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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 22:31:36 -05:00
2023-11-29 20:18:49 -08:00

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#include common_scripts\utility;
#include maps\mp\zombies\_load;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\gametypes_zm\_zm_gametype;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_melee_weapon;
#include maps\mp\zombies\_zm_weap_claymore;
#include maps\mp\zombies\_zm_weap_ballistic_knife;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_magicbox;
struct_class_init()
{
level.struct_class_names = [];
level.struct_class_names[ "target" ] = [];
level.struct_class_names[ "targetname" ] = [];
level.struct_class_names[ "script_noteworthy" ] = [];
level.struct_class_names[ "script_linkname" ] = [];
level.struct_class_names[ "script_unitrigger_type" ] = [];
foreach ( s_struct in level.struct )
{
if ( isDefined( s_struct.targetname ) )
{
if ( !isDefined( level.struct_class_names[ "targetname" ][ s_struct.targetname ] ) )
{
level.struct_class_names[ "targetname" ][ s_struct.targetname ] = [];
}
size = level.struct_class_names[ "targetname" ][ s_struct.targetname ].size;
level.struct_class_names[ "targetname" ][ s_struct.targetname ][ size ] = s_struct;
}
if ( isDefined( s_struct.target ) )
{
if ( !isDefined( level.struct_class_names[ "target" ][ s_struct.target ] ) )
{
level.struct_class_names[ "target" ][ s_struct.target ] = [];
}
size = level.struct_class_names[ "target" ][ s_struct.target ].size;
level.struct_class_names[ "target" ][ s_struct.target ][ size ] = s_struct;
}
if ( isDefined( s_struct.script_noteworthy ) )
{
if ( !isDefined( level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ] ) )
{
level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ] = [];
}
size = level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ].size;
level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ][ size ] = s_struct;
}
if ( isDefined( s_struct.script_linkname ) )
{
level.struct_class_names[ "script_linkname" ][ s_struct.script_linkname ][ 0 ] = s_struct;
}
if ( isDefined( s_struct.script_unitrigger_type ) )
{
if ( !isDefined( level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ] ) )
{
level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ] = [];
}
size = level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ].size;
level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ][ size ] = s_struct;
}
}
gametype = getDvar( "g_gametype" );
location = getDvar( "ui_zm_mapstartlocation" );
if ( array_validate( level.add_struct_gamemode_location_funcs ) )
{
if ( array_validate( level.add_struct_gamemode_location_funcs[ gametype ] ) )
{
if ( array_validate( level.add_struct_gamemode_location_funcs[ gametype ][ location ] ) )
{
for ( i = 0; i < level.add_struct_gamemode_location_funcs[ gametype ][ location ].size; i++ )
{
[[ level.add_struct_gamemode_location_funcs[ gametype ][ location ][ i ] ]]();
}
}
}
}
}
add_struct( s_struct )
{
if ( isDefined( s_struct.targetname ) )
{
if ( !isDefined( level.struct_class_names[ "targetname" ][ s_struct.targetname ] ) )
{
level.struct_class_names[ "targetname" ][ s_struct.targetname ] = [];
}
size = level.struct_class_names[ "targetname" ][ s_struct.targetname ].size;
level.struct_class_names[ "targetname" ][ s_struct.targetname ][ size ] = s_struct;
}
if ( isDefined( s_struct.script_noteworthy ) )
{
if ( !isDefined( level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ] ) )
{
level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ] = [];
}
size = level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ].size;
level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ][ size ] = s_struct;
}
if ( isDefined( s_struct.target ) )
{
if ( !isDefined( level.struct_class_names[ "target" ][ s_struct.target ] ) )
{
level.struct_class_names[ "target" ][ s_struct.target ] = [];
}
size = level.struct_class_names[ "target" ][ s_struct.target ].size;
