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https://github.com/JezuzLizard/BO2-Reimagined.git
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129 lines
3.5 KiB
Markdown
129 lines
3.5 KiB
Markdown
# Call of Duty: Black Ops 2 Zombies - Reimagined
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## Created by: Jbleezy
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[YouTube](https://youtube.com/ItsJbirdJustin)
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[Twitch](https://twitch.tv/Jbleezy)
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[Twitter](https://twitter.com/ItsJbleezy)
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[Donate](https://streamlabs.com/jbleezy)
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## Change Notes
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## Players
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* Unlimited sprint
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* 100% backwards speed, strafe speed, and sprint strafe speed
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## Zombies
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* Health capped at 1 million
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* Removed walkers in high rounds
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### Screechers
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* Decreased minimum number of melees to kill from 5 to 3
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* Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
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* Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
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* No longer automatically runs away when player is first attacked on solo
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* Removed hint when player is first attacked on solo
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## Weapons
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### Jet Gun
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* Kills whenever the right gauge is above 20%
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* Kills multiple enemies significantly faster
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* Must be firing weapon to kill
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* Overheats while attempting to fire while meleeing
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* Cools down twice as fast
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* Cools down while not holding weapon
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* No longer automatically switched to weapon when picked up
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* No longer dropped to the ground when another buildable is taken
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* No longer disassembles when overheated
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* Weapon is taken when overheated
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### Sliquifier
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* Kills on any round (normally stops killing after round 100)
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* Removed additional goo created by chain kills
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## Perks
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* No longer deactivated if the perk machine is powered off
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### Speed Cola
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* Aim twice as fast
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* Switch weapons twice as fast
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* Throw grenades twice as fast
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### Stamin-Up
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* Move faster (normally only sprint faster)
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### Deadshot
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* Move faster while aiming
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* Decreased sprint recovery time
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### Electric Cherry
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* Removed cooldown after being used multiple times in a row
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## Powerups
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### Carpenter
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* Removed
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## Buildables
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* Automatically crafted (Tranzit, Die Rise, Buried)
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* Parts automatically picked up (Mob of the Dead, Origins)
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### Electric Trap
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* No longer needs to be powered by a Turbine
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* Gets destroyed after being deployed for 60 seconds
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* Kills on any round (normally stops killing after round 50)
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### Turret
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* No longer needs to be powered by a Turbine
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* Gets destroyed after being deployed for 60 seconds
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* No longer damages players if they have Juggernog
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### Subsurface Resonator
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* No longer needs to be powered by a Turbine
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## Bank
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* Amount of points resets each game
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* Removed sharing points with other players
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## Weapon Locker
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* Stored weapon resets each game
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## Maps
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### Tranzit
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* Any door that requires a Turbine to open is automatically open whenever the power is on
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* Navcard table automatically crafted
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#### Town
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* Moved Stamin-Up to its location on Tranzit
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#### Farm
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* Zombies now spawn in the Center zone when in the Barn zone
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* Survival: replaced Galvaknuckles wallbuy with Claymore wallbuy
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* Grief: added Claymore wallbuy
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### Die Rise
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* Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone
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* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
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* Navcard table automatically crafted
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### Mob of the Dead
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* Acid Trap kills on any round (normally stops killing after round 158 on PC)
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* Plane fuel automatically picked up
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### Buried
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* Power automatically on
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* Removed Turbine
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* Removed Sloth barricades
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* Fountain portal automatically active
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* Navcard table automatically crafted
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### Origins
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* Shovels automatically picked up
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* Gramophone and records automatically picked up
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* Der Wunderfizz: all perks have an equal chance of being obtained
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* Soul boxes: decreased kill requirement from 30 to 20 |