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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
93 lines
2.9 KiB
Plaintext
93 lines
2.9 KiB
Plaintext
#include maps\mp\zm_tomb_distance_tracking;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_ai_basic;
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#include maps\mp\zm_tomb_chamber;
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delete_zombie_noone_looking( how_close, how_high )
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{
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self endon( "death" );
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if ( !isdefined( how_close ) )
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how_close = 1500;
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if ( !isdefined( how_high ) )
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how_high = 600;
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distance_squared_check = how_close * how_close;
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too_far_dist = distance_squared_check * 3;
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if ( isdefined( level.zombie_tracking_too_far_dist ) )
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too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist;
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self.inview = 0;
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self.player_close = 0;
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n_distance_squared = 0;
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n_height_difference = 0;
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players = get_players();
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for ( i = 0; i < players.size; i++ )
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{
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if ( players[i].sessionstate == "spectator" )
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continue;
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if ( isdefined( level.only_track_targeted_players ) )
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{
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if ( !isdefined( self.favoriteenemy ) || self.favoriteenemy != players[i] )
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continue;
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}
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can_be_seen = self player_can_see_me( players[i] );
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if ( can_be_seen && distancesquared( self.origin, players[i].origin ) < too_far_dist )
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self.inview++;
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n_modifier = 1.0;
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if ( isdefined( players[i].b_in_tunnels ) && players[i].b_in_tunnels )
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n_modifier = 2.25;
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n_distance_squared = distancesquared( self.origin, players[i].origin );
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n_height_difference = abs( self.origin[2] - players[i].origin[2] );
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if ( n_distance_squared < distance_squared_check * n_modifier && n_height_difference < how_high )
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self.player_close++;
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}
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if ( self.inview == 0 && self.player_close == 0 )
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{
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if ( !isdefined( self.animname ) || self.animname != "zombie" && self.animname != "mechz_zombie" )
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return;
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if ( isdefined( self.electrified ) && self.electrified == 1 )
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return;
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if ( isdefined( self.in_the_ground ) && self.in_the_ground == 1 )
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return;
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if ( !( isdefined( self.exclude_distance_cleanup_adding_to_total ) && self.exclude_distance_cleanup_adding_to_total ) && !( isdefined( self.isscreecher ) && self.isscreecher ) )
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{
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level.zombie_total++;
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if ( self.health < level.zombie_health )
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level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health;
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}
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self maps\mp\zombies\_zm_spawner::reset_attack_spot();
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self notify( "zombie_delete" );
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if ( isdefined( self.is_mechz ) && self.is_mechz )
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{
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self notify( "mechz_cleanup" );
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level.mechz_left_to_spawn++;
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wait_network_frame();
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level notify( "spawn_mechz" );
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}
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self delete();
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recalc_zombie_array();
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}
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} |