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#include maps\mp\animscripts\zm_shared;
#include maps\mp\animscripts\utility;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\animscripts\zm_run;
dotraverse( traversestate, traversealias, no_powerups )
{
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
old_powerups = 0;
if ( isdefined( no_powerups ) && no_powerups )
{
old_powerups = self.no_powerups;
self.no_powerups = 1;
}
self.is_traversing = 1;
self notify( "zombie_start_traverse" );
self.traversestartnode = self getnegotiationstartnode();
assert( isdefined( self.traversestartnode ) );
self orientmode( "face angle", self.traversestartnode.angles[1] );
self.traversestartz = self.origin[2];
if ( isdefined( self.pre_traverse ) )
self [[ self.pre_traverse ]]();
self setanimstatefromasd( traversestate, traversealias );
self maps\mp\animscripts\zm_shared::donotetracks( "traverse_anim" );
self traversemode( "gravity" );
self.a.nodeath = 0;
if ( isdefined( self.post_traverse ) )
self [[ self.post_traverse ]]();
self maps\mp\animscripts\zm_run::needsupdate();
if ( !self.isdog )
self maps\mp\animscripts\zm_run::moverun();
self.is_traversing = 0;
self notify( "zombie_end_traverse" );
if ( isdefined( no_powerups ) && no_powerups && is_true( self.no_powerups ) )
{
self.no_powerups = old_powerups;
}
}