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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
Jbleezy eb6fb4f409 HUD: convert Containment zone and time to LUI
Containment: remove Containment zone HUD on 1 zone maps
2024-06-24 00:20:17 -07:00

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Plaintext

VERSION "1"
CONFIG "C:/projects/cod/t6/bin/StringEd.cfg"
FILENOTES ""
// UI
REFERENCE ZMUI_ZCLASSIC_GAMEMODE
LANG_ENGLISH "Classic"
REFERENCE ZMUI_ZCLASSIC_GAMEMODE_CAPS
LANG_ENGLISH "CLASSIC"
REFERENCE ZMUI_ZGRIEF_PRO
LANG_ENGLISH "Grief Pro"
REFERENCE ZMUI_ZSNR
LANG_ENGLISH "Search & Rezurrect"
REFERENCE ZMUI_ZSNR_CAPS
LANG_ENGLISH "SEARCH & REZURRECT"
REFERENCE ZMUI_ZSNR_PRO
LANG_ENGLISH "Search & Rezurrect Pro"
REFERENCE ZMUI_ZRACE_PRO
LANG_ENGLISH "Race Pro"
REFERENCE ZMUI_ZCONTAINMENT_PRO
LANG_ENGLISH "Containment Pro"
REFERENCE ZMUI_ZMEAT_PRO
LANG_ENGLISH "Meat Pro"
REFERENCE ZMUI_PRO_DESC
LANG_ENGLISH "No Mystery Box, no Pack-a-Punch, and limited sprint."
REFERENCE ZMUI_ZCLASSIC
LANG_ENGLISH "Tranzit"
REFERENCE ZMUI_CLASSIC
LANG_ENGLISH "Tranzit"
REFERENCE ZMUI_CLASSIC_TRANSIT
LANG_ENGLISH "Tranzit"
REFERENCE ZMUI_POWER
LANG_ENGLISH "Power Station"
REFERENCE ZMUI_CORNFIELD
LANG_ENGLISH "Cornfield"
REFERENCE ZMUI_DOCKS
LANG_ENGLISH "Docks"
REFERENCE ZMUI_DOCKS_CAPS
LANG_ENGLISH "DOCKS"
REFERENCE ZMUI_STREET_LOC
LANG_ENGLISH "Borough"
REFERENCE ZMUI_MAZE
LANG_ENGLISH "Maze"
REFERENCE ZMUI_MAZE_CAPS
LANG_ENGLISH "MAZE"
REFERENCE ZMUI_INMATES_SHORT
LANG_ENGLISH "Prisoners"
REFERENCE ZMUI_INMATES_SHORT_CAPS
LANG_ENGLISH "PRISONERS"
REFERENCE MPUI_KILLS_CONFIRMED
LANG_ENGLISH "Griefs"
REFERENCE MPUI_KILLS_DENIED
LANG_ENGLISH "Stuns"
REFERENCE MENU_MOD_CAPS
LANG_ENGLISH "MOD"
REFERENCE MENU_ENEMY_COUNTER_CAPS
LANG_ENGLISH "ENEMY COUNTER"
REFERENCE MENU_TIMER_CAPS
LANG_ENGLISH "TIMER"
REFERENCE MENU_HEALTH_BAR_CAPS
LANG_ENGLISH "HEALTH BAR"
REFERENCE MENU_ZONE_NAME_CAPS
LANG_ENGLISH "ZONE NAME"
REFERENCE MENU_CONTAINMENT_ZONE_TIME_CAPS
LANG_ENGLISH "CONTAINMENT ZONE/TIME"
REFERENCE MENU_FOG_CAPS
LANG_ENGLISH "FOG"
REFERENCE MENU_MELEE_WEAPON_CAPS
LANG_ENGLISH "MELEE WEAPON"
REFERENCE MENU_PLACEABLE_MINE_CAPS
LANG_ENGLISH "PLACEABLE MINE"
REFERENCE CGAME_QUAKE_SUICIDE
LANG_ENGLISH ""
// HUD
