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BO2-Reimagined/scripts/zm/zm_prison/zm_prison_reimagined.gsc
2023-10-18 18:44:38 -07:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_craftables;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zm_alcatraz_utility;
#include scripts\zm\replaced\zm_alcatraz_classic;
#include scripts\zm\replaced\zm_alcatraz_craftables;
#include scripts\zm\replaced\zm_alcatraz_gamemodes;
#include scripts\zm\replaced\zm_alcatraz_utility;
#include scripts\zm\replaced\zm_alcatraz_sq;
#include scripts\zm\replaced\zm_alcatraz_traps;
#include scripts\zm\replaced\zm_alcatraz_travel;
#include scripts\zm\replaced\zm_alcatraz_weap_quest;
#include scripts\zm\replaced\zm_alcatraz_distance_tracking;
#include scripts\zm\replaced\zm_prison_sq_bg;
#include scripts\zm\replaced\zm_prison_sq_final;
#include scripts\zm\replaced\_zm_afterlife;
#include scripts\zm\replaced\_zm_ai_brutus;
#include scripts\zm\replaced\_zm_craftables;
#include scripts\zm\replaced\_zm_riotshield_prison;
#include scripts\zm\replaced\_zm_weap_riotshield_prison;
#include scripts\zm\replaced\_zm_weap_blundersplat;
#include scripts\zm\replaced\_zm_weap_tomahawk;
main()
{
replaceFunc(maps\mp\zm_alcatraz_classic::give_afterlife, scripts\zm\replaced\zm_alcatraz_classic::give_afterlife);
replaceFunc(maps\mp\zm_alcatraz_craftables::init_craftables, scripts\zm\replaced\zm_alcatraz_craftables::init_craftables);
replaceFunc(maps\mp\zm_alcatraz_craftables::include_craftables, scripts\zm\replaced\zm_alcatraz_craftables::include_craftables);
replaceFunc(maps\mp\zm_alcatraz_gamemodes::init, scripts\zm\replaced\zm_alcatraz_gamemodes::init);
replaceFunc(maps\mp\zm_alcatraz_utility::blundergat_upgrade_station, scripts\zm\replaced\zm_alcatraz_utility::blundergat_upgrade_station);
replaceFunc(maps\mp\zm_alcatraz_utility::check_solo_status, scripts\zm\replaced\zm_alcatraz_utility::check_solo_status);
replaceFunc(maps\mp\zm_alcatraz_sq::start_alcatraz_sidequest, scripts\zm\replaced\zm_alcatraz_sq::start_alcatraz_sidequest);
replaceFunc(maps\mp\zm_alcatraz_sq::dryer_zombies_thread, scripts\zm\replaced\zm_alcatraz_sq::dryer_zombies_thread);
replaceFunc(maps\mp\zm_alcatraz_sq::track_quest_status_thread, scripts\zm\replaced\zm_alcatraz_sq::track_quest_status_thread);
replaceFunc(maps\mp\zm_alcatraz_sq::plane_boarding_thread, scripts\zm\replaced\zm_alcatraz_sq::plane_boarding_thread);
replaceFunc(maps\mp\zm_alcatraz_sq::plane_flight_thread, scripts\zm\replaced\zm_alcatraz_sq::plane_flight_thread);
replaceFunc(maps\mp\zm_alcatraz_sq::manage_electric_chairs, scripts\zm\replaced\zm_alcatraz_sq::manage_electric_chairs);
replaceFunc(maps\mp\zm_alcatraz_traps::init_fan_trap_trigs, scripts\zm\replaced\zm_alcatraz_traps::init_fan_trap_trigs);
replaceFunc(maps\mp\zm_alcatraz_traps::init_acid_trap_trigs, scripts\zm\replaced\zm_alcatraz_traps::init_acid_trap_trigs);
replaceFunc(maps\mp\zm_alcatraz_traps::zombie_acid_damage, scripts\zm\replaced\zm_alcatraz_traps::zombie_acid_damage);
replaceFunc(maps\mp\zm_alcatraz_traps::player_acid_damage, scripts\zm\replaced\zm_alcatraz_traps::player_acid_damage);
replaceFunc(maps\mp\zm_alcatraz_traps::tower_trap_trigger_think, scripts\zm\replaced\zm_alcatraz_traps::tower_trap_trigger_think);
replaceFunc(maps\mp\zm_alcatraz_travel::move_gondola, scripts\zm\replaced\zm_alcatraz_travel::move_gondola);
replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager);
