mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
228 lines
6.0 KiB
Plaintext
228 lines
6.0 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps/mp/zombies/_zm_perks;
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perk_pause( perk )
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{
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// disabled
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}
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destroy_weapon_in_blackout( player )
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{
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self endon( "pap_timeout" );
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self endon( "pap_taken" );
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self endon( "pap_player_disconnected" );
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level waittill( "Pack_A_Punch_off" );
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if ( isDefined( self.worldgun ) )
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{
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if ( isDefined( self.worldgun.worldgundw ) )
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{
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self.worldgun.worldgundw delete();
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}
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self.worldgun delete();
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}
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}
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give_perk( perk, bought )
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{
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self setperk( perk );
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self.num_perks++;
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if ( isDefined( bought ) && bought )
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{
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self maps/mp/zombies/_zm_audio::playerexert( "burp" );
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if ( isDefined( level.remove_perk_vo_delay ) && level.remove_perk_vo_delay )
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{
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self maps/mp/zombies/_zm_audio::perk_vox( perk );
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}
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else
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{
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self delay_thread( 1.5, maps/mp/zombies/_zm_audio::perk_vox, perk );
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}
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self setblur( 4, 0.1 );
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wait 0.1;
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self setblur( 0, 0.1 );
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self notify( "perk_bought" );
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}
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self perk_set_max_health_if_jugg( perk, 1, 0 );
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if ( isDefined( level.disable_deadshot_clientfield ) && !level.disable_deadshot_clientfield )
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{
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if ( perk == "specialty_deadshot" )
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{
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self setclientfieldtoplayer( "deadshot_perk", 1 );
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}
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else
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{
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if ( perk == "specialty_deadshot_upgrade" )
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{
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self setclientfieldtoplayer( "deadshot_perk", 1 );
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}
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}
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}
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if ( perk == "specialty_scavenger" )
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{
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self.hasperkspecialtytombstone = 1;
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}
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players = get_players();
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if ( use_solo_revive() && perk == "specialty_quickrevive" )
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{
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self.lives = 1;
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if ( !isDefined( level.solo_lives_given ) )
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{
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level.solo_lives_given = 0;
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}
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if ( isDefined( level.solo_game_free_player_quickrevive ) )
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{
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level.solo_game_free_player_quickrevive = undefined;
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}
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else
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{
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level.solo_lives_given++;
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}
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if ( level.solo_lives_given >= 3 )
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{
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flag_set( "solo_revive" );
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}
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self thread solo_revive_buy_trigger_move( perk );
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}
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if ( perk == "specialty_finalstand" )
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{
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self.hasperkspecialtychugabud = 1;
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self notify( "perk_chugabud_activated" );
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}
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if ( isDefined( level._custom_perks[ perk ] ) && isDefined( level._custom_perks[ perk ].player_thread_give ) )
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{
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self thread [[ level._custom_perks[ perk ].player_thread_give ]]();
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}
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self set_perk_clientfield( perk, 1 );
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maps/mp/_demo::bookmark( "zm_player_perk", getTime(), self );
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self maps/mp/zombies/_zm_stats::increment_client_stat( "perks_drank" );
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self maps/mp/zombies/_zm_stats::increment_client_stat( perk + "_drank" );
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self maps/mp/zombies/_zm_stats::increment_player_stat( perk + "_drank" );
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self maps/mp/zombies/_zm_stats::increment_player_stat( "perks_drank" );
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if ( !isDefined( self.perk_history ) )
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{
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self.perk_history = [];
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}
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self.perk_history = add_to_array( self.perk_history, perk, 0 );
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if ( !isDefined( self.perks_active ) )
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{
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self.perks_active = [];
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}
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self.perks_active[ self.perks_active.size ] = perk;
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self notify( "perk_acquired" );
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self thread perk_think( perk );
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}
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// modifying this function because it is right before perk_machine_spawn_init and has a lot less code
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initialize_custom_perk_arrays()
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{
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if(!isDefined(level._custom_perks))
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{
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level._custom_perks = [];
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}
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struct = spawnStruct();
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struct.script_noteworthy = "specialty_longersprint";
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struct.scr_zm_ui_gametype = "zstandard";
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struct.scr_zm_map_start_location = "town";
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struct.origin_offset = (-4, 0, 0);
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move_perk_machine("zm_transit", "town", "specialty_quickrevive", struct);
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struct = spawnStruct();
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struct.script_noteworthy = "specialty_longersprint";
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struct.scr_zm_ui_gametype = "zclassic";
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struct.scr_zm_map_start_location = "transit";
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move_perk_machine("zm_transit", "town", "specialty_longersprint", struct);
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struct = spawnStruct();
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struct.origin = (1852, -825, -56);
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struct.angles = (0, 180, 0);
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struct.script_string = "zgrief";
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move_perk_machine("zm_transit", "town", "specialty_scavenger", struct);
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struct = spawnStruct();
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struct.script_noteworthy = "specialty_quickrevive";
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struct.scr_zm_ui_gametype = "zgrief";
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struct.scr_zm_map_start_location = "street";
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move_perk_machine("zm_buried", "street", "specialty_longersprint", struct);
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struct = spawnStruct();
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struct.script_noteworthy = "specialty_fastreload";
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struct.scr_zm_ui_gametype = "zgrief";
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struct.scr_zm_map_start_location = "street";
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struct.origin_offset = (0, -32, 0);
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move_perk_machine("zm_buried", "street", "specialty_quickrevive", struct);
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struct = spawnStruct();
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struct.script_noteworthy = "specialty_fastreload";
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struct.scr_zm_ui_gametype = "zclassic";
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struct.scr_zm_map_start_location = "processing";
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move_perk_machine("zm_buried", "street", "specialty_fastreload", struct);
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}
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move_perk_machine(map, location, perk, move_struct)
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{
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if(!(level.script == map && level.scr_zm_map_start_location == location))
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{
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return;
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}
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perk_struct = undefined;
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structs = getStructArray("zm_perk_machine", "targetname");
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foreach(struct in structs)
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{
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if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == perk)
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{
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if(isDefined(struct.script_string) && isSubStr(struct.script_string, "perks_" + location))
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{
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perk_struct = struct;
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break;
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}
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}
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}
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if(!isDefined(perk_struct))
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{
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return;
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}
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if(isDefined(move_struct.script_string))
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{
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gametypes = strTok(move_struct.script_string, " ");
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foreach(gametype in gametypes)
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{
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perk_struct.script_string += " " + gametype + "_perks_" + location;
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}
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}
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if(isDefined(move_struct.origin))
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{
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perk_struct.origin = move_struct.origin;
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perk_struct.angles = move_struct.angles;
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return;
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}
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foreach(struct in structs)
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{
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if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == move_struct.script_noteworthy)
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{
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if(isDefined(struct.script_string) && isSubStr(struct.script_string, move_struct.scr_zm_ui_gametype + "_perks_" + move_struct.scr_zm_map_start_location))
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{
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perk_struct.origin = struct.origin;
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perk_struct.angles = struct.angles;
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if(isDefined(move_struct.origin_offset))
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{
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perk_struct.origin += move_struct.origin_offset;
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}
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break;
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}
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}
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}
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} |