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BO2-Reimagined/scripts/zm/replaced/_zm_perks.gsc
2022-01-23 21:44:05 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps/mp/zombies/_zm_perks;
perk_pause( perk )
{
// disabled
}
perk_unpause( perk )
{
// disabled
}
destroy_weapon_in_blackout( player )
{
self endon( "pap_timeout" );
self endon( "pap_taken" );
self endon( "pap_player_disconnected" );
level waittill( "Pack_A_Punch_off" );
if ( isDefined( self.worldgun ) )
{
if ( isDefined( self.worldgun.worldgundw ) )
{
self.worldgun.worldgundw delete();
}
self.worldgun delete();
}
self.perk_machine.wait_flag rotateTo( self.perk_machine.angles + (0, 180, 180), 0.25, 0, 0 );
}
give_perk( perk, bought )
{
self setperk( perk );
self.num_perks++;
if ( isDefined( bought ) && bought )
{
self maps/mp/zombies/_zm_audio::playerexert( "burp" );
if ( isDefined( level.remove_perk_vo_delay ) && level.remove_perk_vo_delay )
{
self maps/mp/zombies/_zm_audio::perk_vox( perk );
}
else
{
self delay_thread( 1.5, maps/mp/zombies/_zm_audio::perk_vox, perk );
}
self setblur( 4, 0.1 );
wait 0.1;
self setblur( 0, 0.1 );
self notify( "perk_bought" );
}
self perk_set_max_health_if_jugg( perk, 1, 0 );
if ( isDefined( level.disable_deadshot_clientfield ) && !level.disable_deadshot_clientfield )
{
if ( perk == "specialty_deadshot" )
{
self setclientfieldtoplayer( "deadshot_perk", 1 );
}
else
{
if ( perk == "specialty_deadshot_upgrade" )
{
self setclientfieldtoplayer( "deadshot_perk", 1 );
}
}
}
if ( perk == "specialty_scavenger" )
{
self.hasperkspecialtytombstone = 1;
}
players = get_players();
if ( use_solo_revive() && perk == "specialty_quickrevive" )
{
self.lives = 1;
if ( !isDefined( level.solo_lives_given ) )
{
level.solo_lives_given = 0;
}
if ( isDefined( level.solo_game_free_player_quickrevive ) )
{
level.solo_game_free_player_quickrevive = undefined;
}
else
{
level.solo_lives_given++;
}
if ( level.solo_lives_given >= 3 )
{
flag_set( "solo_revive" );
}
self thread solo_revive_buy_trigger_move( perk );
}
if ( perk == "specialty_finalstand" )
{
self.hasperkspecialtychugabud = 1;
self notify( "perk_chugabud_activated" );
}
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_give ) )
{
self thread [[ level._custom_perks[ perk ].player_thread_give ]]();
}
self set_perk_clientfield( perk, 1 );
maps/mp/_demo::bookmark( "zm_player_perk", getTime(), self );
self maps/mp/zombies/_zm_stats::increment_client_stat( "perks_drank" );
self maps/mp/zombies/_zm_stats::increment_client_stat( perk + "_drank" );
self maps/mp/zombies/_zm_stats::increment_player_stat( perk + "_drank" );
self maps/mp/zombies/_zm_stats::increment_player_stat( "perks_drank" );
if ( !isDefined( self.perk_history ) )
{
self.perk_history = [];
}
self.perk_history = add_to_array( self.perk_history, perk, 0 );
if ( !isDefined( self.perks_active ) )
{
self.perks_active = [];
}
self.perks_active[ self.perks_active.size ] = perk;
self notify( "perk_acquired" );
self thread perk_think( perk );
}
perk_think( perk )
{
perk_str = perk + "_stop";
result = self waittill_any_return( "fake_death", "death", "player_downed", perk_str );
do_retain = 1;
if ( use_solo_revive() && perk == "specialty_quickrevive" )
{
do_retain = 0;
}
if ( do_retain )
{
if ( is_true( self._retain_perks ) )
{
return;
}
else if ( isDefined( self._retain_perks_array ) && is_true( self._retain_perks_array[ perk ] ) )
{
return;
}
}
self unsetperk( perk );
self.num_perks--;
switch( perk )
{
case "specialty_armorvest":
self setmaxhealth( self.premaxhealth );
break;
case "specialty_additionalprimaryweapon":
if ( result == perk_str )
{
self maps/mp/zombies/_zm::take_additionalprimaryweapon();
}
break;
case "specialty_deadshot":
if ( !is_true( level.disable_deadshot_clientfield ) )
{
self setclientfieldtoplayer( "deadshot_perk", 0 );
}
break;
case "specialty_deadshot_upgrade":
if ( !is_true( level.disable_deadshot_clientfield ) )
{
self setclientfieldtoplayer( "deadshot_perk", 0 );
}
break;
}
if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_take ) )
{
self thread [[ level._custom_perks[ perk ].player_thread_take ]]();
}
self set_perk_clientfield( perk, 0 );
self.perk_purchased = undefined;
if ( isDefined( level.perk_lost_func ) )
{
self [[ level.perk_lost_func ]]( perk );
}
if ( isDefined( self.perks_active ) && isinarray( self.perks_active, perk ) )
{
arrayremovevalue( self.perks_active, perk, 0 );
}
