mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
231 lines
7.8 KiB
Plaintext
231 lines
7.8 KiB
Plaintext
#include maps\mp\zombies\_zm_weap_riotshield_prison;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_riotshield_prison;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\gametypes_zm\_weaponobjects;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\animscripts\zm_death;
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#include maps\mp\zombies\_zm_audio;
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init()
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{
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maps\mp\zombies\_zm_riotshield_prison::init();
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set_zombie_var( "riotshield_cylinder_radius", 360 );
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set_zombie_var( "riotshield_fling_range", 90 );
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set_zombie_var( "riotshield_gib_range", 90 );
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set_zombie_var( "riotshield_gib_damage", 75 );
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set_zombie_var( "riotshield_knockdown_range", 90 );
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set_zombie_var( "riotshield_knockdown_damage", 15 );
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set_zombie_var( "riotshield_hit_points", 1500 );
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set_zombie_var( "riotshield_fling_damage_shield", 100 );
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set_zombie_var( "riotshield_knockdown_damage_shield", 15 );
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level.riotshield_network_choke_count = 0;
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level.riotshield_gib_refs = [];
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level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "guts";
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level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "right_arm";
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level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "left_arm";
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level.riotshield_damage_callback = ::player_damage_shield;
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level.deployed_riotshield_damage_callback = ::deployed_damage_shield;
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level.transferriotshield = ::transferriotshield;
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level.cantransferriotshield = ::cantransferriotshield;
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maps\mp\zombies\_zm_spawner::register_zombie_damage_callback( ::riotshield_zombie_damage_response );
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maps\mp\zombies\_zm_equipment::register_equipment( "alcatraz_shield_zm", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING", &"ZOMBIE_EQUIP_RIOTSHIELD_HOWTO", "riotshield_zm_icon", "riotshield", ::riotshield_activation_watcher_thread, undefined, ::dropshield, ::pickupshield );
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maps\mp\gametypes_zm\_weaponobjects::createretrievablehint( "riotshield", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING" );
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onplayerconnect_callback( ::onplayerconnect );
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}
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onplayerconnect()
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{
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self.player_shield_reset_health = ::player_init_shield_health;
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self.player_shield_apply_damage = ::player_damage_shield;
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self.player_shield_reset_location = ::player_init_shield_location;
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self thread watchriotshielduse();
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self thread watchriotshieldmelee();
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self thread player_watch_laststand();
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}
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player_damage_shield( idamage, bheld )
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{
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damagemax = level.zombie_vars["riotshield_hit_points"];
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if ( !isdefined( self.shielddamagetaken ) )
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self.shielddamagetaken = 0;
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self.shielddamagetaken += idamage;
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if ( self.shielddamagetaken >= damagemax )
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{
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if ( bheld || !isdefined( self.shield_ent ) )
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{
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self playrumbleonentity( "damage_heavy" );
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earthquake( 1.0, 0.75, self.origin, 100 );
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self playsound( "wpn_riotshield_zm_destroy" );
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self thread player_take_riotshield();
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}
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else
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{
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shield_origin = self.shield_ent.origin;
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playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
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if ( is_true( self.shield_ent.destroy_begun ) )
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return;
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self.shield_ent.destroy_begun = 1;
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self thread player_wait_and_take_riotshield();
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}
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}
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else
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{
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if ( bheld || !isdefined( self.shield_ent ) )
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{
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self playrumbleonentity( "damage_light" );
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earthquake( 0.5, 0.5, self.origin, 100 );
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self playsound( "fly_riotshield_zm_impact_zombies" );
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}
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else
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{
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shield_origin = self.shield_ent.origin;
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playsoundatposition( "fly_riotshield_zm_impact_zombies", shield_origin );
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}
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self player_set_shield_health( self.shielddamagetaken, damagemax );
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}
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}
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player_wait_and_take_riotshield()
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{
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shield_origin = self.shield_ent.origin;
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level thread maps\mp\zombies\_zm_equipment::equipment_disappear_fx( shield_origin, level._riotshield_dissapear_fx );
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wait 1;
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playsoundatposition( "wpn_riotshield_zm_destroy", shield_origin );
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self thread player_take_riotshield();
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}
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watchriotshieldmelee()
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{
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for (;;)
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{
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self waittill( "weapon_melee", weapon );
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if ( weapon == level.riotshield_name )
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self riotshield_melee();
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}
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}
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riotshield_melee()
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{
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if ( !isdefined( level.riotshield_knockdown_enemies ) )
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{
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level.riotshield_knockdown_enemies = [];
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level.riotshield_knockdown_gib = [];
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level.riotshield_fling_enemies = [];
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level.riotshield_fling_vecs = [];
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}
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self riotshield_get_enemies_in_range();
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shield_damage = 0;
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level.riotshield_network_choke_count = 0;
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for ( i = 0; i < level.riotshield_fling_enemies.size; i++ )
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{
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riotshield_network_choke();
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if ( isdefined( level.riotshield_fling_enemies[i] ) )
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{
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level.riotshield_fling_enemies[i] thread riotshield_fling_zombie( self, level.riotshield_fling_vecs[i], i );
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shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
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}
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}
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for ( i = 0; i < level.riotshield_knockdown_enemies.size; i++ )
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{
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riotshield_network_choke();
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level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie( self, level.riotshield_knockdown_gib[i] );
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shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
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}
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level.riotshield_knockdown_enemies = [];
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level.riotshield_knockdown_gib = [];
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level.riotshield_fling_enemies = [];
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level.riotshield_fling_vecs = [];
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if ( shield_damage )
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self player_damage_shield( shield_damage, 0 );
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}
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riotshield_fling_zombie( player, fling_vec, index )
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{
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if ( !isdefined( self ) || !isalive( self ) )
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return;
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if ( isdefined( self.ignore_riotshield ) && self.ignore_riotshield )
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return;
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if ( isdefined( self.riotshield_fling_func ) )
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{
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self [[ self.riotshield_fling_func ]]( player );
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return;
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}
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damage = 2500;
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self dodamage( damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
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if ( self.health < 1 )
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{
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self.riotshield_death = 1;
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player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
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self startragdoll();
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self launchragdoll( fling_vec );
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}
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else
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{
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player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
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}
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}
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zombie_knockdown( player, gib )
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{
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if ( isdefined( level.override_riotshield_damage_func ) )
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self [[ level.override_riotshield_damage_func ]]( player, gib );
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else
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{
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if ( gib )
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{
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self.a.gib_ref = random( level.riotshield_gib_refs );
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self thread maps\mp\animscripts\zm_death::do_gib();
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}
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}
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}
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riotshield_knockdown_zombie( player, gib )
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{
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self endon( "death" );
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playsoundatposition( "vox_riotshield_forcehit", self.origin );
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playsoundatposition( "wpn_riotshield_proj_impact", self.origin );
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if ( !isdefined( self ) || !isalive( self ) )
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return;
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if ( isdefined( self.riotshield_knockdown_func ) )
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self [[ self.riotshield_knockdown_func ]]( player, gib );
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else
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self zombie_knockdown( player, gib );
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self dodamage( level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name );
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self playsound( "fly_riotshield_forcehit" );
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if ( self.health < 1 )
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{
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player maps\mp\zombies\_zm_score::player_add_points( "death", "MOD_MELEE" );
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}
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else
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{
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player maps\mp\zombies\_zm_score::player_add_points( "damage_light" );
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}
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} |