1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-26 15:13:04 -05:00
Files
BO2-Reimagined/scripts/zm/replaced/zm_highrise_sq.gsc
2023-04-01 02:48:00 -07:00

91 lines
3.1 KiB
Plaintext

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_highrise_sq_atd;
#include maps\mp\zm_highrise_sq_slb;
#include maps\mp\zm_highrise_sq_ssp;
#include maps\mp\zm_highrise_sq_pts;
#include maps\mp\gametypes_zm\_globallogic_score;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_buildables;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_perks;
#include maps\mp\zm_highrise_sq;
init()
{
if ( isdefined( level.gamedifficulty ) && level.gamedifficulty == 0 )
{
sq_easy_cleanup();
return;
}
flag_init( "sq_disabled" );
flag_init( "sq_branch_complete" );
flag_init( "sq_tower_active" );
flag_init( "sq_player_has_sniper" );
flag_init( "sq_player_has_ballistic" );
flag_init( "sq_ric_tower_complete" );
flag_init( "sq_max_tower_complete" );
flag_init( "sq_players_out_of_sync" );
flag_init( "sq_ball_picked_up" );
register_map_navcard( "navcard_held_zm_highrise", "navcard_held_zm_transit" );
ss_buttons = getentarray( "sq_ss_button", "targetname" );
for ( i = 0; i < ss_buttons.size; i++ )
{
ss_buttons[i] usetriggerrequirelookat();
ss_buttons[i] sethintstring( "" );
ss_buttons[i] setcursorhint( "HINT_NOICON" );
}
level thread mahjong_tiles_setup();
flag_init( "sq_nav_built" );
declare_sidequest( "sq", ::init_sidequest, ::sidequest_logic, ::complete_sidequest, ::generic_stage_start, ::generic_stage_complete );
maps\mp\zm_highrise_sq_atd::init();
maps\mp\zm_highrise_sq_slb::init();
declare_sidequest( "sq_1", ::init_sidequest_1, ::sidequest_logic_1, ::complete_sidequest, ::generic_stage_start, ::generic_stage_complete );
maps\mp\zm_highrise_sq_ssp::init_1();
maps\mp\zm_highrise_sq_pts::init_1();
declare_sidequest( "sq_2", ::init_sidequest_2, ::sidequest_logic_2, ::complete_sidequest, ::generic_stage_start, ::generic_stage_complete );
maps\mp\zm_highrise_sq_ssp::init_2();
maps\mp\zm_highrise_sq_pts::init_2();
level thread init_navcard();
level thread init_navcomputer();
precache_sidequest_assets();
}
sidequest_logic()
{
level thread watch_nav_computer_built();
level thread navcomputer_waitfor_navcard();
flag_wait( "power_on" );
level thread vo_richtofen_power_on();
flag_wait( "sq_nav_built" );
if ( !is_true( level.navcomputer_spawned ) )
update_sidequest_stats( "sq_highrise_started" );
stage_start( "sq", "atd" );
level waittill( "sq_atd_over" );
stage_start( "sq", "slb" );
level waittill( "sq_slb_over" );
if ( !is_true( level.richcompleted ) )
level thread sidequest_start( "sq_1" );
if ( !is_true( level.maxcompleted ) )
level thread sidequest_start( "sq_2" );
flag_wait( "sq_branch_complete" );
tower_punch_watcher();
if ( flag( "sq_ric_tower_complete" ) )
update_sidequest_stats( "sq_highrise_rich_complete" );
else if ( flag( "sq_max_tower_complete" ) )
update_sidequest_stats( "sq_highrise_maxis_complete" );
}