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BO2-Reimagined/scripts/zm/replaced/_zm_weap_emp_bomb.gsc

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#include maps\mp\zombies\_zm_weap_emp_bomb;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
emp_detonate(grenade)
{
grenade_owner = undefined;
if ( isDefined( grenade.owner ) )
{
grenade_owner = grenade.owner;
}
grenade waittill( "explode", grenade_origin );
emp_radius = level.zombie_vars[ "emp_perk_off_range" ];
emp_time = level.zombie_vars[ "emp_perk_off_time" ];
origin = grenade_origin;
if ( !isDefined( origin ) )
{
return;
}
level notify( "emp_detonate", origin, emp_radius );
self thread emp_detonate_zombies( grenade_origin, grenade_owner );
if ( isDefined( level.custom_emp_detonate ) )
{
thread [[ level.custom_emp_detonate ]]( grenade_origin );
}
if ( isDefined( grenade_owner ) )
{
grenade_owner thread destroyequipment( origin, emp_radius );
}
emp_players( origin, emp_radius, grenade_owner );
disabled_list = maps\mp\zombies\_zm_power::change_power_in_radius( -1, origin, emp_radius );
wait emp_time;
maps\mp\zombies\_zm_power::revert_power_to_list( 1, origin, emp_radius, disabled_list );
}
emp_detonate_zombies( grenade_origin, grenade_owner )
{
zombies = get_array_of_closest( grenade_origin, getaispeciesarray( level.zombie_team, "all" ), undefined, undefined, level.zombie_vars["emp_stun_range"] );
if ( !isdefined( zombies ) )
return;
for ( i = 0; i < zombies.size; i++ )
{
if ( !isdefined( zombies[i] ) || isdefined( zombies[i].ignore_inert ) && zombies[i].ignore_inert )
continue;
if ( is_true( zombies[i].in_the_ground ) )
continue;
zombies[i].becoming_inert = 1;
}
stunned = 0;
for ( i = 0; i < zombies.size; i++ )
{
if ( !isdefined( zombies[i] ) || isdefined( zombies[i].ignore_inert ) && zombies[i].ignore_inert )
continue;
if ( is_true( zombies[i].in_the_ground ) )
continue;
stunned++;
zombies[i] thread stun_zombie();
wait 0.05;
}
if ( stunned >= 10 && isdefined( grenade_owner ) )
grenade_owner notify( "the_lights_of_their_eyes" );
}
destroyequipment( origin, radius )
{
grenades = getentarray( "grenade", "classname" );
rsquared = radius * radius;
for ( i = 0; i < grenades.size; i++ )
{
item = grenades[i];
if ( distancesquared( origin, item.origin ) > rsquared )
continue;
if ( !isdefined( item.name ) )
continue;
if ( !is_offhand_weapon( item.name ) )
continue;
watcher = item.owner getwatcherforweapon( item.name );
if ( !isdefined( watcher ) )
continue;
watcher thread waitanddetonate( item, 0.0, self, "emp_grenade_zm" );
}
equipment = maps\mp\zombies\_zm_equipment::get_destructible_equipment_list();
for ( i = 0; i < equipment.size; i++ )
{
item = equipment[i];
if ( !isdefined( item ) )
continue;
if ( distancesquared( origin, item.origin ) > rsquared )
continue;
waitanddamage( item, 1505 );
}
}
waitanddamage( object, damage )
{
object endon( "death" );
object endon( "hacked" );
object.stun_fx = 1;
if ( isdefined( level._equipment_emp_destroy_fx ) )
playfx( level._equipment_emp_destroy_fx, object.origin + vectorscale( ( 0, 0, 1 ), 5.0 ), ( 0, randomfloat( 360 ), 0 ) );
delay = 1.1;
if ( delay )
wait( delay );
object thread scripts\zm\replaced\_zm_equipment::item_damage( damage );
}
emp_players(origin, radius, owner)
{
rsquared = radius * radius;
players = get_players();
foreach(player in players)
{
if(distancesquared(origin, player.origin) < rsquared)