level.struct_class_names[ "target" ][ s_struct.target ][ size ] = s_struct;
}
if ( isDefined( s_struct.script_linkname ) )
{
level.struct_class_names[ "script_linkname" ][ s_struct.script_linkname ][ 0 ] = s_struct;
}
if ( isDefined( s_struct.script_unitrigger_type ) )
{
if ( !isDefined( level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ] ) )
{
level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ] = [];
}
size = level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ].size;
level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ][ size ] = s_struct;
}
}
register_perk_struct( name, model, origin, angles )
{
perk_struct = spawnStruct();
perk_struct.targetname = "zm_perk_machine";
perk_struct.origin = origin;
perk_struct.angles = angles;
perk_struct.script_noteworthy = name;
perk_struct.model = model;
if ( name == "specialty_weapupgrade" )
{
flag_struct = spawnStruct();
flag_struct.targetname = "weapupgrade_flag_targ";
flag_struct.origin = origin + ( anglesToForward( angles ) * 29 ) + ( anglesToRight( angles ) * -13.5 ) + ( anglesToUp( angles ) * 49.5 );
flag_struct.angles = angles + ( 0, 180, 180 );
flag_struct.model = "zombie_sign_please_wait";
perk_struct.target = flag_struct.targetname;
add_struct( flag_struct );
}
add_struct( perk_struct );
}
register_map_spawn_group( origin, zone, dist )
{
spawn_group_struct = spawnStruct();
spawn_group_struct.targetname = "player_respawn_point";
spawn_group_struct.origin = origin;
spawn_group_struct.locked = !zone_is_enabled( zone );
spawn_group_struct.script_int = dist;
spawn_group_struct.script_noteworthy = zone;
spawn_group_struct.script_string = getDvar( "g_gametype" ) + "_" + getDvar( "ui_zm_mapstartlocation" );
spawn_group_struct.target = zone + "_player_spawns";
add_struct( spawn_group_struct );
}
register_map_spawn( origin, angles, zone, team_num )
{
spawn_struct = spawnStruct();
spawn_struct.targetname = zone + "_player_spawns";
spawn_struct.origin = origin;
spawn_struct.angles = angles;
spawn_struct.script_string = getDvar( "g_gametype" ) + "_" + getDvar( "ui_zm_mapstartlocation" );
if ( isDefined( team_num ) )
{
spawn_struct.script_noteworthy = "initial_spawn";
spawn_struct.script_int = team_num;
}
add_struct( spawn_struct );
}
wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
{
unitrigger_stub = spawnstruct();
unitrigger_stub.origin = origin;
unitrigger_stub.angles = angles;
model_name = undefined;
if ( weapon_name == "sticky_grenade_zm" )
{
model_name = "semtex_bag";
}
else if ( weapon_name == "claymore_zm" )
{
model_name = "t6_wpn_claymore_world";
}
wallmodel = spawn_weapon_model( weapon_name, model_name, origin, angles );
wallmodel.targetname = target;
wallmodel useweaponhidetags( weapon_name );
wallmodel hide();
absmins = wallmodel getabsmins();
absmaxs = wallmodel getabsmaxs();
bounds = absmaxs - absmins;
unitrigger_stub.script_length = 64;
unitrigger_stub.script_width = bounds[ 1 ];
unitrigger_stub.script_height = bounds[ 2 ];
unitrigger_stub.target = target;
unitrigger_stub.targetname = targetname;
unitrigger_stub.cursor_hint = "HINT_NOICON";
// move model forward so it always shows in front of chalk
wallmodel.origin += anglesToRight( wallmodel.angles ) * -0.3;
unitrigger_stub.origin += anglesToRight( wallmodel.angles ) * -0.3;
if ( unitrigger_stub.targetname == "weapon_upgrade" )
{
unitrigger_stub.cost = get_weapon_cost( weapon_name );
if ( !is_true( level.monolingustic_prompt_format ) )
{
unitrigger_stub.hint_string = get_weapon_hint( weapon_name );
unitrigger_stub.hint_parm1 = unitrigger_stub.cost;
}
else
{
unitrigger_stub.hint_parm1 = get_weapon_display_name( weapon_name );
if ( !isDefined( unitrigger_stub.hint_parm1 ) || unitrigger_stub.hint_parm1 == "" || unitrigger_stub.hint_parm1 == "none" )
{
unitrigger_stub.hint_parm1 = "missing weapon name " + weapon_name;
}
unitrigger_stub.hint_parm2 = unitrigger_stub.cost;
unitrigger_stub.hint_string = &"ZOMBIE_WEAPONCOSTONLY";
}
}
unitrigger_stub.weapon_upgrade = weapon_name;
unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