replaceFunc(maps\mp\zm_alcatraz_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_alcatraz_distance_tracking::delete_zombie_noone_looking);
replaceFunc(maps\mp\zm_prison_sq_bg::give_sq_bg_reward, scripts\zm\replaced\zm_prison_sq_bg::give_sq_bg_reward);
replaceFunc(maps\mp\zm_prison_sq_final::stage_one, scripts\zm\replaced\zm_prison_sq_final::stage_one);
replaceFunc(maps\mp\zm_prison_sq_final::final_flight_trigger, scripts\zm\replaced\zm_prison_sq_final::final_flight_trigger);
replaceFunc(maps\mp\zombies\_zm_afterlife::init, scripts\zm\replaced\_zm_afterlife::init);
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_add, scripts\zm\replaced\_zm_afterlife::afterlife_add);
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_laststand, scripts\zm\replaced\_zm_afterlife::afterlife_laststand);
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_revive_do_revive, scripts\zm\replaced\_zm_afterlife::afterlife_revive_do_revive);
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_corpse_cleanup, scripts\zm\replaced\_zm_afterlife::afterlife_corpse_cleanup);
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_give_loadout, scripts\zm\replaced\_zm_afterlife::afterlife_give_loadout);
replaceFunc(maps\mp\zombies\_zm_ai_brutus::init, scripts\zm\replaced\_zm_ai_brutus::init);
replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_round_tracker, scripts\zm\replaced\_zm_ai_brutus::brutus_round_tracker);
replaceFunc(maps\mp\zombies\_zm_ai_brutus::get_brutus_spawn_pos_val, scripts\zm\replaced\_zm_ai_brutus::get_brutus_spawn_pos_val);
replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_spawn, scripts\zm\replaced\_zm_ai_brutus::brutus_spawn);
replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_health_increases, scripts\zm\replaced\_zm_ai_brutus::brutus_health_increases);
replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round, scripts\zm\replaced\_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round);
replaceFunc(maps\mp\zombies\_zm_craftables::choose_open_craftable, scripts\zm\replaced\_zm_craftables::choose_open_craftable);
replaceFunc(maps\mp\zombies\_zm_craftables::craftable_use_hold_think_internal, scripts\zm\replaced\_zm_craftables::craftable_use_hold_think_internal);
replaceFunc(maps\mp\zombies\_zm_craftables::player_progress_bar_update, scripts\zm\replaced\_zm_craftables::player_progress_bar_update);
replaceFunc(maps\mp\zombies\_zm_craftables::update_open_table_status, scripts\zm\replaced\_zm_craftables::update_open_table_status);
replaceFunc(maps\mp\zombies\_zm_riotshield_prison::doriotshielddeploy, scripts\zm\replaced\_zm_riotshield_prison::doriotshielddeploy);
replaceFunc(maps\mp\zombies\_zm_riotshield_prison::trackriotshield, scripts\zm\replaced\_zm_riotshield_prison::trackriotshield);
replaceFunc(maps\mp\zombies\_zm_weap_riotshield_prison::init, scripts\zm\replaced\_zm_weap_riotshield_prison::init);
replaceFunc(maps\mp\zombies\_zm_weap_riotshield_prison::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield_prison::player_damage_shield);
replaceFunc(maps\mp\zombies\_zm_weap_blundersplat::wait_for_blundersplat_fired, scripts\zm\replaced\_zm_weap_blundersplat::wait_for_blundersplat_fired);
replaceFunc(maps\mp\zombies\_zm_weap_blundersplat::wait_for_blundersplat_upgraded_fired, scripts\zm\replaced\_zm_weap_blundersplat::wait_for_blundersplat_upgraded_fired);
replaceFunc(maps\mp\zombies\_zm_weap_blundersplat::_titus_target_animate_and_die, scripts\zm\replaced\_zm_weap_blundersplat::_titus_target_animate_and_die);
