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BO2-Reimagined/scripts/zm/zm_highrise/zm_highrise_reimagined.gsc

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Plaintext

#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
main()
{
replaceFunc(maps\mp\zm_highrise_sq::navcomputer_waitfor_navcard, scripts\zm\reimagined\_zm_sq::navcomputer_waitfor_navcard);
replaceFunc(maps\mp\zm_highrise::is_magic_box_in_inverted_building, scripts\zm\replaced\zm_highrise::is_magic_box_in_inverted_building);
replaceFunc(maps\mp\zm_highrise_sq::init, scripts\zm\replaced\zm_highrise_sq::init);
replaceFunc(maps\mp\zm_highrise_sq::sq_is_weapon_sniper, scripts\zm\replaced\zm_highrise_sq::sq_is_weapon_sniper);
replaceFunc(maps\mp\zm_highrise_sq_atd::init, scripts\zm\replaced\zm_highrise_sq_atd::init);
replaceFunc(maps\mp\zm_highrise_sq_ssp::ssp1_watch_ball, scripts\zm\replaced\zm_highrise_sq_ssp::ssp1_watch_ball);
replaceFunc(maps\mp\zm_highrise_sq_ssp::init_2, scripts\zm\replaced\zm_highrise_sq_ssp::init_2);
replaceFunc(maps\mp\zm_highrise_sq_pts::init_1, scripts\zm\replaced\zm_highrise_sq_pts::init_1);
replaceFunc(maps\mp\zm_highrise_sq_pts::init_2, scripts\zm\replaced\zm_highrise_sq_pts::init_2);
replaceFunc(maps\mp\zm_highrise_sq_pts::pts_should_player_create_trigs, scripts\zm\replaced\zm_highrise_sq_pts::pts_should_player_create_trigs);
replaceFunc(maps\mp\zm_highrise_gamemodes::init, scripts\zm\replaced\zm_highrise_gamemodes::init);
replaceFunc(maps\mp\zm_highrise_buildables::init_buildables, scripts\zm\replaced\zm_highrise_buildables::init_buildables);
replaceFunc(maps\mp\zm_highrise_buildables::include_buildables, scripts\zm\replaced\zm_highrise_buildables::include_buildables);
replaceFunc(maps\mp\zm_highrise_classic::turn_off_whoswho, scripts\zm\replaced\zm_highrise_classic::turn_off_whoswho);
replaceFunc(maps\mp\zm_highrise_elevators::init_elevator_perks, scripts\zm\replaced\zm_highrise_elevators::init_elevator_perks);
replaceFunc(maps\mp\zm_highrise_elevators::elevator_think, scripts\zm\replaced\zm_highrise_elevators::elevator_think);
replaceFunc(maps\mp\zm_highrise_elevators::elevator_roof_watcher, scripts\zm\replaced\zm_highrise_elevators::elevator_roof_watcher);
replaceFunc(maps\mp\zm_highrise_elevators::faller_location_logic, scripts\zm\replaced\zm_highrise_elevators::faller_location_logic);
replaceFunc(maps\mp\zm_highrise_distance_tracking::zombie_tracking_init, scripts\zm\replaced\zm_highrise_distance_tracking::zombie_tracking_init);
replaceFunc(maps\mp\zm_highrise_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_highrise_distance_tracking::delete_zombie_noone_looking);
replaceFunc(maps\mp\zombies\_zm_ai_leaper::leaper_round_tracker, scripts\zm\replaced\_zm_ai_leaper::leaper_round_tracker);
replaceFunc(maps\mp\zombies\_zm_ai_leaper::leaper_round_accuracy_tracking, scripts\zm\replaced\_zm_ai_leaper::leaper_round_accuracy_tracking);
replaceFunc(maps\mp\zombies\_zm_ai_leaper::leaper_death, scripts\zm\replaced\_zm_ai_leaper::leaper_death);
replaceFunc(maps\mp\zombies\_zm_equip_springpad::springpadthink, scripts\zm\replaced\_zm_equip_springpad::springpadthink);
replaceFunc(maps\mp\zombies\_zm_weap_slipgun::init, scripts\zm\replaced\_zm_weap_slipgun::init);
replaceFunc(maps\mp\zombies\_zm_weap_slipgun::slipgun_zombie_1st_hit_response, scripts\zm\replaced\_zm_weap_slipgun::slipgun_zombie_1st_hit_response);
replaceFunc(maps\mp\zombies\_zm_banking::init, scripts\zm\replaced\_zm_banking::init);
replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_box, scripts\zm\replaced\_zm_banking::bank_deposit_box);
replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_unitrigger, scripts\zm\replaced\_zm_banking::bank_deposit_unitrigger);
replaceFunc(maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger, scripts\zm\replaced\_zm_banking::bank_withdraw_unitrigger);
replaceFunc(maps\mp\zombies\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate, scripts\zm\replaced\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate);
replaceFunc(maps\mp\zombies\_zm_weapon_locker::wl_set_stored_weapondata, scripts\zm\replaced\_zm_weapon_locker::wl_set_stored_weapondata);
door_changes();
}
init()
{
precacheshader("specialty_chugabud_zombies");
level.zombie_init_done = ::zombie_init_done;
level.special_weapon_magicbox_check = ::highrise_special_weapon_magicbox_check;
level.check_for_valid_spawn_near_team_callback = ::highrise_respawn_override;
level.zm_traversal_override = ::zm_traversal_override;
level.chugabud_laststand_func = scripts\zm\replaced\_zm_chugabud::chugabud_laststand;
slipgun_change_ammo();
level thread elevator_call();
level thread escape_pod_call();
level thread zombie_bad_zone_watcher();
}
door_changes()
{
zombie_doors = getentarray("zombie_door", "targetname");
for (i = 0; i < zombie_doors.size; i++)
{
new_target = undefined;
if (zombie_doors[i].target == "pf1577_auto2497")
{
new_target = "pf1577_auto2496";
}
else if (zombie_doors[i].target == "debris_blue_level4a_left_door_parts")
{
new_target = "debris_blue_level4a_right_door_parts";
}
if (isDefined(new_target))
{
targets = getentarray(zombie_doors[i].target, "targetname");
zombie_doors[i].target = new_target;
foreach (target in targets)
{
target.targetname = zombie_doors[i].target;
}
}
}
}
zombie_init_done()
{
self.meleedamage = 50;
self.allowpain = 0;
self.zombie_path_bad = 0;
self thread maps\mp\zm_highrise_distance_tracking::escaped_zombies_cleanup_init();
self thread maps\mp\zm_highrise::elevator_traverse_watcher();
if (self.classname == "actor_zm_highrise_basic_03")
{
health_bonus = int(self.maxhealth * 0.05);
self.maxhealth += health_bonus;
if (self.headmodel == "c_zom_zombie_chinese_head3_helmet")
{
self.maxhealth += health_bonus;
}
self.health = self.maxhealth;
}
self setphysparams(15, 0, 48);
}
highrise_special_weapon_magicbox_check(weapon)
{
return 1;
}
highrise_respawn_override(revivee, return_struct)
{
players = array_randomize(get_players());
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
if (spawn_points.size == 0)
{
return undefined;
}
for (i = 0; i < players.size; i++)
{
if (is_player_valid(players[i], undefined, 1) && players[i] != self)
{
for (j = 0; j < spawn_points.size; j++)
{
if (isDefined(spawn_points[j].script_noteworthy))
{
zone = level.zones[spawn_points[j].script_noteworthy];
for (k = 0; k < zone.volumes.size; k++)
{
if (players[i] istouching(zone.volumes[k]))
{
closest_group = j;
spawn_location = maps\mp\zombies\_zm::get_valid_spawn_location(revivee, spawn_points, closest_group, return_struct);
if (isDefined(spawn_location))
{
return spawn_location;
}
}
}
}
}
}
}
}
zm_traversal_override(traversealias)
{
if (traversealias == "dierise_traverse_3_high_to_low")
{
traversealias = "dierise_traverse_2_high_to_low";
self.pre_traverse = ::change_dierise_traverse_2_high_to_low;
}
else if (traversealias == "dierise_gap17a_low_to_high")
{
self.pre_traverse = ::change_dierise_gap17a_low_to_high;
}
else if (traversealias == "dierise_gap17c_low_to_high")
