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BO2-Reimagined/scripts/zm/replaced/_zm_traps.gsc
2023-12-16 20:01:17 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
player_elec_damage()
{
self endon("death");
self endon("disconnect");
if (!isDefined(self.is_burning) && is_player_valid(self))
{
self.is_burning = 1;
shocktime = 1.25;
if (is_true(level.trap_electric_visionset_registered))
{
maps\mp\_visionset_mgr::vsmgr_activate("overlay", "zm_trap_electric", self, shocktime, shocktime);
}
else
{
self setelectrified(shocktime);
}
self shellshock("electrocution", shocktime);
self playsound("zmb_zombie_arc");
radiusdamage(self.origin + (0, 0, 5), 10, 25, 25);
wait 0.1;
self.is_burning = undefined;
}
}