REFERENCE ZOMBIE_HUD_TOTAL_TIME
LANG_ENGLISH "Total: "
REFERENCE ZOMBIE_HUD_ROUND_TIME
LANG_ENGLISH "Round: "
REFERENCE ZOMBIE_HUD_ROUND_TOTAL_TIME
LANG_ENGLISH "Round Total: "
REFERENCE ZOMBIE_HUD_QUEST_COMPLETE_TIME
LANG_ENGLISH "Quest Complete! Time: "
REFERENCE ZOMBIE_HUD_ENEMIES_REMAINING
LANG_ENGLISH "Enemies Remaining: "
REFERENCE ZOMBIE_HUD_ACCOUNT_BALANCE
LANG_ENGLISH "Account Balance: "
REFERENCE ZOMBIE_HUD_PLACED_WEAPON
LANG_ENGLISH "Placed Weapon: "
REFERENCE ZOMBIE_HUD_CONTAINMENT_ZONE
LANG_ENGLISH "Zone: "
REFERENCE ZOMBIE_HUD_CONTAINMENT_TIME
LANG_ENGLISH "Time: "
REFERENCE ZOMBIE_HUD_VOTE_TIME
LANG_ENGLISH "Vote Time: "
REFERENCE ZM_TRANSIT_BUS_DEPART_TIME
LANG_ENGLISH "Bus departs in: "
REFERENCE ZOMBIE_BUILDING
LANG_ENGLISH "Crafting..."
REFERENCE ZOMBIE_POWERUP_CLIP_AMMO
LANG_ENGLISH "Clip Ammo!"
REFERENCE ZOMBIE_POWERUP_CLIP_EMPTY
LANG_ENGLISH "Clip Empty!"
REFERENCE ZOMBIE_ONLY_CHANGE_TEAMS_UNBALANCED
LANG_ENGLISH "Can only change teams if unbalanced"
REFERENCE ZOMBIE_WAITING_FOR_TEAM_CHANGE
LANG_ENGLISH "Waiting for other player to change teams"
REFERENCE ZOMBIE_WAITING_FOR_MORE_PLAYER_CAPS
LANG_ENGLISH "WAITING FOR &&1 MORE PLAYER [&&2/&&3]"
REFERENCE ZOMBIE_WAITING_FOR_MORE_PLAYERS_CAPS
LANG_ENGLISH "WAITING FOR &&1 MORE PLAYERS [&&2/&&3]"
REFERENCE ZOMBIE_WAITING_FOR_PLAYER_READY_CAPS
LANG_ENGLISH "WAITING FOR &&1 PLAYER TO BE READY [&&2/&&3]"
REFERENCE ZOMBIE_WAITING_FOR_PLAYERS_READY_CAPS
LANG_ENGLISH "WAITING FOR &&1 PLAYERS TO BE READY [&&2/&&3]"
REFERENCE ZOMBIE_READY_UP_HOWTO_CAPS
LANG_ENGLISH "PRESS ^3[{+gostand}]^7 OR ^3[{+activate}]^7 TO READY UP"
REFERENCE ZOMBIE_PRE_GAME_ENDS_IN_CAPS
LANG_ENGLISH "PRE-GAME ENDS IN"
REFERENCE ZOMBIE_MATCH_BEGINS_IN_CAPS
LANG_ENGLISH "MATCH BEGINS IN"
REFERENCE ZOMBIE_ROUND_BEGINS_IN_CAPS
LANG_ENGLISH "ROUND &&1 BEGINS IN"
REFERENCE ZOMBIE_VOTE_HOWTO
LANG_ENGLISH "Press ^3[{+attack}]^7 or ^3[{+speed_throw}]^7 to change selection, ^3[{+gostand}]^7 or ^3[{+activate}]^7 to vote"
REFERENCE ZOMBIE_ZGRIEF_INTRO
LANG_ENGLISH "Make enemy players bleed out to gain score!"
REFERENCE ZOMBIE_ZSNR_INTRO
LANG_ENGLISH "Get all enemy players down to win a round!"
REFERENCE ZOMBIE_ZRACE_INTRO
LANG_ENGLISH "Kill zombies or enemy players to gain score!"
