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BO2-Reimagined/scripts/zm/replaced/_zm_score.gsc

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#include maps\mp\zombies\_zm_score;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
add_to_player_score( points, add_to_total )
{
if ( !isDefined( add_to_total ) )
{
add_to_total = 1;
}
if ( !isDefined( points ) || level.intermission )
{
return;
}
points = int(points); // points must be an int
self.score += points;
self.pers[ "score" ] = self.score;
if ( add_to_total )
{
self.score_total += points;
}
self incrementplayerstat( "score", points );
}
minus_to_player_score( points )
{
if ( !isDefined( points ) || level.intermission )
{
return;
}
points = int(points); // points must be an int
self.score -= points;
self.pers[ "score" ] = self.score;
}
player_add_points_kill_bonus( mod, hit_location )
{
if ( mod == "MOD_MELEE" )
{
self score_cf_increment_info( "death_melee" );
return level.zombie_vars["zombie_score_bonus_melee"];
}
if ( mod == "MOD_BURNED" )
{
self score_cf_increment_info( "death_torso" );
return level.zombie_vars["zombie_score_bonus_burn"];
}
score = 0;
if ( isdefined( hit_location ) )
{
switch ( hit_location )
{
case "helmet":
case "head":
case "neck":
self score_cf_increment_info( "death_head" );
score = level.zombie_vars["zombie_score_bonus_head"];
break;
default:
self score_cf_increment_info( "death_normal" );
break;
}
}
return score;
}