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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
78 lines
2.5 KiB
Plaintext
78 lines
2.5 KiB
Plaintext
#include maps\mp\zm_prison_sq_bg;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_afterlife;
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#include maps\mp\zombies\_zm_weap_tomahawk;
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give_sq_bg_reward()
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{
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s_reward_origin = getstruct( "sq_bg_reward", "targetname" );
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t_near = spawn( "trigger_radius", s_reward_origin.origin, 0, 196, 64 );
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while ( true )
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{
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t_near waittill( "trigger", ent );
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if ( isplayer( ent ) )
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{
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t_near thread sq_bg_spawn_rumble();
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break;
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}
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wait 0.1;
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}
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str_reward_weapon = "blundergat_zm";
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str_loc = &"ZM_PRISON_SQ_BG";
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m_reward_model = spawn_weapon_model( str_reward_weapon, undefined, s_reward_origin.origin, s_reward_origin.angles + (0, 0, 90) );
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m_reward_model moveto( m_reward_model.origin + vectorscale( ( 0, 0, 1 ), 14.0 ), 5 );
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level setclientfield( "sq_bg_reward_portal", 1 );
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self sethintstring( str_loc );
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while ( true )
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{
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self waittill( "trigger", player );
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current_weapon = player getcurrentweapon();
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if ( is_player_valid( player ) && !( player.is_drinking > 0 ) && !is_melee_weapon( current_weapon ) && !is_placeable_mine( current_weapon ) && !is_equipment( current_weapon ) && level.revive_tool != current_weapon && "none" != current_weapon && !player hacker_active() )
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{
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if ( player hasweapon( str_reward_weapon ) )
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{
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continue;
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}
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else
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{
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self delete();
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level setclientfield( "sq_bg_reward_portal", 0 );
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wait_network_frame();
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m_reward_model delete();
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player take_old_weapon_and_give_reward( current_weapon, str_reward_weapon );
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}
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}
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}
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t_near delete();
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}
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take_old_weapon_and_give_reward( current_weapon, reward_weapon, weapon_limit_override = 0 )
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{
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if ( weapon_limit_override == 1 )
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self takeweapon( current_weapon );
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else
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{
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primaries = self getweaponslistprimaries();
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if ( isdefined( primaries ) && primaries.size >= get_player_weapon_limit( self ) )
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self takeweapon( current_weapon );
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}
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self giveweapon( reward_weapon );
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self givestartammo( reward_weapon );
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self switchtoweapon( reward_weapon );
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flag_set( "warden_blundergat_obtained" );
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self playsoundtoplayer( "vox_brutus_easter_egg_872_0", self );
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} |