replaceFunc(maps\mp\zombies\_zm_weap_tomahawk::calculate_tomahawk_damage, scripts\zm\replaced\_zm_weap_tomahawk::calculate_tomahawk_damage);
replaceFunc(maps\mp\zombies\_zm_weap_tomahawk::get_grenade_charge_power, scripts\zm\replaced\_zm_weap_tomahawk::get_grenade_charge_power);
replaceFunc(maps\mp\zombies\_zm_weap_tomahawk::tomahawk_attack_zombies, scripts\zm\replaced\_zm_weap_tomahawk::tomahawk_attack_zombies);
replaceFunc(maps\mp\zombies\_zm_weap_tomahawk::tomahawk_return_player, scripts\zm\replaced\_zm_weap_tomahawk::tomahawk_return_player);
replaceFunc(maps\mp\zombies\_zm_zonemgr::manage_zones, ::manage_zones);
door_changes();
}
init()
{
precacheModel("t6_wpn_zmb_severedhead_world");
precacheModel("collision_clip_32x32x32");
level.zombie_init_done = ::zombie_init_done;
level.special_weapon_magicbox_check = ::check_for_special_weapon_limit_exist;
level.custom_door_buy_check = ::door_buy_afterlife_check;
level.custom_laststand_func = scripts\zm\replaced\_zm_perk_electric_cherry::electric_cherry_laststand;
level.zombie_vars["below_world_check"] = -15000;
level.zombie_powerups["meat_stink"].model_name = "t6_wpn_zmb_severedhead_world";
maps\mp\zombies\_zm::spawn_life_brush( (94, 6063, 240), 256, 256 );
player_initial_spawn_override();
player_respawn_override();
level thread updatecraftables();
level thread grief_brutus_spawn_after_time();
}
door_changes()
{
num = 0;
targets = getentarray( "cellblock_start_door", "targetname" );
zombie_doors = getentarray( "zombie_door", "targetname" );
for ( i = 0; i < zombie_doors.size; i++ )
{
if ( isdefined( zombie_doors[i].target ) && zombie_doors[i].target == "cellblock_start_door" )
{
zombie_doors[i].zombie_cost = 750;
zombie_doors[i].target += num;
targets[num].targetname += num;
targets[num + 2].targetname += num;
num++;
}
}
}
zombie_init_done()
{
self.meleedamage = 50;
self.allowpain = 0;
self setphysparams( 15, 0, 48 );
}
check_for_special_weapon_limit_exist(weapon)
{
if ( weapon != "blundergat_zm" && weapon != "minigun_alcatraz_zm" )
{
return 1;
}
players = get_players();
count = 0;
if ( weapon == "blundergat_zm" )
{
if ( self maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade( "blundersplat_zm" ) )
{
return 0;
}
if ( self afterlife_weapon_limit_check( "blundergat_zm" ) )
{
return 0;
}
limit = level.limited_weapons[ "blundergat_zm" ];
}
else
{
if ( self afterlife_weapon_limit_check( "minigun_alcatraz_zm" ) )
{
return 0;
}
limit = level.limited_weapons[ "minigun_alcatraz_zm" ];
}
i = 0;
while ( i < players.size )
{
if ( weapon == "blundergat_zm" )
{
if ( players[ i ] maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade( "blundersplat_zm" ) || isDefined( players[ i ].is_pack_splatting ) && players[ i ].is_pack_splatting )
{
count++;
i++;
continue;
}
}
else
{
if ( players[ i ] afterlife_weapon_limit_check( weapon ) )
{
count++;
}
}
i++;
}
if ( count >= limit )
{
return 0;
}
return 1;
}
door_buy_afterlife_check(door)
{
if (isDefined(level.is_player_valid_override))
{
return [[level.is_player_valid_override]](self);
}
return true;
}
player_initial_spawn_override()
{
initial_spawns = getstructarray( "initial_spawn", "script_noteworthy" );
remove_initial_spawns = [];
if (level.scr_zm_map_start_location == "cellblock" && getDvar("ui_zm_mapstartlocation_fake") != "docks")
{
foreach (initial_spawn in initial_spawns)
{
if (initial_spawn.origin == (704, 9672, 1470) || initial_spawn.origin == (1008, 9684, 1470))
{
