joker = -1;
if ( isdefined( level._zombiemode_chest_joker_chance_override_func ) )
chance_of_joker = [[ level._zombiemode_chest_joker_chance_override_func ]]( chance_of_joker );
if ( chance_of_joker > random )
{
self.weapon_string = undefined;
joker_angles = angles - vectorscale( ( 0, 1, 0 ), 90.0 );
if ( angles[2] < 0 )
{
joker_angles = angles + vectorscale( ( 0, 1, 0 ), 90.0 );
}
// delete and respawn the joker model so that it faces the correct angle right away
origin = self.weapon_model.origin;
self.weapon_model delete();
self.weapon_model = spawn("script_model", origin);
self.weapon_model.angles = joker_angles;
self.weapon_model setmodel( level.chest_joker_model );
self.weapon_model_dw hide();
self.chest_moving = 1;
flag_set( "moving_chest_now" );
level.chest_accessed = 0;
level.chest_moves++;
}
}
if ( !is_true( self.chest_moving ) )
{
if ( isdefined( player.pers_upgrades_awarded["box_weapon"] ) && player.pers_upgrades_awarded["box_weapon"] )
rand = maps\mp\zombies\_zm_pers_upgrades_functions::pers_treasure_chest_choosespecialweapon( player );
else
rand = treasure_chest_chooseweightedrandomweapon( player, rand );
modelname = getweaponmodel( rand );
self.weapon_string = rand;
self.weapon_model useweaponmodel( rand, modelname );
if ( weapondualwieldweaponname( rand ) != "none" )
{
self.weapon_model_dw useweaponmodel( weapondualwieldweaponname( rand ), modelname );
self.weapon_model_dw show();
}
else
{
self.weapon_model_dw hide();
}
}
self notify( "randomization_done" );
if ( flag( "moving_chest_now" ) && !( level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[ level._zombiemode_check_firesale_loc_valid_func ]]() ) )
{
if ( isdefined( level.chest_joker_custom_movement ) )
self [[ level.chest_joker_custom_movement ]]();
else
{
wait 0.5;
level notify( "weapon_fly_away_start" );
wait 2;
if ( isdefined( self.weapon_model ) )
{
v_fly_away = self.origin + anglestoup( self.angles ) * 500;
self.weapon_model moveto( v_fly_away, 4, 3 );
}
if ( isdefined( self.weapon_model_dw ) )
{
v_fly_away = self.origin + anglestoup( self.angles ) * 500;
self.weapon_model_dw moveto( v_fly_away, 4, 3 );
}
self.weapon_model waittill( "movedone" );
self.weapon_model delete();
if ( isdefined( self.weapon_model_dw ) )
{
self.weapon_model_dw delete();
self.weapon_model_dw = undefined;
}
self notify( "box_moving" );
level notify( "weapon_fly_away_end" );
}
}
else
{
acquire_weapon_toggle( rand, player );
if ( rand == "tesla_gun_zm" || rand == "ray_gun_zm" )
{
if ( rand == "ray_gun_zm" )
level.pulls_since_last_ray_gun = 0;
if ( rand == "tesla_gun_zm" )
{
level.pulls_since_last_tesla_gun = 0;
level.player_seen_tesla_gun = 1;
}
}
if ( !isdefined( respin ) )
{
if ( isdefined( chest.box_hacks["respin"] ) )
self [[ chest.box_hacks["respin"] ]]( chest, player );
}
else if ( isdefined( chest.box_hacks["respin_respin"] ) )
self [[ chest.box_hacks["respin_respin"] ]]( chest, player );
if ( isdefined( level.custom_magic_box_timer_til_despawn ) )
self.weapon_model thread [[ level.custom_magic_box_timer_til_despawn ]]( self );
else
self.weapon_model thread timer_til_despawn( v_float );
if ( isdefined( self.weapon_model_dw ) )
{
if ( isdefined( level.custom_magic_box_timer_til_despawn ) )
self.weapon_model_dw thread [[ level.custom_magic_box_timer_til_despawn ]]( self );
else
self.weapon_model_dw thread timer_til_despawn( v_float );
