mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-09 23:02:53 -05:00
288 lines
8.9 KiB
Plaintext
288 lines
8.9 KiB
Plaintext
#include maps\mp\zombies\_zm_weap_time_bomb;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_blockers;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_weapon_locker;
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#include maps\mp\zombies\_zm_magicbox;
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#include maps\mp\zombies\_zm_perks;
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#include maps\mp\zombies\_zm_score;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zombies\_zm;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\animscripts\zm_death;
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#include maps\mp\zombies\_zm_ai_basic;
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init_time_bomb()
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{
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time_bomb_precache();
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level thread time_bomb_post_init();
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flag_init( "time_bomb_round_killed" );
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flag_init( "time_bomb_enemies_restored" );
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flag_init( "time_bomb_zombie_respawning_done" );
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flag_init( "time_bomb_restore_active" );
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flag_init( "time_bomb_restore_done" );
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flag_init( "time_bomb_global_restore_done" );
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flag_init( "time_bomb_detonation_enabled" );
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flag_init( "time_bomb_stores_door_state" );
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registerclientfield( "world", "time_bomb_saved_round_number", 12000, 8, "int" );
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registerclientfield( "world", "time_bomb_lua_override", 12000, 1, "int" );
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registerclientfield( "world", "time_bomb_hud_toggle", 12000, 1, "int" );
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registerclientfield( "toplayer", "sndTimebombLoop", 12000, 2, "int" );
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maps\mp\zombies\_zm_weapons::register_zombie_weapon_callback( "time_bomb_zm", ::player_give_time_bomb );
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level.zombiemode_time_bomb_give_func = ::player_give_time_bomb;
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include_weapon( "time_bomb_zm", 1 );
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maps\mp\zombies\_zm_weapons::add_limited_weapon( "time_bomb_zm", 1 );
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add_time_bomb_to_mystery_box();
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register_equipment_for_level( "time_bomb_zm" );
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register_equipment_for_level( "time_bomb_detonator_zm" );
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if ( !isdefined( level.round_wait_func ) )
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level.round_wait_func = ::time_bomb_round_wait;
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level.zombie_round_change_custom = ::time_bomb_custom_round_change;
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level._effect["time_bomb_set"] = loadfx( "weapon/time_bomb/fx_time_bomb_detonate" );
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level._effect["time_bomb_ammo_fx"] = loadfx( "misc/fx_zombie_powerup_on" );
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level._effect["time_bomb_respawns_enemy"] = loadfx( "maps/zombie_buried/fx_buried_time_bomb_spawn" );
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level._effect["time_bomb_kills_enemy"] = loadfx( "maps/zombie_buried/fx_buried_time_bomb_death" );
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level._time_bomb = spawnstruct();
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level._time_bomb.enemy_type = [];
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register_time_bomb_enemy( "zombie", ::is_zombie_round, ::time_bomb_saves_zombie_data, ::time_bomb_respawns_zombies );
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register_time_bomb_enemy_default( "zombie" );
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level._time_bomb.last_round_restored = -1;
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flag_set( "time_bomb_detonation_enabled" );
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}
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player_give_time_bomb()
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{
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assert( isplayer( self ), "player_give_time_bomb can only be used on players!" );
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self giveweapon( "time_bomb_zm" );
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self swap_weapon_to_time_bomb();
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self thread show_time_bomb_hints();
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self thread time_bomb_think();
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self thread detonator_think();
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self thread time_bomb_inventory_slot_think();
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self thread destroy_time_bomb_save_if_user_bleeds_out_or_disconnects();
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self thread sndwatchforweapswitch();
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}
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show_time_bomb_hints()
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{
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self endon( "death_or_disconnect" );
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self endon( "player_lost_time_bomb" );
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if ( !isdefined( self.time_bomb_hints_shown ) )
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self.time_bomb_hints_shown = 0;
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if ( !self.time_bomb_hints_shown )
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{
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self.time_bomb_hints_shown = 1;
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wait 0.5;
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self show_time_bomb_notification( &"ZOMBIE_TIMEBOMB_PICKUP" );
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self thread _watch_for_player_switch_to_time_bomb();
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wait 3.5;
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self clean_up_time_bomb_notifications();
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}
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}
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time_bomb_think()
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{
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self notify( "_time_bomb_kill_thread" );
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self endon( "_time_bomb_kill_thread" );
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "player_lost_time_bomb" );
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while ( true )
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{
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self waittill( "grenade_fire", e_grenade, str_grenade_name );
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if ( str_grenade_name == "time_bomb_zm" )
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{
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if ( isdefined( str_grenade_name ) && str_grenade_name == "time_bomb_zm" )
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{
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e_grenade thread setup_time_bomb_detonation_model();
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time_bomb_saves_data(0);
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e_grenade time_bomb_model_init();
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self thread swap_weapon_to_detonator( e_grenade );
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self thread time_bomb_thrown_vo();
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}
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}
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}
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}
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swap_weapon_to_detonator( e_grenade )
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{
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self endon( "death_or_disconnect" );
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self endon( "player_lost_time_bomb" );
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b_switch_to_weapon = 0;
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if ( isdefined( e_grenade ) )
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{
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b_switch_to_weapon = 1;
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wait 0.4;
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}
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self takeweapon( "time_bomb_zm" );
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self giveweapon( "time_bomb_detonator_zm" );
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self setweaponammoclip( "time_bomb_detonator_zm", 0 );
