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BO2-Reimagined/README.md
2020-02-23 22:30:34 -08:00

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# Call of Duty: Black Ops 2 Zombies - Reimagined
## Created by: Jbleezy
[YouTube](https://youtube.com/ItsJbirdJustin)
[Twitch](https://twitch.tv/Jbleezy)
[Twitter](https://twitter.com/ItsJbleezy)
[Donate](https://streamlabs.com/jbleezy)
## Change Notes
## Players
* Unlimited sprint
* 100% backwards speed, strafe speed, and sprint strafe speed
## Zombies
* Health capped at 1 million
* Removed walkers in high rounds
### Screechers
* Decreased minimum number of melees to kill from 5 to 3
* Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
* Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
* No longer automatically runs away when player is first attacked on solo
* Removed hint when player is first attacked on solo
## Weapons
### Jet Gun
* Kills whenever the right gauge is above 20%
* Kills multiple enemies significantly faster
* Must be firing weapon to kill
* Overheats while attempting to fire while meleeing
* Cools down twice as fast
* Cools down while not holding weapon
* No longer automatically switched to weapon when picked up
* No longer dropped to the ground when another buildable is taken
* No longer disassembles when overheated
* Weapon is taken when overheated
### Sliquifier
* Kills on any round (normally stops killing after round 100)
* Removed additional goo created by chain kills
## Perks
* No longer deactivated if the perk machine is powered off
### Speed Cola
* Aim twice as fast
* Switch weapons twice as fast
* Throw grenades twice as fast
### Stamin-Up
* Move faster (normally only sprint faster)
### Deadshot
* Move faster while aiming
* Decreased sprint recovery time
### Electric Cherry
* Removed cooldown after being used multiple times in a row
## Powerups
### Carpenter
* Removed
## Buildables
* Automatically crafted (Tranzit, Die Rise, Buried)
* Parts automatically picked up (Mob of the Dead, Origins)
### Electric Trap
* No longer needs to be powered by a Turbine
* Gets destroyed after being deployed for 60 seconds
* Kills on any round (normally stops killing after round 50)
### Turret
* No longer needs to be powered by a Turbine
* Gets destroyed after being deployed for 60 seconds
* No longer damages players if they have Juggernog
### Subsurface Resonator
* No longer needs to be powered by a Turbine
## Bank
* Amount of points resets each game
* Removed sharing points with other players
## Weapon Locker
* Stored weapon resets each game
## Maps
### Tranzit
* Any door that requires a Turbine to open is automatically open whenever the power is on
* Navcard table automatically crafted
#### Town
* Moved Stamin-Up to its location on Tranzit
#### Farm
* Zombies now spawn in the Center zone when in the Barn zone
* Survival: replaced Galvaknuckles wallbuy with Claymore wallbuy
* Grief: added Claymore wallbuy
### Die Rise
* Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone
* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
* Navcard table automatically crafted
### Mob of the Dead
* Acid Trap kills on any round (normally stops killing after round 158 on PC)
* Plane fuel automatically picked up
### Buried
* Power automatically on
* Removed Turbine
* Removed Sloth barricades
* Fountain portal automatically active
* Navcard table automatically crafted
### Origins
* Shovels automatically picked up
* Gramophone and records automatically picked up
* Der Wunderfizz: all perks have an equal chance of being obtained
* Soul boxes: decreased kill requirement from 30 to 20