}
self waittill( "weapon_grabbed" );
if ( !chest.timedout )
{
if ( isdefined( self.weapon_model ) )
self.weapon_model delete();
if ( isdefined( self.weapon_model_dw ) )
self.weapon_model_dw delete();
}
}
self.weapon_string = undefined;
self notify( "box_spin_done" );
}
treasure_chest_chooseweightedrandomweapon( player, prev_weapon, add_to_acquired = 1 )
{
keys = array_randomize( getarraykeys( level.zombie_weapons ) );
if ( isdefined( level.customrandomweaponweights ) )
keys = player [[ level.customrandomweaponweights ]]( keys );
pap_triggers = getentarray( "specialty_weapupgrade", "script_noteworthy" );
if (!isDefined(player.random_weapons_acquired))
{
player.random_weapons_acquired = [];
}
for ( i = 0; i < keys.size; i++ )
{
if ( treasure_chest_canplayerreceiveweapon( player, keys[i], pap_triggers ) )
{
if (!isInArray(player.random_weapons_acquired, keys[i]))
{
if (isDefined(prev_weapon) && prev_weapon == keys[i])
{
continue;
}
if (add_to_acquired)
{
player.random_weapons_acquired[player.random_weapons_acquired.size] = keys[i];
}
return keys[i];
}
}
}
if (isDefined(prev_weapon))
{
if (add_to_acquired)
{
player.random_weapons_acquired[player.random_weapons_acquired.size] = prev_weapon;
}
return prev_weapon;
}
if (player.random_weapons_acquired.size > 0)
{
player.random_weapons_acquired = [];
return treasure_chest_chooseweightedrandomweapon(player);
}
return keys[0];
}
treasure_chest_move( player_vox )
{
level waittill( "weapon_fly_away_start" );
players = get_players();
array_thread( players, maps\mp\zombies\_zm_magicbox::play_crazi_sound );
if ( isDefined( player_vox ) )
{
player_vox delay_thread( randomintrange( 2, 7 ), maps\mp\zombies\_zm_audio::create_and_play_dialog, "general", "box_move" );
}
level waittill( "weapon_fly_away_end" );
if ( isDefined( self.zbarrier ) )
{
self maps\mp\zombies\_zm_magicbox::hide_chest( 1 );
}
wait 0.1;
if ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 1 && self [[ level._zombiemode_check_firesale_loc_valid_func ]]() )
{
current_sale_time = level.zombie_vars[ "zombie_powerup_fire_sale_time" ];
wait_network_frame();
self thread maps\mp\zombies\_zm_magicbox::fire_sale_fix();
level.zombie_vars[ "zombie_powerup_fire_sale_time" ] = current_sale_time;
while ( level.zombie_vars[ "zombie_powerup_fire_sale_time" ] > 0 )
{
wait 0.1;
}
}
level.verify_chest = 0;
if ( isDefined( level._zombiemode_custom_box_move_logic ) )
{
[[ level._zombiemode_custom_box_move_logic ]]();
}
else
{
default_box_move_logic();
}
if ( isDefined( level.chests[ level.chest_index ].box_hacks[ "summon_box" ] ) )
{
level.chests[ level.chest_index ] [[ level.chests[ level.chest_index ].box_hacks[ "summon_box" ] ]]( 0 );
}
playfx( level._effect[ "poltergeist" ], level.chests[ level.chest_index ].zbarrier.origin );
level.chests[ level.chest_index ] maps\mp\zombies\_zm_magicbox::show_chest();
flag_clear( "moving_chest_now" );
self.zbarrier.chest_moving = 0;
}
default_box_move_logic()
{
index = -1;
for ( i = 0; i < level.chests.size; i++ )
{
if ( issubstr( level.chests[i].script_noteworthy, "move" + ( level.chest_moves + 1 ) ) && i != level.chest_index )
{
index = i;
break;
}
}
if ( index != -1 )
level.chest_index = index;
else
level.chest_index++;
if ( level.chest_index >= level.chests.size )
{
temp_chest_name = level.chests[level.chest_index - 1].script_noteworthy;
level.chest_index = 0;