REFERENCE ZOMBIE_ZCONTAINMENT_INTRO
LANG_ENGLISH "Control the containment zone to gain score!"
REFERENCE ZOMBIE_ZMEAT_INTRO
LANG_ENGLISH "Hold the meat to gain score!"
REFERENCE ZOMBIE_GRIEF_SCORE_TO_WIN
LANG_ENGLISH "Gain &&1 score to win the game!"
REFERENCE ZOMBIE_GRIEF_ROUNDS_TO_WIN
LANG_ENGLISH "Win &&1 rounds to win the game!"
REFERENCE ZOMBIE_GRIEF_GAIN_LEAD
LANG_ENGLISH "Gained the lead!"
REFERENCE ZOMBIE_GRIEF_LOSE_LEAD
LANG_ENGLISH "Lost the lead!"
REFERENCE ZOMBIE_GRIEF_WIN_ROUND
LANG_ENGLISH "You won the round!"
REFERENCE ZOMBIE_GRIEF_LOSE_ROUND
LANG_ENGLISH "You lost the round!"
REFERENCE ZOMBIE_GRIEF_WIN
LANG_ENGLISH "YOU WIN!"
REFERENCE ZOMBIE_GRIEF_LOSE
LANG_ENGLISH "YOU LOSE!"
REFERENCE ZOMBIE_ZGRIEF_PLAYER_BLED_OUT
LANG_ENGLISH "Enemy Down! [&&1 Remaining]"
REFERENCE ZOMBIE_ZGRIEF_PLAYER_REVIVED
LANG_ENGLISH "Enemy Revived! [&&1 Remaining]"
REFERENCE ZOMBIE_ZGRIEF_ALLY_BLED_OUT
LANG_ENGLISH "Ally Down! [&&1 Remaining]"
REFERENCE ZOMBIE_ZGRIEF_ALLY_REVIVED
LANG_ENGLISH "Ally Revived! [&&1 Remaining]"
REFERENCE ZOMBIE_ZGRIEF_ALL_ALLIES_DOWN
LANG_ENGLISH "All Allies Down!"
REFERENCE ZOMBIE_ZGRIEF_PLAYER_DEAD
LANG_ENGLISH "Enemy Bled Out! [&&1 Remaining]"
REFERENCE ZOMBIE_ZGRIEF_PLAYER_BLED_OUT_SCORE
LANG_ENGLISH "Enemy Down! [&&1 Score]"
REFERENCE ZOMBIE_ZGRIEF_ALLY_REVIVED_SCORE
LANG_ENGLISH "Ally Revived! [&&1 Score]"
REFERENCE ZOMBIE_ZGRIEF_BOSS_KILLED_SCORE
LANG_ENGLISH "Boss Killed! [&&1 Score]"
REFERENCE ZOMBIE_ZGRIEF_NUKE_GRABBED_SCORE
LANG_ENGLISH "Nuke Grabbed! [&&1 Score]"
REFERENCE ZOMBIE_NEW_CONTAINMENT_ZONE
LANG_ENGLISH "New containment zone!"
REFERENCE ZOMBIE_PLAYER_IN_CONTAINMENT_ZONE
LANG_ENGLISH "You are in the containment zone!"
REFERENCE ZOMBIE_PLAYER_OUT_CONTAINMENT_ZONE
LANG_ENGLISH "You are out the containment zone!"
REFERENCE ZOMBIE_YOUR_TEAM_CONTAINMENT_ZONE
LANG_ENGLISH "^8Your team controls the containment zone"
REFERENCE ZOMBIE_OTHER_TEAM_CONTAINMENT_ZONE
LANG_ENGLISH "^9Enemy team controls the containment zone"
REFERENCE ZOMBIE_CONTAINMENT_ZONE_CONTESTED
LANG_ENGLISH "^3Containment zone contested"
REFERENCE ZOMBIE_CONTAINMENT_ZONE_UNCONTROLLED
LANG_ENGLISH "^7Containment zone uncontrolled"
REFERENCE ZOMBIE_GRABBED_MEAT
LANG_ENGLISH "^8&&1 grabbed the meat"
REFERENCE ZOMBIE_GRABBED_MEAT_ENEMY
LANG_ENGLISH "^9&&1 grabbed the meat"
REFERENCE ZOMBIE_DROPPED_MEAT
LANG_ENGLISH "^8&&1 dropped the meat"
REFERENCE ZOMBIE_DROPPED_MEAT_ENEMY
LANG_ENGLISH "^9&&1 dropped the meat"
REFERENCE ZOMBIE_HAS_MEAT
LANG_ENGLISH "^8&&1 has the meat stink"
REFERENCE ZOMBIE_HAS_MEAT_ENEMY
LANG_ENGLISH "^9&&1 has the meat stink"
REFERENCE ZOMBIE_PLAYER_HAS_MEAT
LANG_ENGLISH "You have the meat!"
