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BO2-Reimagined/scripts/zm/replaced/zm_prison_sq_bg.gsc

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#include maps\mp\zm_prison_sq_bg;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_afterlife;
#include maps\mp\zombies\_zm_weap_tomahawk;
give_sq_bg_reward()
{
s_reward_origin = getstruct( "sq_bg_reward", "targetname" );
t_near = spawn( "trigger_radius", s_reward_origin.origin, 0, 196, 64 );
while ( true )
{
t_near waittill( "trigger", ent );
if ( isplayer( ent ) )
{
t_near thread sq_bg_spawn_rumble();
break;
}
wait 0.1;
}
str_reward_weapon = "blundergat_zm";
str_loc = &"ZM_PRISON_SQ_BG";
m_reward_model = spawn_weapon_model( str_reward_weapon, undefined, s_reward_origin.origin, s_reward_origin.angles + (0, 0, 90) );
m_reward_model moveto( m_reward_model.origin + vectorscale( ( 0, 0, 1 ), 14.0 ), 5 );
level setclientfield( "sq_bg_reward_portal", 1 );
self sethintstring( str_loc );
while ( true )
{
self waittill( "trigger", player );
current_weapon = player getcurrentweapon();
if ( is_player_valid( player ) && !( player.is_drinking > 0 ) && !is_melee_weapon( current_weapon ) && !is_placeable_mine( current_weapon ) && !is_equipment( current_weapon ) && level.revive_tool != current_weapon && "none" != current_weapon && !player hacker_active() )
{
if ( player hasweapon( str_reward_weapon ) )
{
continue;
}
else
{
self delete();
level setclientfield( "sq_bg_reward_portal", 0 );
wait_network_frame();
m_reward_model delete();
player take_old_weapon_and_give_reward( current_weapon, str_reward_weapon );
}
}
}
t_near delete();
}
take_old_weapon_and_give_reward( current_weapon, reward_weapon, weapon_limit_override = 0 )
{
if ( weapon_limit_override == 1 )
self takeweapon( current_weapon );
else
{
primaries = self getweaponslistprimaries();
if ( isdefined( primaries ) && primaries.size >= get_player_weapon_limit( self ) )
self takeweapon( current_weapon );
}
self giveweapon( reward_weapon );
self givestartammo( reward_weapon );
self switchtoweapon( reward_weapon );
flag_set( "warden_blundergat_obtained" );
self playsoundtoplayer( "vox_brutus_easter_egg_872_0", self );
}