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self setweaponammostock( "time_bomb_detonator_zm", 0 );
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self setactionslot( 2, "weapon", "time_bomb_detonator_zm" );
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if ( b_switch_to_weapon )
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self switchtoweapon( "time_bomb_detonator_zm" );
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self giveweapon( "time_bomb_zm" );
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}
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detonator_think()
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{
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self notify( "_detonator_think_done" );
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self endon( "_detonator_think_done" );
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "player_lost_time_bomb" );
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debug_time_bomb_print( "player picked up detonator" );
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while ( true )
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{
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self waittill( "detonate" );
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debug_time_bomb_print( "detonate detected! " );
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if ( time_bomb_save_exists() && flag( "time_bomb_detonation_enabled" ) )
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{
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level.time_bomb_save_data.player_used = self;
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level.time_bomb_save_data.time_bomb_model thread detonate_time_bomb();
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self notify( "player_activates_timebomb" );
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self thread time_bomb_detonation_vo();
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}
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}
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}
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detonate_time_bomb()
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{
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if ( isdefined( level.time_bomb_save_data.time_bomb_model ) && isdefined( level.time_bomb_save_data.time_bomb_model.origin ) )
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playsoundatposition( "zmb_timebomb_3d_timer_end", level.time_bomb_save_data.time_bomb_model.origin );
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if ( time_bomb_save_exists() )
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time_bomb_detonation();
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else
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delete_time_bomb_model();
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}
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time_bomb_detonation()
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{
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level setclientfield( "time_bomb_lua_override", 1 );
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playsoundatposition( "zmb_timebomb_timechange_2d", ( 0, 0, 0 ) );
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_time_bomb_show_overlay();
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time_bomb_clears_global_data();
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time_bomb_clears_player_data();
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wait 4;
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_time_bomb_kill_all_active_enemies();
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delete_time_bomb_model();
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_time_bomb_hide_overlay();
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level thread set_time_bomb_restore_active();
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level setclientfield( "time_bomb_lua_override", 0 );
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if ( isdefined( level._time_bomb.functionality_override ) && level._time_bomb.functionality_override )
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return;
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level notify( "time_bomb_detonation_complete" );
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}
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_time_bomb_show_overlay()
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{
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flag_clear( "time_bomb_restore_done" );
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a_players = get_players();
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foreach ( player in a_players )
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{
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maps\mp\_visionset_mgr::vsmgr_activate( "overlay", "zombie_time_bomb_overlay", player );
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player freezecontrols( 1 );
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player enableinvulnerability();
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}
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level thread kill_overlay_at_match_end();
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}
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_time_bomb_hide_overlay( n_time_start )
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{
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n_time_end = gettime();
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if ( isdefined( n_time_start ) )
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{
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n_time_elapsed = ( n_time_end - n_time_start ) * 0.001;
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n_delay = 4 - n_time_elapsed;
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n_delay = clamp( n_delay, 0, 4 );
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if ( n_delay > 0 )
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{
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wait( n_delay );
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timebomb_wait_for_hostmigration();
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}
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}
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timebomb_wait_for_hostmigration();
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a_players = get_players();
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flag_set( "time_bomb_restore_done" );
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foreach ( player in a_players )
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{
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player freezecontrols( 0 );
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player disableInvulnerability();
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}
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}
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set_time_bomb_restore_active()
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{
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flag_set( "time_bomb_restore_active" );
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wait 0.05;
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flag_clear( "time_bomb_restore_active" );
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}
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_time_bomb_kill_all_active_enemies()
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{
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for ( zombies = time_bomb_get_enemy_array(); zombies.size > 0; zombies = time_bomb_get_enemy_array() )
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{
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for ( i = 0; i < zombies.size; i++ )
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{
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timebomb_wait_for_hostmigration();
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if ( isdefined( zombies[i] ) )
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zombies[i] thread _kill_time_bomb_enemy();
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}
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}
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}
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_kill_time_bomb_enemy()
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{
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self dodamage( self.health + 100, self.origin, level.time_bomb_save_data.player_used, level.time_bomb_save_data.player_used, self.origin );
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self ghost();
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playfx( level._effect["time_bomb_kills_enemy"], self.origin );
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if ( isdefined( self ) && isdefined( self.anchor ) )
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self.anchor delete();
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wait_network_frame();
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if ( isdefined( self ) )
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{
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if ( isdefined( self.script_mover ) )
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self.script_mover delete();
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self delete();
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}
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} |