REFERENCE ZOMBIE_OTHER_TEAM_MEAT
LANG_ENGLISH "Enemy team has the meat!"
REFERENCE ZOMBIE_KILL_ZOMBIE_DROP_MEAT
LANG_ENGLISH "Kill a zombie to drop the meat!"
REFERENCE ZOMBIE_MEAT_DROPPED
LANG_ENGLISH "Meat dropped!"
REFERENCE ZOMBIE_MEAT_THROWN
LANG_ENGLISH "Meat thrown!"
REFERENCE ZOMBIE_MEAT_RESET
LANG_ENGLISH "Meat reset!"
REFERENCE ZM_PRISON_SHIELD
LANG_ENGLISH "Zombie Shield"
REFERENCE ZM_PRISON_ACID_GAT_KIT
LANG_ENGLISH "Acidgat Kit"
// ZONE NAMES
REFERENCE ZM_TRANSIT_ZONE_PRI
LANG_ENGLISH "Bus Depot"
REFERENCE ZM_TRANSIT_ZONE_PRI2
LANG_ENGLISH "Bus Depot Hallway"
REFERENCE ZM_TRANSIT_ZONE_STATION_EXT
LANG_ENGLISH "Outside Bus Depot"
REFERENCE ZM_TRANSIT_ZONE_TRANS_2B
LANG_ENGLISH "Fog After Bus Depot"
REFERENCE ZM_TRANSIT_ZONE_TRANS_2
LANG_ENGLISH "Tunnel Entrance"
REFERENCE ZM_TRANSIT_ZONE_AMB_TUNNEL
LANG_ENGLISH "Tunnel"
REFERENCE ZM_TRANSIT_ZONE_TRANS_3
LANG_ENGLISH "Tunnel Exit"
REFERENCE ZM_TRANSIT_ZONE_ROADSIDE_WEST
LANG_ENGLISH "Outside Diner"
REFERENCE ZM_TRANSIT_ZONE_GAS
LANG_ENGLISH "Gas Station"
REFERENCE ZM_TRANSIT_ZONE_ROADSIDE_EAST
LANG_ENGLISH "Outside Garage"
REFERENCE ZM_TRANSIT_ZONE_TRANS_DINER
LANG_ENGLISH "Fog Outside Diner"
REFERENCE ZM_TRANSIT_ZONE_TRANS_DINER2
LANG_ENGLISH "Fog Outside Garage"
REFERENCE ZM_TRANSIT_ZONE_GAR
LANG_ENGLISH "Garage"
REFERENCE ZM_TRANSIT_ZONE_DIN
LANG_ENGLISH "Diner"
REFERENCE ZM_TRANSIT_ZONE_DINER_ROOF
LANG_ENGLISH "Diner Roof"
REFERENCE ZM_TRANSIT_ZONE_TRANS_4
LANG_ENGLISH "Fog After Diner"
REFERENCE ZM_TRANSIT_ZONE_AMB_FOREST
LANG_ENGLISH "Forest"
REFERENCE ZM_TRANSIT_ZONE_TRANS_10
LANG_ENGLISH "Outside Church"
REFERENCE ZM_TRANSIT_ZONE_TOWN_CHURCH
LANG_ENGLISH "Outside Church To Town"
REFERENCE ZM_TRANSIT_ZONE_TRANS_5
LANG_ENGLISH "Fog Before Farm"
REFERENCE ZM_TRANSIT_ZONE_FAR
LANG_ENGLISH "Outside Farm"
REFERENCE ZM_TRANSIT_ZONE_FAR_EXT
LANG_ENGLISH "Farm"
REFERENCE ZM_TRANSIT_ZONE_BRN
LANG_ENGLISH "Barn"
REFERENCE ZM_TRANSIT_ZONE_FARM_HOUSE
LANG_ENGLISH "Farmhouse"
REFERENCE ZM_TRANSIT_ZONE_TRANS_6
LANG_ENGLISH "Fog After Farm"
REFERENCE ZM_TRANSIT_ZONE_AMB_CORNFIELD
LANG_ENGLISH "Cornfield"
REFERENCE ZM_TRANSIT_ZONE_CORNFIELD_PROTOTYPE
LANG_ENGLISH "Prototype"
REFERENCE ZM_TRANSIT_ZONE_TRANS_7
