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BO2-Reimagined/scripts/zm/zm_buried/zm_buried_reimagined.gsc

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include scripts\zm\replaced\zm_buried_gamemodes;
#include scripts\zm\replaced\_zm_buildables_pooled;
#include scripts\zm\replaced\_zm_equip_subwoofer;
#include scripts\zm\replaced\_zm_banking;
#include scripts\zm\replaced\_zm_weap_slowgun;
#include scripts\zm\replaced\zgrief;
#include scripts\zm\replaced\zmeat;
main()
{
precachemodel( "collision_wall_128x128x10_standard" );
replaceFunc(maps\mp\zm_buried_gamemodes::buildbuildable, scripts\zm\replaced\zm_buried_gamemodes::buildbuildable);
replaceFunc(maps\mp\zombies\_zm_buildables_pooled::add_buildable_to_pool, scripts\zm\replaced\_zm_buildables_pooled::add_buildable_to_pool);
replaceFunc(maps\mp\zombies\_zm_equip_subwoofer::startsubwooferdecay, scripts\zm\replaced\_zm_equip_subwoofer::startsubwooferdecay);
replaceFunc(maps\mp\zombies\_zm_equip_subwoofer::subwoofer_network_choke, scripts\zm\replaced\_zm_equip_subwoofer::subwoofer_network_choke);
replaceFunc(maps\mp\zombies\_zm_weap_slowgun::init, scripts\zm\replaced\_zm_weap_slowgun::init);
replaceFunc(maps\mp\zombies\_zm_weap_slowgun::zombie_paralyzed, scripts\zm\replaced\_zm_weap_slowgun::zombie_paralyzed);
replaceFunc(maps\mp\zombies\_zm_weap_slowgun::watch_reset_anim_rate, scripts\zm\replaced\_zm_weap_slowgun::watch_reset_anim_rate);
replaceFunc(maps\mp\zombies\_zm_banking::init, scripts\zm\replaced\_zm_banking::init);
replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_box, scripts\zm\replaced\_zm_banking::bank_deposit_box);
replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_unitrigger, scripts\zm\replaced\_zm_banking::bank_deposit_unitrigger);
replaceFunc(maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger, scripts\zm\replaced\_zm_banking::bank_withdraw_unitrigger);
replaceFunc(maps\mp\zombies\_zm_equip_springpad::springpadthink, scripts\zm\replaced\_zm_equip_springpad::springpadthink);
replaceFunc(maps\mp\zombies\_zm_equip_headchopper::headchopperthink, scripts\zm\replaced\_zm_equip_headchopper::headchopperthink);
replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_on_ground, scripts\zm\replaced\zgrief::meat_stink_on_ground);
replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink_player, scripts\zm\replaced\zgrief::meat_stink_player);
replaceFunc(maps\mp\gametypes_zm\zmeat::item_meat_watch_trigger, scripts\zm\replaced\zmeat::item_meat_watch_trigger);
replaceFunc(maps\mp\gametypes_zm\zmeat::kick_meat_monitor, scripts\zm\replaced\zmeat::kick_meat_monitor);
replaceFunc(maps\mp\gametypes_zm\zmeat::last_stand_meat_nudge, scripts\zm\replaced\zmeat::last_stand_meat_nudge);
}
init()
{
level.zombie_init_done = ::zombie_init_done;
level.special_weapon_magicbox_check = ::buried_special_weapon_magicbox_check;
level._is_player_in_zombie_stink = maps\mp\zombies\_zm_perk_vulture::_is_player_in_zombie_stink;
level._zm_buildables_pooled_swap_buildable_fields = maps\mp\zombies\_zm_buildables_pooled::swap_buildable_fields;
level.zgrief_meat_stink = maps\mp\gametypes_zm\zgrief::meat_stink;
level.zgrief_meat_stink_player_create = maps\mp\gametypes_zm\zgrief::meat_stink_player_create;
level.zgrief_meat_stink_player_cleanup = maps\mp\gametypes_zm\zgrief::meat_stink_player_cleanup;
level.zmeat_create_item_meat_watcher = maps\mp\gametypes_zm\zmeat::create_item_meat_watcher;
if(is_gametype_active("zgrief"))
{
level.check_for_valid_spawn_near_team_callback = ::zgrief_respawn_override;
}
level.zombie_buildables["turbine"].bought = &"ZOMBIE_BUILD_PIECE_HAVE_ONE";
level.zombie_buildables["springpad_zm"].bought = &"ZOMBIE_BUILD_PIECE_HAVE_ONE";
level.zombie_buildables["subwoofer_zm"].bought = &"ZOMBIE_BUILD_PIECE_HAVE_ONE";
level.zombie_buildables["headchopper_zm"].bought = &"ZOMBIE_BUILD_PIECE_HAVE_ONE";
turn_power_on();
deleteslothbarricades();
add_jug_collision();
level thread enable_fountain_transport();
level thread disable_ghost_free_perk_on_damage();
}
zombie_init_done()
{
self.allowpain = 0;
self.zombie_path_bad = 0;
self thread maps\mp\zm_buried_distance_tracking::escaped_zombies_cleanup_init();
