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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
70 lines
2.2 KiB
Plaintext
70 lines
2.2 KiB
Plaintext
#include maps\mp\zm_tomb_tank;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_craftables;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zm_tomb_utility;
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#include maps\mp\zm_tomb_vo;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\zm_tomb_amb;
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#include maps\mp\zombies\_zm_score;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\gametypes_zm\_hud;
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#include maps\mp\zombies\_zm_ai_basic;
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#include maps\mp\zombies\_zm_weap_staff_fire;
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#include maps\mp\zombies\_zm_spawner;
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players_on_tank_update()
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{
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flag_wait( "start_zombie_round_logic" );
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self thread tank_disconnect_paths();
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while ( true )
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{
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a_players = getplayers();
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foreach ( e_player in a_players )
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{
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if ( is_player_valid( e_player ) )
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{
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if ( isdefined( e_player.b_already_on_tank ) && !e_player.b_already_on_tank && e_player entity_on_tank() )
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{
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e_player.b_already_on_tank = 1;
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self.n_players_on++;
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if ( self ent_flag( "tank_cooldown" ) )
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level notify( "vo_tank_cooling", e_player );
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e_player thread tank_rumble_update();
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e_player thread tank_rides_around_map_achievement_watcher();
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continue;
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}
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if ( isdefined( e_player.b_already_on_tank ) && e_player.b_already_on_tank && !e_player entity_on_tank() )
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{
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e_player.b_already_on_tank = 0;
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self.n_players_on--;
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level notify( "vo_tank_leave", e_player );
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e_player notify( "player_jumped_off_tank" );
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e_player setclientfieldtoplayer( "player_rumble_and_shake", 0 );
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}
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}
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}
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wait 0.05;
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}
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}
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wait_for_tank_cooldown()
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{
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self thread snd_fuel();
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self.n_cooldown_timer = 30;
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wait( self.n_cooldown_timer );
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level notify( "stp_cd" );
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self playsound( "zmb_tank_ready" );
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self playloopsound( "zmb_tank_idle" );
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} |