unitrigger_stub.require_look_at = 1;
unitrigger_stub.require_look_from = 0;
unitrigger_stub.zombie_weapon_upgrade = weapon_name;
maps\mp\zombies\_zm_unitrigger::unitrigger_force_per_player_triggers( unitrigger_stub, 1 );
if ( is_melee_weapon( weapon_name ) )
{
melee_weapon = undefined;
foreach(melee_weapon in level._melee_weapons)
{
if(melee_weapon.weapon_name == weapon_name)
{
break;
}
}
if(isDefined(melee_weapon))
{
unitrigger_stub.cost = melee_weapon.cost;
unitrigger_stub.hint_string = melee_weapon.hint_string;
unitrigger_stub.weapon_name = melee_weapon.weapon_name;
unitrigger_stub.flourish_weapon_name = melee_weapon.flourish_weapon_name;
unitrigger_stub.ballistic_weapon_name = melee_weapon.ballistic_weapon_name;
unitrigger_stub.ballistic_upgraded_weapon_name = melee_weapon.ballistic_upgraded_weapon_name;
unitrigger_stub.vo_dialog_id = melee_weapon.vo_dialog_id;
unitrigger_stub.flourish_fn = melee_weapon.flourish_fn;
if(is_true(level.disable_melee_wallbuy_icons))
{
unitrigger_stub.cursor_hint = "HINT_NOICON";
unitrigger_stub.cursor_hint_weapon = undefined;
}
else
{
unitrigger_stub.cursor_hint = "HINT_WEAPON";
unitrigger_stub.cursor_hint_weapon = melee_weapon.weapon_name;
}
}
if(weapon_name == "tazer_knuckles_zm")
{
unitrigger_stub.origin += (anglesToForward(angles) * -7) + (anglesToRight(angles) * -2);
}
wallmodel.origin += anglesToForward(angles) * -8; // _zm_melee_weapon::melee_weapon_show moves this back
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, ::melee_weapon_think );
}
else if ( weapon_name == "claymore_zm" )
{
wallmodel.angles += (0, 90, 0);
wallmodel.script_int = 90; // fix for model sliding right to left
unitrigger_stub.prompt_and_visibility_func = scripts\zm\replaced\_zm_weap_claymore::claymore_unitrigger_update_prompt;
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, scripts\zm\replaced\_zm_weap_claymore::buy_claymores );
}
else
{
if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
unitrigger_stub.prompt_and_visibility_func = scripts\zm\replaced\_zm_weapons::lethal_grenade_update_prompt;
else
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, scripts\zm\replaced\_zm_weapons::weapon_spawn_think );
}
if(weaponType(weapon_name) == "grenade")
{
unitrigger_stub thread wallbuy_grenade_model_fix();
}
if (play_chalk_fx)
{
chalk_fx = weapon_name + "_fx";
level thread playchalkfx( chalk_fx, origin, angles );
}
}
playchalkfx( effect, origin, angles )
{
while ( 1 )
{
fx = SpawnFX( level._effect[ effect ], origin, AnglesToForward( angles ), AnglesToUp( angles ) );
TriggerFX( fx );
level waittill( "connected", player );
fx Delete();
}
}
// fixes grenade wallbuy model doing first trigger animation everytime
wallbuy_grenade_model_fix()
{
model = getent(self.target, "targetname");
if(!isDefined(model))
{
return;
}
model waittill("movedone");
self.target = undefined;
}
barrier( model, origin, angles, not_solid )
{
if ( !isDefined( level.survival_barriers ) )
{
level.survival_barriers = [];
level.survival_barriers_index = 0;
}
level.survival_barriers[ level.survival_barriers_index ] = spawn( "script_model", origin );
level.survival_barriers[ level.survival_barriers_index ] setModel( model );
level.survival_barriers[ level.survival_barriers_index ] rotateTo( angles, 0.1 );
if ( is_true( not_solid ) )
{
level.survival_barriers[ level.survival_barriers_index ] notSolid();
}
level.survival_barriers_index++;
}
add_struct_location_gamemode_func( gametype, location, func )
{
if ( !isDefined( level.add_struct_gamemode_location_funcs ) )
{
level.add_struct_gamemode_location_funcs = [];
}
if ( !isDefined( level.add_struct_gamemode_location_funcs[ gametype ] ) )
{
level.add_struct_gamemode_location_funcs[ gametype ] = [];
}
if ( !isDefined( level.add_struct_gamemode_location_funcs[ gametype ][ location ] ) )
{
level.add_struct_gamemode_location_funcs[ gametype ][ location ] = [];
}
level.add_struct_gamemode_location_funcs[ gametype ][ location ][ level.add_struct_gamemode_location_funcs[ gametype ][ location ].size ] = func;
}