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BO2-Reimagined/scripts/zm/replaced/zm_highrise_distance_tracking.gsc

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#include maps\mp\zm_highrise_distance_tracking;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_ai_basic;
zombie_tracking_init()
{
level.zombie_respawned_health = [];
if ( !isdefined( level.zombie_tracking_dist ) )
level.zombie_tracking_dist = 1000;
if ( !isdefined( level.zombie_tracking_high ) )
level.zombie_tracking_high = 500;
if ( !isdefined( level.zombie_tracking_wait ) )
level.zombie_tracking_wait = 10;
building_trigs = getentarray( "zombie_fell_off", "targetname" );
if ( isdefined( building_trigs ) )
array_thread( building_trigs, ::zombies_off_building );
level.distance_tracker_aggressive_distance = 500;
level.distance_tracker_aggressive_height = 200;
while ( true )
{
zombies = get_round_enemy_array();
if ( !isdefined( zombies ) || isdefined( level.ignore_distance_tracking ) && level.ignore_distance_tracking )
{
wait( level.zombie_tracking_wait );
continue;
}
else
{
for ( i = 0; i < zombies.size; i++ )
{
if ( isdefined( zombies[i] ) && !( isdefined( zombies[i].ignore_distance_tracking ) && zombies[i].ignore_distance_tracking ) )
zombies[i] thread delete_zombie_noone_looking( level.zombie_tracking_dist, level.zombie_tracking_high );
}
}
wait( level.zombie_tracking_wait );
}
}
zombies_off_building()
{
while ( true )
{
self waittill( "trigger", who );
if ( !isplayer( who ) && !( isdefined( who.is_leaper ) && who.is_leaper ) )
{
if ( !( isdefined( who.exclude_distance_cleanup_adding_to_total ) && who.exclude_distance_cleanup_adding_to_total ) && !( isdefined( who.is_leaper ) && who.is_leaper ) )
{
level.zombie_total++;
if ( who.health < level.zombie_health )
level.zombie_respawned_health[level.zombie_respawned_health.size] = who.health;
}
who maps\mp\zombies\_zm_spawner::reset_attack_spot();
who notify( "zombie_delete" );
who dodamage( who.health + 666, who.origin, who );
recalc_zombie_array();
}
wait 0.1;
}
}
delete_zombie_noone_looking( how_close, how_high )
{
self endon( "death" );
if ( !isdefined( how_close ) )
how_close = 1000;
if ( !isdefined( how_high ) )
how_high = 500;
distance_squared_check = how_close * how_close;
height_squared_check = how_high * how_high;
too_far_dist = distance_squared_check * 3;
if ( isdefined( level.zombie_tracking_too_far_dist ) )
too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist;
self.inview = 0;
self.player_close = 0;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( players[i].sessionstate == "spectator" )
continue;
if ( isdefined( level.only_track_targeted_players ) )
{
if ( !isdefined( self.favoriteenemy ) || self.favoriteenemy != players[i] )
continue;
}
can_be_seen = self player_can_see_me( players[i] );
if ( can_be_seen && distancesquared( self.origin, players[i].origin ) < too_far_dist )
self.inview++;
if ( distancesquared( self.origin, players[i].origin ) < distance_squared_check && abs( self.origin[2] - players[i].origin[2] ) < how_high )
self.player_close++;
}
wait 0.1;
if ( self.inview == 0 && self.player_close == 0 )
{
if ( !isdefined( self.animname ) || isdefined( self.animname ) && self.animname != "zombie" )
return;
if ( isdefined( self.electrified ) && self.electrified == 1 )
return;
if ( !( isdefined( self.exclude_distance_cleanup_adding_to_total ) && self.exclude_distance_cleanup_adding_to_total ) && !( isdefined( self.isscreecher ) && self.isscreecher ) )
{
level.zombie_total++;
if ( self.health < level.zombie_health )
level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health;
}
self maps\mp\zombies\_zm_spawner::reset_attack_spot();
self notify( "zombie_delete" );
self delete();
recalc_zombie_array();
}
}