level.chests = array_randomize( level.chests );
if ( temp_chest_name == level.chests[level.chest_index].script_noteworthy )
{
level.chests = array_swap( level.chests, level.chest_index, 1 );
}
}
}
treasure_chest_timeout()
{
self endon( "user_grabbed_weapon" );
self.zbarrier endon( "box_hacked_respin" );
self.zbarrier endon( "box_hacked_rerespin" );
wait level.magicbox_timeout;
self notify( "trigger", level );
}
timer_til_despawn( v_float )
{
self endon( "kill_weapon_movement" );
self moveto( self.origin - ( v_float * 0.85 ), level.magicbox_timeout, level.magicbox_timeout * 0.5 );
wait level.magicbox_timeout;
if ( isDefined( self ) )
{
self delete();
}
}
decide_hide_show_hint( endon_notify, second_endon_notify, onlyplayer )
{
self endon( "death" );
if ( isdefined( endon_notify ) )
self endon( endon_notify );
if ( isdefined( second_endon_notify ) )
self endon( second_endon_notify );
if ( !isdefined( level._weapon_show_hint_choke ) )
level thread weapon_show_hint_choke();
use_choke = 0;
if ( isdefined( level._use_choke_weapon_hints ) && level._use_choke_weapon_hints == 1 )
use_choke = 1;
is_grenade = 0;
if ( isDefined( self.zombie_weapon_upgrade ) && weaponType( self.zombie_weapon_upgrade ) == "grenade" )
{
is_grenade = 1;
}
while ( true )
{
last_update = gettime();
if ( isdefined( self.chest_user ) && !isdefined( self.box_rerespun ) )
{
if ( is_melee_weapon( self.chest_user getcurrentweapon() ) || is_placeable_mine( self.chest_user getcurrentweapon() ) || self.chest_user hacker_active() )
self setinvisibletoplayer( self.chest_user );
else
self setvisibletoplayer( self.chest_user );
}
else if ( isdefined( onlyplayer ) )
{
if ( is_grenade || onlyplayer can_buy_weapon() )
self setinvisibletoplayer( onlyplayer, 0 );
else
self setinvisibletoplayer( onlyplayer, 1 );
}
else
{
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( is_grenade || players[i] can_buy_weapon() )
{
self setinvisibletoplayer( players[i], 0 );
continue;
}
self setinvisibletoplayer( players[i], 1 );
}
}
if ( use_choke )
{
while ( level._weapon_show_hint_choke > 4 && gettime() < last_update + 150 )
wait 0.05;
}
else
wait 0.1;
level._weapon_show_hint_choke++;
}
}
trigger_visible_to_player( player )
{
self setinvisibletoplayer( player );
visible = 1;
if ( isdefined( self.stub.trigger_target.chest_user ) && !isdefined( self.stub.trigger_target.box_rerespun ) )
{
if ( player != self.stub.trigger_target.chest_user || is_melee_weapon( self.stub.trigger_target.chest_user getcurrentweapon() ) || is_placeable_mine( self.stub.trigger_target.chest_user getcurrentweapon() ) || self.stub.trigger_target.chest_user hacker_active() )
visible = 0;
}
else
{
is_chest = 0;
foreach ( chest in level.chests )
{
if ( self.stub.trigger_target == chest )
{
is_chest = 1;
break;
}
}
if ( !is_chest && !player can_buy_weapon( ) )
{
visible = 0;
}
}
if ( !visible )
return false;
self setvisibletoplayer( player );
return true;
}
can_buy_weapon()
{
if ( isdefined( self.is_drinking ) && self.is_drinking > 0 )
return false;
if ( self hacker_active() )
return false;
current_weapon = self getcurrentweapon();
if ( is_melee_weapon( current_weapon ) || is_placeable_mine( current_weapon ) || is_equipment_that_blocks_purchase( current_weapon ) )
return false;
if ( self in_revive_trigger() )
return false;
if ( current_weapon == "none" )
return false;
return true;
}