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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 22:31:36 -05:00
BO2-Reimagined/scripts/zm/replaced/_zm_spawner.gsc

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#include maps\mp\zombies\_zm_spawner;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
zombie_damage( mod, hit_location, hit_origin, player, amount, team )
{
if ( is_magic_bullet_shield_enabled( self ) )
{
return;
}
player.use_weapon_type = mod;
if ( isDefined( self.marked_for_death ) )
{
return;
}
if ( !isDefined( player ) )
{
return;
}
if ( isDefined( hit_origin ) )
{
self.damagehit_origin = hit_origin;
}
else
{
self.damagehit_origin = player getweaponmuzzlepoint();
}
if ( self maps\mp\zombies\_zm_spawner::check_zombie_damage_callbacks( mod, hit_location, hit_origin, player, amount ) )
{
return;
}
else if ( self maps\mp\zombies\_zm_spawner::zombie_flame_damage( mod, player ) )
{
if ( self maps\mp\zombies\_zm_spawner::zombie_give_flame_damage_points() )
{
player maps\mp\zombies\_zm_score::player_add_points( "damage", mod, hit_location, self.isdog, team );
}
}
else if ( maps\mp\zombies\_zm_spawner::player_using_hi_score_weapon( player ) )
{
damage_type = "damage";
}
else
{
damage_type = "damage_light";
}
if ( !is_true( self.no_damage_points ) )
{
player maps\mp\zombies\_zm_score::player_add_points( damage_type, mod, hit_location, self.isdog, team, self.damageweapon );
}
if ( isDefined( self.zombie_damage_fx_func ) )
{
self [[ self.zombie_damage_fx_func ]]( mod, hit_location, hit_origin, player );
}
if ( is_placeable_mine( self.damageweapon ) )
{
damage = level.round_number * 100;
if(level.scr_zm_ui_gametype == "zgrief")
{
damage = 2000;
}
max_damage = 9000;
if(damage > max_damage)
{
damage = max_damage;
}
if ( isDefined( self.zombie_damage_claymore_func ) )
{
self [[ self.zombie_damage_claymore_func ]]( mod, hit_location, hit_origin, player );
}
else if ( isDefined( player ) && isalive( player ) )
{
self dodamage( damage, self.origin, player, self, hit_location, mod, 0, self.damageweapon );
}
else
{
self dodamage( damage, self.origin, undefined, self, hit_location, mod, 0, self.damageweapon );
}
}
else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
{
damage = level.round_number * 25;
if(level.scr_zm_ui_gametype == "zgrief")
{
damage = 500;
}
max_damage = 1500;
if(damage > max_damage)
{
damage = max_damage;
}
if ( isDefined( player ) && isalive( player ) )
{
player.grenade_multiattack_count++;
player.grenade_multiattack_ent = self;
self dodamage( damage, self.origin, player, self, hit_location, "MOD_GRENADE_SPLASH", 0, self.damageweapon );
}
else
{
self dodamage( damage, self.origin, undefined, self, hit_location, "MOD_GRENADE_SPLASH", 0, self.damageweapon );
}
}
else if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" )
{
damage = level.round_number * 50;
if(level.scr_zm_ui_gametype == "zgrief")
{
damage = 1000;
}
max_damage = 3000;
if(damage > max_damage)
{
damage = max_damage;
}
if ( isDefined( player ) && isalive( player ) )
{
self dodamage( damage, self.origin, player, self, hit_location, "MOD_PROJECTILE_SPLASH", 0, self.damageweapon );
}
else
{
self dodamage( damage, self.origin, undefined, self, hit_location, "MOD_PROJECTILE_SPLASH", 0, self.damageweapon );
}
}
if ( isDefined( self.a.gib_ref ) && self.a.gib_ref == "no_legs" && isalive( self ) )
{
if ( isDefined( player ) )
{
rand = randomintrange( 0, 100 );
if ( rand < 10 )
{
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "crawl_spawn" );
}
}
}
else if ( isDefined( self.a.gib_ref ) )
{
if ( self.a.gib_ref == "right_arm" || self.a.gib_ref == "left_arm" )
{
if ( self.has_legs && isalive( self ) )
{
if ( isDefined( player ) )
{
rand = randomintrange( 0, 100 );
if ( rand < 7 )
{
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "shoot_arm" );
}
}
}
}
}
self thread maps\mp\zombies\_zm_powerups::check_for_instakill( player, mod, hit_location );
}
zombie_gib_on_damage()
{
while ( true )
{
self waittill( "damage", amount, attacker, direction_vec, point, type, tagname, modelname, partname, weaponname );
if ( !isdefined( self ) )
return;
if ( !self zombie_should_gib( amount, attacker, type ) )
continue;
if ( self head_should_gib( attacker, type, point ) && type != "MOD_BURNED" )
{