{
if(is_player_valid(player) || player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
time = 30;
player shellshock( "frag_grenade_mp", 2 );
player thread player_perk_pause_and_unpause_all_perks(time);
player thread player_emp_fx(time);
}
}
}
}
player_emp_fx(time)
{
self notify("player_emp_fx");
self endon("player_emp_fx");
self endon("disconnect");
self endon("player_perk_pause_timeout");
wait_time = 2.5;
for(i = 0; i < time; i += wait_time)
{
playfxontag( level._effect[ "elec_torso" ], self, "J_SpineLower" );
wait wait_time;
}
}
player_perk_pause_and_unpause_all_perks(time)
{
self notify("player_perk_pause_and_unpause_all_perks");
self endon("player_perk_pause_and_unpause_all_perks");
self endon("disconnect");
self player_perk_pause_all_perks();
self thread player_perk_pause_all_perks_acquired(time);
self waittill_any_or_timeout(time, "spawned_player", "bled_out", "player_suicide");
self player_perk_unpause_all_perks();
}
player_perk_pause_all_perks_acquired(time)
{
self endon("player_perk_pause_timeout");
self endon("player_perk_pause_and_unpause_all_perks");
self endon("disconnect");
while(1)
{
self waittill("perk_acquired");
wait 0.1;
self player_perk_pause_all_perks();
}
}
player_perk_pause_all_perks()
{
vending_triggers = getentarray( "zombie_vending", "targetname" );
foreach ( trigger in vending_triggers )
{
self player_perk_pause( trigger.script_noteworthy );
}
}
player_perk_unpause_all_perks()
{
self notify("player_perk_pause_timeout");
vending_triggers = getentarray( "zombie_vending", "targetname" );
foreach ( trigger in vending_triggers )
{
self player_perk_unpause( trigger.script_noteworthy );
}
self.disabled_perks = [];
}
player_perk_pause( perk )
{
if ( perk == "Pack_A_Punch" || perk == "specialty_weapupgrade" )
{
return;
}
if ( !isDefined( self.disabled_perks ) )
{
self.disabled_perks = [];
}
if ( !is_true( self.disabled_perks[ perk ] ) && self hasperk( perk ) )
{
self.disabled_perks[ perk ] = 1;
}
if ( self.disabled_perks[ perk ] )
{
self unsetperk( perk );
self maps\mp\zombies\_zm_perks::set_perk_clientfield( perk, 2 );
if ( perk == "specialty_armorvest" || perk == "specialty_armorvest_upgrade" )
{
self setmaxhealth( self.premaxhealth );
if ( self.health > self.maxhealth )
{
self.health = self.maxhealth;
}
}
if ( perk == "specialty_additionalprimaryweapon" || perk == "specialty_additionalprimaryweapon_upgrade" )
{
self maps\mp\zombies\_zm::take_additionalprimaryweapon();
}
if ( issubstr( perk, "specialty_scavenger" ) )
{
self.hasperkspecialtytombstone = 0;
}
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_take ) )
{
self thread [[ level._custom_perks[ perk ].player_thread_take ]]();
}
}
self notify("perk_lost");
}
player_perk_unpause( perk )
{
if ( !isDefined( perk ) )
{
return;
}
if ( perk == "Pack_A_Punch" )
{
return;
}
if ( isDefined( self.disabled_perks ) && is_true( self.disabled_perks[ perk ] ) )
{
self.disabled_perks[ perk ] = undefined;
self maps\mp\zombies\_zm_perks::set_perk_clientfield( perk, 1 );
self setperk( perk );
if ( issubstr( perk, "specialty_scavenger" ) )
{
self.hasperkspecialtytombstone = 1;
}
self maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg( perk, 0, 0 );
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_give ) )
{
self thread [[ level._custom_perks[ perk ].player_thread_give ]]();
}
}
self notify("perk_acquired");
}