LANG_ENGLISH "Upper Fog Before Power Station"
REFERENCE ZM_TRANSIT_ZONE_TRANS_POW_EXT1
LANG_ENGLISH "Fog Before Power Station"
REFERENCE ZM_TRANSIT_ZONE_POW
LANG_ENGLISH "Outside Power Station"
REFERENCE ZM_TRANSIT_ZONE_PRR
LANG_ENGLISH "Power Station"
REFERENCE ZM_TRANSIT_ZONE_PCR
LANG_ENGLISH "Power Station Control Room"
REFERENCE ZM_TRANSIT_ZONE_POW_WAREHOUSE
LANG_ENGLISH "Warehouse"
REFERENCE ZM_TRANSIT_ZONE_TRANS_8
LANG_ENGLISH "Fog After Power Station"
REFERENCE ZM_TRANSIT_ZONE_AMB_POWER2TOWN
LANG_ENGLISH "Cabin"
REFERENCE ZM_TRANSIT_ZONE_TRANS_9
LANG_ENGLISH "Fog Before Town"
REFERENCE ZM_TRANSIT_ZONE_TOWN_NORTH
LANG_ENGLISH "North Town"
REFERENCE ZM_TRANSIT_ZONE_TOW
LANG_ENGLISH "Center Town"
REFERENCE ZM_TRANSIT_ZONE_TOWN_EAST
LANG_ENGLISH "East Town"
REFERENCE ZM_TRANSIT_ZONE_TOWN_WEST
LANG_ENGLISH "West Town"
REFERENCE ZM_TRANSIT_ZONE_TOWN_SOUTH
LANG_ENGLISH "South Town"
REFERENCE ZM_TRANSIT_ZONE_BAR
LANG_ENGLISH "Bar"
REFERENCE ZM_TRANSIT_ZONE_TOWN_BARBER
LANG_ENGLISH "Bookstore"
REFERENCE ZM_TRANSIT_ZONE_BAN
LANG_ENGLISH "Bank"
REFERENCE ZM_TRANSIT_ZONE_BAN_VAULT
LANG_ENGLISH "Bank Vault"
REFERENCE ZM_TRANSIT_ZONE_TBU
LANG_ENGLISH "Labs"
REFERENCE ZM_TRANSIT_ZONE_TRANS_11
LANG_ENGLISH "Fog After Town"
REFERENCE ZM_TRANSIT_ZONE_AMB_BRIDGE
LANG_ENGLISH "Bridge"
REFERENCE ZM_TRANSIT_ZONE_TRANS_1
LANG_ENGLISH "Fog Before Bus Depot"
REFERENCE ZM_NUKED_CULDESAC_YELLOW_ZONE
LANG_ENGLISH "Yellow House Cul-de-sac"
REFERENCE ZM_NUKED_CULDESAC_GREEN_ZONE
LANG_ENGLISH "Green House Cul-de-sac"
REFERENCE ZM_NUKED_TRUCK_ZONE
LANG_ENGLISH "Truck"
REFERENCE ZM_NUKED_OPENHOUSE1_F1_ZONE
LANG_ENGLISH "Green House Downstairs"
REFERENCE ZM_NUKED_OPENHOUSE1_F2_ZONE
LANG_ENGLISH "Green House Upstairs"
REFERENCE ZM_NUKED_OPENHOUSE1_BACKYARD_ZONE
LANG_ENGLISH "Green House Backyard"
REFERENCE ZM_NUKED_OPENHOUSE2_F1_ZONE
LANG_ENGLISH "Yellow House Downstairs"
REFERENCE ZM_NUKED_OPENHOUSE2_F2_ZONE
LANG_ENGLISH "Yellow House Upstairs"
REFERENCE ZM_NUKED_OPENHOUSE2_BACKYARD_ZONE
LANG_ENGLISH "Yellow House Backyard"
REFERENCE ZM_NUKED_AMMO_DOOR_ZONE
LANG_ENGLISH "Yellow House Backyard Door"
REFERENCE ZM_HIGHRISE_ZONE_GREEN_LEVEL1
LANG_ENGLISH "Green Rooftop Level 3A"