remove_initial_spawns[remove_initial_spawns.size] = initial_spawn;
}
else if (initial_spawn.origin == (704, 9712, 1471) || initial_spawn.origin == (1008, 9720, 1470))
{
initial_spawn.origin += (0, -16, 0);
}
else if (initial_spawn.origin == (704, 9632, 1470) || initial_spawn.origin == (1008, 9640, 1470))
{
initial_spawn.origin += (0, 16, 0);
}
// prevents spawning up top in 3rd Floor zone due to not being enough height clearance
initial_spawn.origin += (0, 0, -16);
}
}
foreach (initial_spawn in remove_initial_spawns)
{
arrayremovevalue(initial_spawns, initial_spawn);
}
}
player_respawn_override()
{
respawn_points = getstructarray( "player_respawn_point", "targetname" );
foreach(respawn_point in respawn_points)
{
if(respawn_point.script_noteworthy == "zone_cafeteria")
{
respawn_array = getstructarray( respawn_point.target, "targetname" );
remove_respawn_array = [];
foreach(respawn in respawn_array)
{
if(respawn.origin == (2536, 9704, 1360))
{
// respawn is in acid trap
remove_respawn_array[remove_respawn_array.size] = respawn;
}
}
foreach(respawn in remove_respawn_array)
{
arrayremovevalue(respawn_array, respawn);
}
}
}
}
updatecraftables()
{
flag_wait( "start_zombie_round_logic" );
wait 1;
foreach (stub in level._unitriggers.trigger_stubs)
{
if(IsDefined(stub.equipname) && (stub.equipname == "open_table" || stub.equipname == "alcatraz_shield_zm" || stub.equipname == "packasplat"))
{
stub.cost = stub scripts\zm\_zm_reimagined::get_equipment_cost();
stub.trigger_func = ::craftable_place_think;
stub.prompt_and_visibility_func = ::craftabletrigger_update_prompt;
}
}
}
craftable_place_think()
{
self endon( "kill_trigger" );
player_crafted = undefined;
while ( !( isdefined( self.stub.crafted ) && self.stub.crafted ) )
{
self waittill( "trigger", player );
if ( isdefined( level.custom_craftable_validation ) )
{
valid = self [[ level.custom_craftable_validation ]]( player );
if ( !valid )
continue;
}
if ( player != self.parent_player )
continue;
if ( isdefined( player.screecher_weapon ) )
continue;
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0.5 );
continue;
}
status = player player_can_craft( self.stub.craftablespawn );
if ( !status )
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
if ( isdefined( self.stub.oncantuse ) )
self.stub [[ self.stub.oncantuse ]]( player );
}
else
{
if ( isdefined( self.stub.onbeginuse ) )
self.stub [[ self.stub.onbeginuse ]]( player );
result = self craftable_use_hold_think( player );
team = player.pers["team"];
if ( isdefined( self.stub.onenduse ) )
self.stub [[ self.stub.onenduse ]]( team, player, result );
if ( !result )
continue;
if ( isdefined( self.stub.onuse ) )
self.stub [[ self.stub.onuse ]]( player );
prompt = player player_craft( self.stub.craftablespawn );
player_crafted = player;
self.stub.hint_string = prompt;
self sethintstring( self.stub.hint_string );
}
}
if ( isdefined( self.stub.craftablestub.onfullycrafted ) )
{
b_result = self.stub [[ self.stub.craftablestub.onfullycrafted ]]();
if ( !b_result )
return;
}
if ( isdefined( player_crafted ) )
{
}
if ( self.stub.persistent == 0 )
{
self.stub craftablestub_remove();
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.stub );
return;
}
if ( self.stub.persistent == 3 )
{
stub_uncraft_craftable( self.stub, 1 );
return;
}
if ( self.stub.persistent == 2 )
{
if ( isdefined( player_crafted ) )
self craftabletrigger_update_prompt( player_crafted );
if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
