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Call of Duty: Black Ops 2 Zombies - Reimagined
Created by: Jbleezy
Change Notes
Players
- Unlimited sprint
- Self revives in solo are active whenever the player has at least 1 perk
- 100% backwards speed, strafe speed, and sprint strafe speed
- Can dive again right away after just diving
- Can move after diving quicker
- Decreased dive startup time
- Increased melee range
- Disabled melee lunging
- Removed ability to melee faster than intended by switching weapons while meleeing with an empty clip
- Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
- Decreased low health regeneration delay from 5 seconds to 4 seconds
- Normal health regeneration rate is no longer instant
- Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds)
- Fall damage no longer increases when max health is increased
- Removed blur when getting damaged
- No longer killed when landing on top of another player
- Can shoot while looking at other players
- Increased mantle speed
- Start with semtex on maps that have semtex
- Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
- Removed enemy player name fade in time
HUD
- Enemy counter displayed on top left of screen
- Timer displayed on top right of screen
- Health bar displayed on bottom left of screen
- Current zone displayed on bottom left of screen
Zombies
- Health capped at 1 million
- Removed walkers in high rounds
Screechers
- Decreased minimum number of melees to kill from 5 to 3
- Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
- Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
- No longer automatically runs away when player is first attacked on solo
- Removed hint when player is first attacked on solo
Weapons
AN-94
- Increased weapon cost from 1200 to 1500
B23R
- Changed weapon cost to 900 on all maps
M1927
- Decreased ammo cost from 800 to 750
Remington 870
- Changed weapon cost to 1200 on all maps
Jet Gun
- Kills whenever the right gauge is above 20%
- Kills multiple enemies significantly faster
- Must be firing weapon to kill
- Overheats while attempting to fire while meleeing
- Cools down twice as fast
- Cools down while not holding weapon
- No longer automatically switched to weapon when picked up
- No longer dropped to the ground when another buildable is taken
- No longer disassembles when overheated
- Weapon is taken when overheated
Sliquifier
- Kills on any round (normally stops killing after round 100)
- Removed additional goo created by chain kills
Wallbuys
- Increased trigger radius
Perks
- No longer deactivated if the perk machine is powered off
Quick Revive
- No longer automatically powered on in solo
- Increased cost in solo from 500 to 1500
- Decreases normal health regeneration delay from 2 seconds to 1.5 seconds
- Decreases low health regeneration delay from 4 seconds to 3 seconds
- Increases health regeneration rate from 100 health per second to 125 health per second
Speed Cola
- Aim twice as fast
- Switch weapons twice as fast
- Throw grenades twice as fast
Stamin-Up
- Move faster (normally only sprint faster)
Deadshot Daiquiri
- Double headshot damage
- Move faster while aiming
- Decreased sprint recovery time
- Zombie heads always gib when killed
Mule Kick
- Added additional weapon indicator
- Additional weapon is given back when perk is repurchased
Tombstone Soda
- Added in solo
- Players keep all other perks when revived
- Tombstone powerup no longer spawns until the player bleeds out
- Unlimited time to pick up Tombstone powerup
- Disabled suicide option when player is down
Who's Who
- Gain all other perks the player had before going down when entering Who's Who mode
- Revive twice as fast when in Who's Who mode
- No longer gives the player claymores when entering Who's Who mode if the player purchased claymores
Electric Cherry
- Removed cooldown after being used multiple times in a row
Vulture-Aid
- Stink areas no longer activate while the player is moving
Powerups
Carpenter
- Removed
Nuke
- Kills all zombies instantly
Persistent Upgrades
- Removed
Buildables
- Added purchase cost
- Parts automatically picked up
- Zombies no longer attack (except Zombie Shield)
- Destroyed by taking 1500 damage
- No longer destroyed by 2 grenades
Electric Trap
- No longer needs to be powered by a Turbine
- Gets destroyed after being deployed for 60 seconds
- Kills on any round (normally stops killing after round 50)
- Kills immediately after being deployed (normally waits 2 seconds)
Turret
- No longer needs to be powered by a Turbine
- Gets destroyed after being deployed for 60 seconds
- No longer damages players if they have Juggernog
- Fixed a bug where the Turret sounds would continue playing after being picked up
Subsurface Resonator
- No longer needs to be powered by a Turbine
Bank
- Disabled
Weapon Locker
- Stored weapon resets each game
Maps
Tranzit
- Any door that requires a Turbine to open is automatically open whenever the power is on
- Power switch automatically crafted
- Pack-a-Punch automatically crafted
- Navcard table automatically crafted
Town
- Moved Stamin-Up to its location on Tranzit
- Moved Tombstone Soda to the laundry room front door
Farm
- Zombies now spawn in the Farm zone when in the Barn zone
- Added Claymore wallbuy
- Survival: removed Galvaknuckles wallbuy
Bus Depot
- Power doors open when door is opened
- Lava pit is now accessible
Die Rise
- Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone
- Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
- Navcard table automatically crafted
Mob of the Dead
- Acid Trap kills on any round (normally stops killing after round 158 on PC)
- Tower Trap kills on any round in 1 shot
- Upgraded Tower Trap kills on any round in 1-2 shots
- Upgraded Tower Trap stays upgraded until the end of the round
- Plane parts are shared in coop
- Plane parts must be all acquired to craft
- Plane fuel automatically picked up
Buried
- Power automatically on
- Removed Turbine
- Removed Sloth barricades
- Sloth can no longer be unlocked
- Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
- Fountain portal automatically active
- Navcard table automatically crafted
Borough
- Added B23R, M16A1, Claymore, and Bowie Knife wallbuys
- Moved Quick Revive to Speed Cola's location on Borough
- Moved Speed Cola to its location on Buried
- Moved Stamin-Up to Vulture Aid's location on Buried
Origins
- Door prices in solo now cost the same as in coop
- Shovels automatically picked up
- Gramophone and records automatically picked up
- Der Wunderfizz: all perks have an equal chance of being obtained
- Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
- Rituals of the Ancients: spend points challenge reward now gives a permament perk slot
- Soul boxes: decreased kill requirement from 30 to 20
- Perk bottle dig spots: visible and diggable without Zombie Blood
- Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
Gamemodes
Grief
- Teams win rounds by getting all enemy players down
- First team to win 3 rounds wins the game
- Tie round if both teams die within 5 seconds of eachother
- Unlimited zombies
- 2000 health zombies
- 1 second zombie spawn rate
- Only sprinting zombies
- Players start each round with at least 10000 points
- 2 lethal grenades and mines awarded each round
- Unlimited barrier rebuild points
- Meleeing enemy players that are already stunned will stun them again
- Meleeing enemy players that are prone will make them crouch
- Stunning enemy players steals 10 points from them
- Downing enemy players awards 5% of their current points
- Bleeding out enemy players awards 10% of your current points to all teammates
- Landing on top of an enemy player that is prone downs them
- Increased max radius for landing on top of an enemy player by 33%
- Decreased max height for landing on top of an enemy player by 40%
- Added kill feed (includes downs, revives, and bleedouts)
- Added player kills on scoreboard
- Added player downed and bled out icons on scoreboard
- Announcer audio always plays
- Last player alive audio only plays for the player who is alive instead of every player on the team
- Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
- Enemies remaining text is removed when new text is displayed
- Added new audio when enemy players bleed out
- 20000 health Brutus
Description
Languages
GSC
67.7%
Lua
32%
Batchfile
0.3%