1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00
Files
BO2-Reimagined/scripts/zm/replaced/zm_buried_ffotd.gsc

51 lines
1.1 KiB
Plaintext

#include maps\mp\zm_buried_ffotd;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zm_buried;
#include maps\mp\gametypes_zm\_zm_gametype;
#include maps\mp\zombies\_zm;
jail_traversal_fix()
{
self endon( "death" );
window_pos = ( -837, 496, 8 );
fix_dist = 64;
while ( true )
{
dist = distancesquared( self.origin, window_pos );
if ( dist < fix_dist )
{
node = self getnegotiationstartnode();
if ( isdefined( node ) )
{
if ( node.animscript == "zm_jump_down_48" && node.type == "Begin" )
{
self setphysparams( 25, 0, 60 );
wait 1;
if ( is_true( self.has_legs ) )
self setphysparams( 15, 0, 60 );
else
self setphysparams( 15, 0, 24 );
}
}
}
wait 0.25;
}
}
time_bomb_takeaway()
{
// remove
}
spawned_life_triggers()
{
// remove
}