{
self.pre_traverse = ::change_dierise_gap17c_low_to_high;
}
return traversealias;
}
change_dierise_traverse_2_high_to_low()
{
self.pre_traverse = undefined;
self.origin += anglestoforward(self.traversestartnode.angles) * -16;
self orientmode("face angle", self.traversestartnode.angles[1] + 15);
}
change_dierise_gap17a_low_to_high()
{
self.pre_traverse = undefined;
self.origin += (0, 0, 16);
}
change_dierise_gap17c_low_to_high()
{
self.pre_traverse = undefined;
self.origin += (0, 0, 16);
}
slipgun_change_ammo()
{
foreach (buildable in level.zombie_include_buildables)
{
if (IsDefined(buildable.name) && buildable.name == "slipgun_zm")
{
buildable.onbuyweapon = ::onbuyweapon_slipgun;
return;
}
}
}
onbuyweapon_slipgun(player)
{
player givestartammo(self.stub.weaponname);
player switchtoweapon(self.stub.weaponname);
level notify("slipgun_bought", player);
}
elevator_call()
{
trigs = getentarray("elevator_key_console_trigger", "targetname");
foreach (trig in trigs)
{
elevatorname = trig.script_noteworthy;
if (isdefined(elevatorname) && isdefined(trig.script_parameters))
{
elevator = level.elevators[elevatorname];
floor = int(trig.script_parameters);
flevel = elevator maps\mp\zm_highrise_elevators::elevator_level_for_floor(floor);
trig.elevator = elevator;
trig.floor = flevel;
}
trig.cost = 250;
trig usetriggerrequirelookat();
trig sethintstring(&"ZOMBIE_NEED_POWER");
}
flag_wait("power_on");
foreach (trig in trigs)
{
trig thread elevator_call_think();
trig thread watch_elevator_prompt();
trig thread watch_elevator_body_prompt();
}
foreach (elevator in level.elevators)
{
elevator thread watch_elevator_lights();
}
}
elevator_call_think()
{
self notify("elevator_call_think");
self endon("elevator_call_think");
while (1)
{
cost_active = 0;
if (!self.elevator.body.is_moving && self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor(self.floor) && !is_true(self.elevator.body.start_location_wait))
{
if (!is_true(self.elevator.body.elevator_stop))
{
self sethintstring(&"ZM_HIGHRISE_LOCK_ELEVATOR");
}
else
{
self sethintstring(&"ZM_HIGHRISE_UNLOCK_ELEVATOR");
}
}
else
{
if (self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor(self.floor) && !is_true(self.elevator.body.start_location_wait))
{
self sethintstring(&"ZM_HIGHRISE_ELEVATOR_ON_THE_WAY");
return;
}
cost_active = 1;
self sethintstring(&"ZM_HIGHRISE_BUILD_KEYS", self.cost);
}
self trigger_on();
self waittill("trigger", who);
if (!is_player_valid(who))
{
continue;
}
if (cost_active)
{
if (who.score < self.cost)
{
play_sound_at_pos("no_purchase", self.origin);
who maps\mp\zombies\_zm_audio::create_and_play_dialog("general", "door_deny");
continue;
}
who maps\mp\zombies\_zm_score::minus_to_player_score(self.cost);
play_sound_at_pos("purchase", self.origin);
}
self playsound("zmb_elevator_ding");
if (!self.elevator.body.is_moving && self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor(self.floor) && !is_true(self.elevator.body.start_location_wait))
{
if (!is_true(self.elevator.body.elevator_stop))
{
self.elevator.body setanim(level.perk_elevators_anims[self.elevator.body.perk_type][1]);
self.elevator.body.elevator_stop = 1;
}
else
{
self.elevator.body.elevator_stop = 0;
}
continue;
}
self.elevator.body.elevator_stop = 0;
self.elevator.body.elevator_force_go = 1;
self maps\mp\zm_highrise_buildables::onuseplantobject_elevatorkey(who);
if (is_true(self.elevator.body.start_location_wait) && self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor(self.floor))