self notify( "perk_lost" );
}
perk_set_max_health_if_jugg( perk, set_premaxhealth, clamp_health_to_max_health )
{
max_total_health = undefined;
if ( perk == "specialty_armorvest" )
{
if ( set_premaxhealth )
{
self.premaxhealth = self.maxhealth;
}
max_total_health = level.zombie_vars[ "zombie_perk_juggernaut_health" ];
}
else if ( perk == "specialty_armorvest_upgrade" )
{
if ( set_premaxhealth )
{
self.premaxhealth = self.maxhealth;
}
max_total_health = level.zombie_vars[ "zombie_perk_juggernaut_health_upgrade" ];
}
else if ( perk == "jugg_upgrade" )
{
if ( set_premaxhealth )
{
self.premaxhealth = self.maxhealth;
}
if ( self hasperk( "specialty_armorvest" ) )
{
max_total_health = level.zombie_vars[ "zombie_perk_juggernaut_health" ];
}
else
{
max_total_health = level.player_starting_health;
}
}
else
{
if ( perk == "health_reboot" )
{
max_total_health = level.player_starting_health;
}
}
if ( isDefined( max_total_health ) )
{
if ( self maps/mp/zombies/_zm_pers_upgrades_functions::pers_jugg_active() )
{
max_total_health += level.pers_jugg_upgrade_health_bonus;
}
if ( is_true( level.sudden_death ) && isDefined( level.sudden_death_health_loss ) )
{
max_total_health -= level.sudden_death_health_loss;
}
missinghealth = self.maxhealth - self.health;
self setmaxhealth( max_total_health );
self.health -= missinghealth;
if ( isDefined( clamp_health_to_max_health ) && clamp_health_to_max_health == 1 )
{
if ( self.health > self.maxhealth )
{
self.health = self.maxhealth;
}
}
}
}
// modifying this function because it is right before perk_machine_spawn_init and has a lot less code
initialize_custom_perk_arrays()
{
if(!isDefined(level._custom_perks))
{
level._custom_perks = [];
}
struct = spawnStruct();
struct.script_noteworthy = "specialty_longersprint";
struct.scr_zm_ui_gametype = "zstandard";
struct.scr_zm_map_start_location = "town";
struct.origin_offset = (-4, 0, 0);
move_perk_machine("zm_transit", "town", "specialty_quickrevive", struct);
struct = spawnStruct();
struct.script_noteworthy = "specialty_longersprint";
struct.scr_zm_ui_gametype = "zclassic";
struct.scr_zm_map_start_location = "transit";
move_perk_machine("zm_transit", "town", "specialty_longersprint", struct);
struct = spawnStruct();
struct.origin = (1852, -825, -56);
struct.angles = (0, 180, 0);
struct.script_string = "zgrief";
move_perk_machine("zm_transit", "town", "specialty_scavenger", struct);
struct = spawnStruct();
struct.script_noteworthy = "specialty_quickrevive";
struct.scr_zm_ui_gametype = "zgrief";
struct.scr_zm_map_start_location = "street";
move_perk_machine("zm_buried", "street", "specialty_longersprint", struct);
struct = spawnStruct();
struct.script_noteworthy = "specialty_fastreload";
struct.scr_zm_ui_gametype = "zgrief";
struct.scr_zm_map_start_location = "street";
struct.origin_offset = (0, -32, 0);
move_perk_machine("zm_buried", "street", "specialty_quickrevive", struct);
struct = spawnStruct();
struct.script_noteworthy = "specialty_fastreload";
struct.scr_zm_ui_gametype = "zclassic";
struct.scr_zm_map_start_location = "processing";
move_perk_machine("zm_buried", "street", "specialty_fastreload", struct);
}
move_perk_machine(map, location, perk, move_struct)
{
if(!(level.script == map && level.scr_zm_map_start_location == location))
{
return;
}
perk_struct = undefined;
structs = getStructArray("zm_perk_machine", "targetname");
foreach(struct in structs)
{
if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == perk)
{
if(isDefined(struct.script_string) && isSubStr(struct.script_string, "perks_" + location))
{
perk_struct = struct;
break;
}
}
}
if(!isDefined(perk_struct))
{
return;
}
if(isDefined(move_struct.script_string))
{
gametypes = strTok(move_struct.script_string, " ");
foreach(gametype in gametypes)
{
perk_struct.script_string += " " + gametype + "_perks_" + location;
}
}
if(isDefined(move_struct.origin))
{
perk_struct.origin = move_struct.origin;
perk_struct.angles = move_struct.angles;
return;
}
foreach(struct in structs)
{
if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == move_struct.script_noteworthy)
{
if(isDefined(struct.script_string) && isSubStr(struct.script_string, move_struct.scr_zm_ui_gametype + "_perks_" + move_struct.scr_zm_map_start_location))
{
perk_struct.origin = struct.origin;
perk_struct.angles = struct.angles;
if(isDefined(move_struct.origin_offset))
{
perk_struct.origin += move_struct.origin_offset;
}
break;
}
}
}
}