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BO2-Reimagined/scripts/zm/replaced/zm_tomb_quest_ice.gsc

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#include maps\mp\zm_tomb_quest_ice;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_craftables;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_tomb_utility;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zm_tomb_vo;
ice_puzzle_1_run()
{
level waittill( "elemental_staff_water_crafted", player );
flag_set( "staff_water_zm_upgrade_unlocked" );
}
ice_puzzle_1_init()
{
ice_tiles_randomize();
a_ceiling_tile_brushes = getentarray( "ice_ceiling_tile", "script_noteworthy" );
level.unsolved_tiles = a_ceiling_tile_brushes;
a_ice_ternary_digit_brushes = getentarray( "ice_chamber_digit", "targetname" );
foreach ( digit in a_ice_ternary_digit_brushes )
{
digit ghost();
digit notsolid();
}
}