{
self sethintstring(&"ZM_HIGHRISE_LOCK_ELEVATOR");
while (is_true(self.elevator.body.start_location_wait))
{
wait 0.05;
}
continue;
}
self sethintstring(&"ZM_HIGHRISE_ELEVATOR_ON_THE_WAY");
return;
}
}
watch_elevator_prompt()
{
while (1)
{
self.elevator waittill("floor_changed");
self thread do_watch_elevator_prompt();
}
}
do_watch_elevator_prompt()
{
self notify("do_watch_elevator_prompt");
self endon("do_watch_elevator_prompt");
self endon("do_watch_elevator_body_prompt");
if (is_true(self.elevator.body.elevator_force_go))
{
while (!is_true(self.elevator.body.is_moving) && !is_true(self.elevator.body.start_location_wait))
{
wait 0.05;
}
if (is_true(self.elevator.body.start_location_wait))
{
while (is_true(self.elevator.body.start_location_wait))
{
wait 0.05;
}
self.elevator.body.elevator_force_go = 0;
self thread elevator_call_think();
}
else
{
self thread elevator_call_think();
}
}
else
{
self thread elevator_call_think();
}
}
watch_elevator_body_prompt()
{
while (1)
{
msg = self.elevator.body waittill_any_return("movedone", "startwait");
self thread do_watch_elevator_body_prompt(msg);
}
}
do_watch_elevator_body_prompt(msg)
{
self notify("do_watch_elevator_body_prompt");
self endon("do_watch_elevator_body_prompt");
self endon("do_watch_elevator_prompt");
if (msg == "movedone")
{
while (is_true(self.elevator.body.is_moving))
{
wait 0.05;
}
self.elevator.body.elevator_force_go = 0;
self thread elevator_call_think();
}
else
{
self thread elevator_call_think();
}
}
watch_elevator_lights()
{
set = 1;
dir = "_d";
while (1)
{
if (is_true(self.body.elevator_stop))
{
if (set)
{
set = 0;
dir = self.dir;
}
clientnotify(self.name + dir);
if (dir == "_d")
{
dir = "_u";
}
else
{
dir = "_d";
}
}
else if (!set)
{
set = 1;
clientnotify(self.name + self.dir);
}
wait 0.1;
}
}
escape_pod_call()
{
trig = getent("escape_pod_key_console_trigger", "targetname");
trig.cost = 750;
trig usetriggerrequirelookat();
trig thread escape_pod_call_think();
}
escape_pod_call_think()
{
while (1)
{
flag_wait("escape_pod_needs_reset");
self sethintstring(&"ZM_HIGHRISE_BUILD_KEYS", self.cost);
self waittill("trigger", who);
if (!is_player_valid(who))
{
continue;
}
if (who.score < self.cost)
{
play_sound_at_pos("no_purchase", self.origin);
who maps\mp\zombies\_zm_audio::create_and_play_dialog("general", "door_deny");
continue;
}
who maps\mp\zombies\_zm_score::minus_to_player_score(self.cost);
play_sound_at_pos("purchase", self.origin);
self playsound("zmb_buildable_complete");
self sethintstring(&"ZM_HIGHRISE_ELEVATOR_ON_THE_WAY");
self maps\mp\zm_highrise_buildables::onuseplantobject_escapepodkey(who);
flag_waitopen("escape_pod_needs_reset");
}
}
zombie_bad_zone_watcher()
{
level endon("end_game");
level endon("green_level3_door2");
elevator_volume = getent("elevator_1d", "targetname");
while (1)
{
wait 0.05;
if (maps\mp\zombies\_zm_zonemgr::player_in_zone("zone_green_level3c"))
{
continue;
}
zombies = getaiarray(level.zombie_team);
foreach (zombie in zombies)
{
if (is_true(zombie.completed_emerging_into_playable_area) && zombie maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_green_level3c") && !zombie istouching(elevator_volume))
{
if (is_true(zombie.is_leaper))
{
self maps\mp\zombies\_zm_ai_leaper::leaper_cleanup();
}
else
{
level.zombie_total++;
if (self.health < level.zombie_health)
{
level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health;
}
}
zombie dodamage(zombie.health + 100, zombie.origin);
}
}
}
}