self sethintstring( self.stub.hint_string );
return;
}
if ( isdefined( self.stub.str_taken ) && self.stub.str_taken )
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
self sethintstring( self.stub.hint_string );
return;
}
if ( isdefined( self.stub.model ) )
{
self.stub.model notsolid();
self.stub.model show();
}
while ( self.stub.persistent == 2 )
{
self waittill( "trigger", player );
if ( isdefined( player.screecher_weapon ) )
continue;
if ( isdefined( level.custom_craftable_validation ) )
{
valid = self [[ level.custom_craftable_validation ]]( player );
if ( !valid )
continue;
}
if ( !( isdefined( self.stub.crafted ) && self.stub.crafted ) )
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
return;
}
if ( player != self.parent_player )
continue;
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0.5 );
continue;
}
self.stub.bought = 1;
if ( isdefined( self.stub.model ) )
self.stub.model thread model_fly_away( self );
player maps\mp\zombies\_zm_weapons::weapon_give( self.stub.weaponname );
if ( isdefined( level.zombie_include_craftables[self.stub.equipname].onbuyweapon ) )
self [[ level.zombie_include_craftables[self.stub.equipname].onbuyweapon ]]( player );
if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
else
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
self sethintstring( self.stub.hint_string );
player track_craftables_pickedup( self.stub.craftablespawn );
}
}
else if ( !isdefined( player_crafted ) || self craftabletrigger_update_prompt( player_crafted ) )
{
if ( isdefined( self.stub.model ) )
{
self.stub.model notsolid();
self.stub.model show();
}
while ( self.stub.persistent == 1 )
{
self waittill( "trigger", player );
if ( isdefined( player.screecher_weapon ) )
continue;
if ( isdefined( level.custom_craftable_validation ) )
{
valid = self [[ level.custom_craftable_validation ]]( player );
if ( !valid )
continue;
}
if ( !( isdefined( self.stub.crafted ) && self.stub.crafted ) )
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
return;
}
if ( player != self.parent_player )
continue;
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0.5 );
continue;
}
if (player.score < self.stub.cost)
{
self play_sound_on_ent( "no_purchase" );
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_weapon" );
continue;
}
if ( player has_player_equipment( self.stub.weaponname ) )
continue;
if ( isdefined( level.zombie_craftable_persistent_weapon ) )
{
if ( self [[ level.zombie_craftable_persistent_weapon ]]( player ) )
continue;
}
if ( isdefined( level.zombie_custom_equipment_setup ) )
{
if ( self [[ level.zombie_custom_equipment_setup ]]( player ) )
continue;
}
if ( !maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) || !maps\mp\zombies\_zm_equipment::limited_equipment_in_use( self.stub.weaponname ) )
{
player maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
self play_sound_on_ent( "purchase" );
player maps\mp\zombies\_zm_equipment::equipment_buy( self.stub.weaponname );
player giveweapon( self.stub.weaponname );
player setweaponammoclip( self.stub.weaponname, 1 );
if ( isdefined( level.zombie_include_craftables[self.stub.equipname].onbuyweapon ) )
self [[ level.zombie_include_craftables[self.stub.equipname].onbuyweapon ]]( player );
else if ( self.stub.weaponname != "keys_zm" )
player setactionslot( 1, "weapon", self.stub.weaponname );
if ( isdefined( level.zombie_craftablestubs[self.stub.equipname].str_taken ) )
self.stub.hint_string = level.zombie_craftablestubs[self.stub.equipname].str_taken;
