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BO2-Reimagined/scripts/zm/replaced/zm_tomb_quest_ice.gsc
2023-12-16 20:01:17 -08:00

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#include maps\mp\zm_tomb_quest_ice;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_craftables;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_tomb_utility;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zm_tomb_vo;
ice_puzzle_1_run()
{
level waittill("elemental_staff_water_crafted", player);
flag_set("staff_water_zm_upgrade_unlocked");
}
ice_puzzle_1_init()
{
ice_tiles_randomize();
a_ceiling_tile_brushes = getentarray("ice_ceiling_tile", "script_noteworthy");
level.unsolved_tiles = a_ceiling_tile_brushes;
a_ice_ternary_digit_brushes = getentarray("ice_chamber_digit", "targetname");
foreach (digit in a_ice_ternary_digit_brushes)
{
digit ghost();
digit notsolid();
}
}