self setphysparams( 15, 0, 64 );
}
buried_special_weapon_magicbox_check(weapon)
{
if ( weapon == "time_bomb_zm" )
{
players = get_players();
i = 0;
while ( i < players.size )
{
if ( is_player_valid( players[ i ], undefined, 1 ) && players[ i ] is_player_tactical_grenade( weapon ) )
{
return 0;
}
i++;
}
}
return 1;
}
zgrief_respawn_override( revivee, return_struct )
{
players = array_randomize(get_players());
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
grief_initial = getstructarray( "street_standard_player_spawns", "targetname" );
foreach ( struct in grief_initial )
{
if ( isDefined( struct.script_int ) && struct.script_int == 2000 )
{
spawn_points[ spawn_points.size ] = struct;
initial_point = struct;
initial_point.locked = 0;
}
}
if ( spawn_points.size == 0 )
{
return undefined;
}
closest_group = undefined;
closest_distance = 100000000;
backup_group = undefined;
backup_distance = 100000000;
i = 0;
while ( i < players.size )
{
if ( is_player_valid( players[ i ], undefined, 1 ) && players[ i ] != self )
{
j = 0;
while ( j < spawn_points.size )
{
if ( isDefined( spawn_points[ j ].script_int ) )
{
ideal_distance = spawn_points[ j ].script_int;
}
else
{
ideal_distance = 1000;
}
if ( spawn_points[ j ].locked == 0 )
{
plyr_dist = distancesquared( players[ i ].origin, spawn_points[ j ].origin );
if ( plyr_dist < ( ideal_distance * ideal_distance ) )
{
if ( plyr_dist < closest_distance )
{
closest_distance = plyr_dist;
closest_group = j;
}
j++;
continue;
}
else
{
if ( plyr_dist < backup_distance )
{
backup_group = j;
backup_distance = plyr_dist;
}
}
}
j++;
}
}
if ( !isDefined( closest_group ) )
{
closest_group = backup_group;
}
if ( isDefined( closest_group ) )
{
spawn_location = maps\mp\zombies\_zm::get_valid_spawn_location( revivee, spawn_points, closest_group, return_struct );
if ( isDefined( spawn_location ) && !positionwouldtelefrag( spawn_location.origin ) )
{
if ( isDefined( spawn_location.plyr ) && spawn_location.plyr != revivee getentitynumber() )
{
i++;
continue;
}
else
{
return spawn_location;
}
}
}
i++;
}
if ( isDefined( initial_point ) )
{
k = 0;
while ( k < spawn_points.size )
{
if ( spawn_points[ k ] == initial_point )
{
closest_group = k;
spawn_location = maps\mp\zombies\_zm::get_valid_spawn_location( revivee, spawn_points, closest_group, return_struct );
return spawn_location;
}
k++;
}
}
return undefined;
}
turn_power_on()
{
if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
{
return;
}
trigger = getent( "use_elec_switch", "targetname" );
if ( isDefined( trigger ) )
{
trigger delete();
}
master_switch = getent( "elec_switch", "targetname" );
if ( isDefined( master_switch ) )
{
master_switch notsolid();
master_switch rotateroll( -90, 0.3 );
clientnotify( "power_on" );
flag_set( "power_on" );
}
}
deleteslothbarricades()
{
if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
{
return;
}
sloth_trigs = getentarray( "sloth_barricade", "targetname" );
foreach (trig in sloth_trigs)
{
if ( isDefined( trig.script_flag ) && level flag_exists( trig.script_flag ) )
{
flag_set( trig.script_flag );
}
parts = getentarray( trig.target, "targetname" );
array_thread( parts, ::self_delete );
}
array_thread( sloth_trigs, ::self_delete );
}
enable_fountain_transport()
{
if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
{
return;
}
flag_wait( "initial_blackscreen_passed" );
wait 1;
level notify( "courtyard_fountain_open" );
}
disable_ghost_free_perk_on_damage()
{
if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
{
return;
}
while (1)
{
disable_ghost_free_perk();
}
}
disable_ghost_free_perk()
{
level endon( "ghost_round_end" );
flag_wait( "spawn_ghosts" );
level waittill_any("ghost_drained_player", "ghost_damaged_player");
while (!isDefined(level.ghost_round_last_ghost_origin))
{
wait 0.05;
}
level.ghost_round_last_ghost_origin = undefined;
flag_waitopen( "spawn_ghosts" );
}
add_jug_collision()
{
origin = (-664, 1050, 8);
angles = ( 0, 0, 0 );
collision = spawn( "script_model", origin + anglesToUp(angles) * 64 );
collision.angles = angles;
collision setmodel( "collision_wall_128x128x10_standard" );
}