else
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
player track_craftables_pickedup( self.stub.craftablespawn );
}
else
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
}
}
}
}
craftabletrigger_update_prompt( player )
{
can_use = self.stub craftablestub_update_prompt( player );
if (can_use && is_true(self.stub.crafted) && !is_true(self.stub.is_locked))
{
self sethintstring( self.stub.hint_string, " [Cost: " + self.stub.cost + "]" );
}
else
{
self sethintstring( self.stub.hint_string );
}
return can_use;
}
grief_brutus_spawn_after_time()
{
if ( !is_gametype_active( "zgrief" ) )
{
return;
}
level endon("end_game");
level waittill("restart_round_start");
while (1)
{
time = randomIntRange(240, 360);
wait time;
level notify( "spawn_brutus", 1 );
while (level.brutus_count <= 0)
{
wait 1;
}
while (level.brutus_count > 0)
{
wait 1;
}
}
}
manage_zones( initial_zone )
{
level.zone_manager_init_func = ::working_zone_init;
deactivate_initial_barrier_goals();
zone_choke = 0;
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
for ( i = 0; i < spawn_points.size; i++ )
{
assert( isdefined( spawn_points[i].script_noteworthy ), "player_respawn_point: You must specify a script noteworthy with the zone name" );
spawn_points[i].locked = 1;
}
if ( isdefined( level.zone_manager_init_func ) )
[[ level.zone_manager_init_func ]]();
if ( isarray( initial_zone ) )
{
for ( i = 0; i < initial_zone.size; i++ )
{
zone_init( initial_zone[i] );
enable_zone( initial_zone[i] );
}
}
else
{
zone_init( initial_zone );
enable_zone( initial_zone );
}
setup_zone_flag_waits();
zkeys = getarraykeys( level.zones );
level.zone_keys = zkeys;
level.newzones = [];
for ( z = 0; z < zkeys.size; z++ )
level.newzones[zkeys[z]] = spawnstruct();
oldzone = undefined;
flag_set( "zones_initialized" );
flag_wait( "begin_spawning" );
while ( getdvarint( "noclip" ) == 0 || getdvarint( "notarget" ) != 0 )
{
for ( z = 0; z < zkeys.size; z++ )
{
level.newzones[zkeys[z]].is_active = 0;
level.newzones[zkeys[z]].is_occupied = 0;
}
a_zone_is_active = 0;
a_zone_is_spawning_allowed = 0;
level.zone_scanning_active = 1;
for ( z = 0; z < zkeys.size; z++ )
{
zone = level.zones[zkeys[z]];
newzone = level.newzones[zkeys[z]];
if ( !zone.is_enabled )
continue;
if ( isdefined( level.zone_occupied_func ) )
newzone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[z] );
else
newzone.is_occupied = player_in_zone( zkeys[z] );
if ( newzone.is_occupied )
{
newzone.is_active = 1;
a_zone_is_active = 1;
if ( zone.is_spawning_allowed )
a_zone_is_spawning_allowed = 1;
if ( !isdefined( oldzone ) || oldzone != newzone )
{
level notify( "newzoneActive", zkeys[z] );
oldzone = newzone;
}
azkeys = getarraykeys( zone.adjacent_zones );
for ( az = 0; az < zone.adjacent_zones.size; az++ )
{
if ( zone.adjacent_zones[azkeys[az]].is_connected && level.zones[azkeys[az]].is_enabled )
{
level.newzones[azkeys[az]].is_active = 1;
if ( level.zones[azkeys[az]].is_spawning_allowed )
a_zone_is_spawning_allowed = 1;
}
}
}
zone_choke++;
if ( zone_choke >= 3 )
{
zone_choke = 0;
wait 0.05;
}
}
level.zone_scanning_active = 0;
for ( z = 0; z < zkeys.size; z++ )
{
level.zones[zkeys[z]].is_active = level.newzones[zkeys[z]].is_active;
level.zones[zkeys[z]].is_occupied = level.newzones[zkeys[z]].is_occupied;
}
if ( !a_zone_is_active || !a_zone_is_spawning_allowed )
{
if ( isarray( initial_zone ) )
{
level.zones[initial_zone[0]].is_active = 1;