self zombie_head_gib( attacker, type );
continue;
}
if ( !self.gibbed )
{
if ( self maps\mp\animscripts\zm_utility::damagelocationisany( "head", "helmet", "neck" ) )
continue;
refs = [];
switch ( self.damagelocation )
{
case "torso_upper":
case "torso_lower":
refs[refs.size] = "guts";
refs[refs.size] = "right_arm";
break;
case "right_hand":
case "right_arm_upper":
case "right_arm_lower":
refs[refs.size] = "right_arm";
break;
case "left_hand":
case "left_arm_upper":
case "left_arm_lower":
refs[refs.size] = "left_arm";
break;
case "right_leg_upper":
case "right_leg_lower":
case "right_foot":
if ( self.health <= 0 )
{
refs[refs.size] = "right_leg";
refs[refs.size] = "right_leg";
refs[refs.size] = "right_leg";
refs[refs.size] = "no_legs";
}
break;
case "left_leg_upper":
case "left_leg_lower":
case "left_foot":
if ( self.health <= 0 )
{
refs[refs.size] = "left_leg";
refs[refs.size] = "left_leg";
refs[refs.size] = "left_leg";
refs[refs.size] = "no_legs";
}
break;
default:
if ( self.damagelocation == "none" )
{
if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" || type == "MOD_PROJECTILE" || type == "MOD_PROJECTILE_SPLASH" )
{
refs = self derive_damage_refs( point );
break;
}
}
else
{
refs[refs.size] = "guts";
refs[refs.size] = "right_arm";
refs[refs.size] = "left_arm";
refs[refs.size] = "right_leg";
refs[refs.size] = "left_leg";
refs[refs.size] = "no_legs";
break;
}
}
if ( isdefined( level.custom_derive_damage_refs ) )
refs = self [[ level.custom_derive_damage_refs ]]( refs, point, weaponname );
if ( refs.size )
{
self.a.gib_ref = maps\mp\animscripts\zm_death::get_random( refs );
if ( ( self.a.gib_ref == "no_legs" || self.a.gib_ref == "right_leg" || self.a.gib_ref == "left_leg" ) && self.health > 0 )
{
self.has_legs = 0;
self allowedstances( "crouch" );
self setphysparams( 15, 0, 24 );
self allowpitchangle( 1 );
self setpitchorient();
health = self.health;
health *= 0.1;
self thread maps\mp\animscripts\zm_run::needsdelayedupdate();
if (level.scr_zm_ui_gametype == "zgrief")
{
self thread bleedout_watcher();
}
if ( isdefined( self.crawl_anim_override ) )
self [[ self.crawl_anim_override ]]();
}
}
if ( self.health > 0 )
{
self thread maps\mp\animscripts\zm_death::do_gib();
if ( isdefined( level.gib_on_damage ) )
self thread [[ level.gib_on_damage ]]();
}
}
}
}
bleedout_watcher()
{
self endon("death");
self thread melee_watcher();
self.bleedout_time = getTime();
health = self.health;
while (1)
{
if (health > self.health)
{
health = self.health;
self.bleedout_time = getTime();
}
if (getTime() - self.bleedout_time > 30000)
{
level.zombie_total++;
self.no_powerups = 1;
self dodamage(self.health + 100, self.origin);
return;
}
wait 0.05;
}
}
melee_watcher()
{
self endon("death");
while (1)
{
self waittill("melee_anim");
self.bleedout_time = getTime();
}
}
head_should_gib( attacker, type, point )
{
if ( !is_mature() )
{
return 0;
}
if ( self.head_gibbed )
{
return 0;
}
if ( !isDefined( attacker ) || !isplayer( attacker ) )
{
return 0;
}
weapon = attacker getcurrentweapon();
if ( type != "MOD_RIFLE_BULLET" && type != "MOD_PISTOL_BULLET" )
{
if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" )
{
if ( ( distance( point, self gettagorigin( "j_head" ) ) > 55 ) || ( self.health > 0 ) )
{
return 0;
}
else
{
return 1;
}
}
else if ( type == "MOD_PROJECTILE" )
{
if ( ( distance( point, self gettagorigin( "j_head" ) ) > 10 ) || ( self.health > 0 ) )
{
return 0;
}
else
{
return 1;
}
}
else if ( weaponclass( weapon ) != "spread" )
{
return 0;
}
}
if ( !self maps\mp\animscripts\zm_utility::damagelocationisany( "head", "helmet", "neck" ) )
{
return 0;
}
if ( weapon == "none" || weapon == level.start_weapon || weaponisgasweapon( self.weapon ) )
{
return 0;
}
self zombie_hat_gib( attacker, type );
if ( self.health > 0 )
{
return 0;
}
return 1;
}
zombie_can_drop_powerups( zombie )
{
if ( !flag( "zombie_drop_powerups" ) )
return false;
if ( isdefined( zombie.no_powerups ) && zombie.no_powerups )
return false;
return true;
}
zombie_complete_emerging_into_playable_area()
{
if (self.animname == "zombie" && is_true(self.has_legs))
{
self setphysparams( 15, 0, 60 );
}
self.completed_emerging_into_playable_area = 1;
self notify( "completed_emerging_into_playable_area" );
self.no_powerups = 0;
self thread zombie_free_cam_allowed();
}