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BO2-Reimagined/scripts/zm/locs/zm_transit_diner.gsc
Jbleezy 4cb45dd562 Diner: disable out of map zombie spawn points
Remove moving zombie spawn points
Move disable zombie spawn points code to location script
2022-01-10 09:28:06 -08:00

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#include maps/mp/zombies/_zm_game_module;
#include maps/mp/zombies/_zm_utility;
#include common_scripts/utility;
#include maps/mp/_utility;
#include maps/mp/zombies/_zm;
#include scripts/zm/main/_gametype_setup;
#include scripts/zm/locs/common;
struct_init()
{
if ( !is_true( level.ctsm_disable_custom_perk_locations ) )
{
scripts/zm/replaced/utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 0, 176, 0 ), ( -3634, -7464, -58 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( 0, 137, 0 ), ( -5424, -7920, -64 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 0, 270, 0 ), ( -5470, -7859.5, 0 ) );
scripts/zm/replaced/utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( 0, -90, 0 ), ( -4170, -7610, -61 ) );
}
coordinates = array( ( -3991, -7317, -63 ), ( -4231, -7395, -60 ), ( -4127, -6757, -54 ), ( -4465, -7346, -58 ),
( -5770, -6600, -55 ), ( -6135, -6671, -56 ), ( -6182, -7120, -60 ), ( -5882, -7174, -61 ) );
angles = array( ( 0, 161, 0 ), ( 0, 120, 0 ), ( 0, 217, 0 ), ( 0, 173, 0 ), ( 0, -106, 0 ), ( 0, -46, 0 ), ( 0, 51, 0 ), ( 0, 99, 0 ) );
for ( i = 0; i < coordinates.size; i++ )
{
scripts/zm/replaced/utility::register_map_initial_spawnpoint( coordinates[ i ], angles[ i ] );
}
gameObjects = getEntArray( "script_model", "classname" );
foreach ( object in gameObjects )
{
if ( object.script_gameobjectname == "zcleansed zturned" )
{
object.script_gameobjectname = "zstandard zgrief zcleansed zturned";
}
}
}
precache()
{
}
main()
{
treasure_chest_init();
init_wallbuys();
init_barriers();
disable_zombie_spawn_locations();
scripts/zm/locs/common::common_init();
}
treasure_chest_init()
{
chests = getstructarray( "treasure_chest_use", "targetname" );
level.chests = [];
level.chests[0] = chests[3];
maps/mp/zombies/_zm_magicbox::treasure_chest_init( "start_chest" );
}
init_wallbuys()
{
scripts/zm/replaced/utility::wallbuy( ( 0, 0, 0 ), ( -4280, -7486, -5 ), "m14_zm_fx", "m14_zm", "t6_wpn_ar_m14_world", "m14", "weapon_upgrade" );
scripts/zm/replaced/utility::wallbuy( ( 0, 0, 0 ), ( -5085, -7807, -5 ), "rottweil72_zm_fx", "rottweil72_zm", "t6_wpn_shotty_olympia_world", "olympia", "weapon_upgrade" );
scripts/zm/replaced/utility::wallbuy( ( 0, 180, 0 ), ( -3578, -7181, 0 ), "m16_zm_fx", "m16_zm", "t6_wpn_ar_m16a2_world", "m16", "weapon_upgrade" );
scripts/zm/replaced/utility::wallbuy( ( 0, 1, 0 ), ( -5489, -7982.7, 62 ), "mp5k_zm_fx", "mp5k_zm", "t6_wpn_smg_mp5_world", "mp5", "weapon_upgrade" );
}
init_barriers()
{
precacheModel( "zm_collision_transit_diner_survival" );
collision = spawn( "script_model", ( -5000, -6700, 0 ), 1 );
collision setmodel( "zm_collision_transit_diner_survival" );
collision disconnectpaths();
}
disable_zombie_spawn_locations()
{
for ( z = 0; z < level.zone_keys.size; z++ )
{
zone = level.zones[ level.zone_keys[ z ] ];
i = 0;
while ( i < zone.spawn_locations.size )
{
if ( zone.spawn_locations[ i ].targetname == "zone_trans_diner_spawners")
{
zone.spawn_locations[ i ].is_enabled = false;
}
else if ( zone.spawn_locations[ i ].targetname == "zone_trans_diner2_spawners")
{
zone.spawn_locations[ i ].is_enabled = false;
}
else if ( zone.spawn_locations[ i ].origin == ( -3825, -6576, -52.7 ) )
{
zone.spawn_locations[ i ].is_enabled = false;
}
else if ( zone.spawn_locations[ i ].origin == ( -5130, -6512, -35.4 ) )
{
zone.spawn_locations[ i ].is_enabled = false;
}
else if ( zone.spawn_locations[ i ].origin == ( -6462, -7159, -64 ) )
{
zone.spawn_locations[ i ].is_enabled = false;
}
else if ( zone.spawn_locations[ i ].origin == ( -6531, -6613, -54.4 ) )
{
zone.spawn_locations[ i ].is_enabled = false;
}
i++;
}
}
}