level.zones[initial_zone[0]].is_occupied = 1;
level.zones[initial_zone[0]].is_spawning_allowed = 1;
}
else
{
level.zones[initial_zone].is_active = 1;
level.zones[initial_zone].is_occupied = 1;
level.zones[initial_zone].is_spawning_allowed = 1;
}
}
[[ level.create_spawner_list_func ]]( zkeys );
level.active_zone_names = maps\mp\zombies\_zm_zonemgr::get_active_zone_names();
wait 1;
}
}
working_zone_init()
{
flag_init( "always_on" );
flag_set( "always_on" );
if ( is_gametype_active( "zgrief" ) )
{
a_s_spawner = getstructarray( "zone_cellblock_west_roof_spawner", "targetname" );
foreach ( spawner in a_s_spawner )
{
if ( isdefined( spawner.script_parameters ) && spawner.script_parameters == "zclassic_prison" )
spawner structdelete();
}
}
if ( is_classic() )
add_adjacent_zone( "zone_library", "zone_start", "always_on" );
else
{
add_adjacent_zone( "zone_library", "zone_cellblock_west", "activate_cellblock_west" );
add_adjacent_zone( "zone_library", "zone_start", "activate_cellblock_west" );
add_adjacent_zone( "zone_cellblock_east", "zone_start", "activate_cellblock_east" );
add_adjacent_zone( "zone_library", "zone_start", "activate_cellblock_east" );
}
add_adjacent_zone( "zone_library", "zone_cellblock_west", "activate_cellblock_west" );
add_adjacent_zone( "zone_cellblock_west", "zone_cellblock_west_barber", "activate_cellblock_barber" );
add_adjacent_zone( "zone_cellblock_west_warden", "zone_cellblock_west_barber", "activate_cellblock_barber" );
add_adjacent_zone( "zone_cellblock_west_warden", "zone_cellblock_west_barber", "activate_cellblock_gondola" );
add_adjacent_zone( "zone_cellblock_west", "zone_cellblock_west_gondola", "activate_cellblock_gondola" );
add_adjacent_zone( "zone_cellblock_west_barber", "zone_cellblock_west_gondola", "activate_cellblock_gondola" );
add_adjacent_zone( "zone_cellblock_west_gondola", "zone_cellblock_west_barber", "activate_cellblock_gondola" );
add_adjacent_zone( "zone_cellblock_west_gondola", "zone_cellblock_east", "activate_cellblock_gondola" );
add_adjacent_zone( "zone_cellblock_west_gondola", "zone_infirmary", "activate_cellblock_infirmary" );
add_adjacent_zone( "zone_infirmary_roof", "zone_infirmary", "activate_cellblock_infirmary" );
add_adjacent_zone( "zone_cellblock_west_gondola", "zone_cellblock_west_barber", "activate_cellblock_infirmary" );
add_adjacent_zone( "zone_cellblock_west_gondola", "zone_cellblock_west", "activate_cellblock_infirmary" );
add_adjacent_zone( "zone_start", "zone_cellblock_east", "activate_cellblock_east" );
add_adjacent_zone( "zone_cellblock_west_barber", "zone_cellblock_west_warden", "activate_cellblock_infirmary" );
add_adjacent_zone( "zone_cellblock_west_barber", "zone_cellblock_east", "activate_cellblock_east_west" );
add_adjacent_zone( "zone_cellblock_west_barber", "zone_cellblock_west_warden", "activate_cellblock_east_west" );
add_adjacent_zone( "zone_cellblock_west_warden", "zone_warden_office", "activate_warden_office" );
add_adjacent_zone( "zone_cellblock_west_warden", "zone_citadel_warden", "activate_cellblock_citadel" );
add_adjacent_zone( "zone_cellblock_west_warden", "zone_cellblock_west_barber", "activate_cellblock_citadel" );
add_adjacent_zone( "zone_citadel", "zone_citadel_warden", "activate_cellblock_citadel" );
add_adjacent_zone( "zone_citadel", "zone_citadel_shower", "activate_cellblock_citadel" );
add_adjacent_zone( "zone_cellblock_east", "zone_cafeteria", "activate_cafeteria" );
add_adjacent_zone( "zone_cafeteria", "zone_cafeteria_end", "activate_cafeteria" );
