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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-26 15:13:04 -05:00
91 lines
3.1 KiB
Plaintext
91 lines
3.1 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_sidequests;
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#include maps\mp\zm_highrise_sq_atd;
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#include maps\mp\zm_highrise_sq_slb;
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#include maps\mp\zm_highrise_sq_ssp;
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#include maps\mp\zm_highrise_sq_pts;
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#include maps\mp\gametypes_zm\_globallogic_score;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_buildables;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zombies\_zm_perks;
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#include maps\mp\zm_highrise_sq;
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init()
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{
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if ( isdefined( level.gamedifficulty ) && level.gamedifficulty == 0 )
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{
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sq_easy_cleanup();
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return;
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}
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flag_init( "sq_disabled" );
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flag_init( "sq_branch_complete" );
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flag_init( "sq_tower_active" );
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flag_init( "sq_player_has_sniper" );
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flag_init( "sq_player_has_ballistic" );
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flag_init( "sq_ric_tower_complete" );
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flag_init( "sq_max_tower_complete" );
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flag_init( "sq_players_out_of_sync" );
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flag_init( "sq_ball_picked_up" );
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register_map_navcard( "navcard_held_zm_highrise", "navcard_held_zm_transit" );
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ss_buttons = getentarray( "sq_ss_button", "targetname" );
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for ( i = 0; i < ss_buttons.size; i++ )
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{
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ss_buttons[i] usetriggerrequirelookat();
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ss_buttons[i] sethintstring( "" );
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ss_buttons[i] setcursorhint( "HINT_NOICON" );
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}
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level thread mahjong_tiles_setup();
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flag_init( "sq_nav_built" );
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declare_sidequest( "sq", ::init_sidequest, ::sidequest_logic, ::complete_sidequest, ::generic_stage_start, ::generic_stage_complete );
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maps\mp\zm_highrise_sq_atd::init();
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maps\mp\zm_highrise_sq_slb::init();
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declare_sidequest( "sq_1", ::init_sidequest_1, ::sidequest_logic_1, ::complete_sidequest, ::generic_stage_start, ::generic_stage_complete );
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maps\mp\zm_highrise_sq_ssp::init_1();
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maps\mp\zm_highrise_sq_pts::init_1();
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declare_sidequest( "sq_2", ::init_sidequest_2, ::sidequest_logic_2, ::complete_sidequest, ::generic_stage_start, ::generic_stage_complete );
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maps\mp\zm_highrise_sq_ssp::init_2();
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maps\mp\zm_highrise_sq_pts::init_2();
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level thread init_navcard();
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level thread init_navcomputer();
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precache_sidequest_assets();
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}
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sidequest_logic()
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{
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level thread watch_nav_computer_built();
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level thread navcomputer_waitfor_navcard();
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flag_wait( "power_on" );
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level thread vo_richtofen_power_on();
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flag_wait( "sq_nav_built" );
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if ( !is_true( level.navcomputer_spawned ) )
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update_sidequest_stats( "sq_highrise_started" );
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stage_start( "sq", "atd" );
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level waittill( "sq_atd_over" );
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stage_start( "sq", "slb" );
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level waittill( "sq_slb_over" );
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if ( !is_true( level.richcompleted ) )
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level thread sidequest_start( "sq_1" );
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if ( !is_true( level.maxcompleted ) )
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level thread sidequest_start( "sq_2" );
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flag_wait( "sq_branch_complete" );
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tower_punch_watcher();
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if ( flag( "sq_ric_tower_complete" ) )
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update_sidequest_stats( "sq_highrise_rich_complete" );
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else if ( flag( "sq_max_tower_complete" ) )
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update_sidequest_stats( "sq_highrise_maxis_complete" );
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} |