add_adjacent_zone( "zone_cellblock_east", "cellblock_shower", "activate_shower_room" );
add_adjacent_zone( "cellblock_shower", "zone_citadel_shower", "activate_shower_citadel" );
add_adjacent_zone( "zone_citadel_shower", "zone_citadel", "activate_shower_citadel" );
add_adjacent_zone( "zone_citadel", "zone_citadel_warden", "activate_shower_citadel" );
add_adjacent_zone( "zone_cafeteria", "zone_infirmary", "activate_infirmary" );
add_adjacent_zone( "zone_cafeteria", "zone_cafeteria_end", "activate_infirmary" );
add_adjacent_zone( "zone_infirmary_roof", "zone_infirmary", "activate_infirmary" );
add_adjacent_zone( "zone_roof", "zone_roof_infirmary", "activate_roof" );
add_adjacent_zone( "zone_roof_infirmary", "zone_infirmary_roof", "activate_roof" );
add_adjacent_zone( "zone_citadel", "zone_citadel_stairs", "activate_citadel_stair" );
add_adjacent_zone( "zone_citadel", "zone_citadel_shower", "activate_citadel_stair" );
add_adjacent_zone( "zone_citadel", "zone_citadel_warden", "activate_citadel_stair" );
add_adjacent_zone( "zone_citadel_stairs", "zone_citadel_basement", "activate_citadel_basement" );
add_adjacent_zone( "zone_citadel_basement", "zone_citadel_basement_building", "activate_citadel_basement" );
add_adjacent_zone( "zone_citadel_basement", "zone_citadel_basement_building", "activate_basement_building" );
add_adjacent_zone( "zone_citadel_basement_building", "zone_studio", "activate_basement_building" );
add_adjacent_zone( "zone_citadel_basement", "zone_studio", "activate_basement_building" );
add_adjacent_zone( "zone_citadel_basement_building", "zone_dock_gondola", "activate_basement_gondola" );
add_adjacent_zone( "zone_citadel_basement", "zone_citadel_basement_building", "activate_basement_gondola" );
add_adjacent_zone( "zone_dock", "zone_dock_gondola", "activate_basement_gondola" );
add_adjacent_zone( "zone_studio", "zone_dock", "activate_dock_sally" );
add_adjacent_zone( "zone_dock_gondola", "zone_dock", "activate_dock_sally" );
add_adjacent_zone( "zone_dock", "zone_dock_gondola", "gondola_roof_to_dock" );
add_adjacent_zone( "zone_cellblock_west", "zone_cellblock_west_gondola", "gondola_dock_to_roof" );
add_adjacent_zone( "zone_cellblock_west_barber", "zone_cellblock_west_gondola", "gondola_dock_to_roof" );
add_adjacent_zone( "zone_cellblock_west_barber", "zone_cellblock_west_warden", "gondola_dock_to_roof" );
add_adjacent_zone( "zone_cellblock_west_gondola", "zone_cellblock_east", "gondola_dock_to_roof" );
if ( is_classic() )
add_adjacent_zone( "zone_gondola_ride", "zone_gondola_ride", "gondola_ride_zone_enabled" );
if ( is_classic() )
{
add_adjacent_zone( "zone_cellblock_west_gondola", "zone_cellblock_west_gondola_dock", "activate_cellblock_infirmary" );
add_adjacent_zone( "zone_cellblock_west_gondola", "zone_cellblock_west_gondola_dock", "activate_cellblock_gondola" );
add_adjacent_zone( "zone_cellblock_west_gondola", "zone_cellblock_west_gondola_dock", "gondola_dock_to_roof" );
}
// else if ( is_gametype_active( "zgrief" ) )
// {
// playable_area = getentarray( "player_volume", "script_noteworthy" );
// foreach ( area in playable_area )
// {
// if ( isdefined( area.script_parameters ) && area.script_parameters == "classic_only" )
// area delete();
// }
// }
add_adjacent_zone( "zone_golden_gate_bridge", "zone_golden_gate_bridge", "activate_player_zone_bridge" );
add_adjacent_zone( "zone_dock", "zone_dock_puzzle", "docks_inner_gate_unlocked" );
}