REFERENCE ZM_HIGHRISE_ZONE_GREEN_START
LANG_ENGLISH "Green Rooftop Level 3B"
REFERENCE ZM_HIGHRISE_ZONE_GREEN_LEVEL2A
LANG_ENGLISH "Green Rooftop Level 2A"
REFERENCE ZM_HIGHRISE_ZONE_GREEN_LEVEL2B
LANG_ENGLISH "Green Rooftop Level 2B"
REFERENCE ZM_HIGHRISE_ZONE_GREEN_LEVEL3B
LANG_ENGLISH "Green Rooftop Level 1A"
REFERENCE ZM_HIGHRISE_ZONE_GREEN_LEVEL3C
LANG_ENGLISH "Green Rooftop Level 1B"
REFERENCE ZM_HIGHRISE_ZONE_GREEN_LEVEL3A
LANG_ENGLISH "Green Rooftop Restaurant"
REFERENCE ZM_HIGHRISE_ZONE_GREEN_LEVEL3D
LANG_ENGLISH "Green Rooftop Behind Restaurant"
REFERENCE ZM_HIGHRISE_ZONE_GREEN_ESCAPE_POD
LANG_ENGLISH "Escape Pod"
REFERENCE ZM_HIGHRISE_ZONE_GREEN_ESCAPE_POD_GROUND
LANG_ENGLISH "Escape Pod Shaft"
REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL1A
LANG_ENGLISH "Blue Rooftop Level 2A"
REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL1C
LANG_ENGLISH "Blue Rooftop Level 2B"
REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL1B
LANG_ENGLISH "Blue Rooftop Level 2C"
REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL2A
LANG_ENGLISH "Blue Rooftop Level 1A"
REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL2B
LANG_ENGLISH "Blue Rooftop Level 1B"
REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL2C
LANG_ENGLISH "Blue Rooftop Level 1C"
REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL2D
LANG_ENGLISH "Blue Rooftop Level 1D"
REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL4A
LANG_ENGLISH "Blue Highrise Level 2A"
REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL4B
LANG_ENGLISH "Blue Highrise Level 2B"
REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL4C
LANG_ENGLISH "Blue Highrise Level 2C"
REFERENCE ZM_HIGHRISE_ZONE_BLUE_LEVEL5
LANG_ENGLISH "Blue Highrise Level 1"
REFERENCE ZM_HIGHRISE_ZONE_ORANGE_LEVEL1
LANG_ENGLISH "Orange Rooftop Level 2"
REFERENCE ZM_HIGHRISE_ZONE_ORANGE_LEVEL2
LANG_ENGLISH "Orange Rooftop Level 1"
REFERENCE ZM_HIGHRISE_ZONE_ORANGE_LEVEL3B
LANG_ENGLISH "Orange Highrise Level 1A"
REFERENCE ZM_HIGHRISE_ZONE_ORANGE_LEVEL3A
LANG_ENGLISH "Orange Highrise Level 1B"
REFERENCE ZM_HIGHRISE_ZONE_ORANGE_ELEVATOR_SHAFT_TOP
LANG_ENGLISH "Elevator Shaft Level 3"
REFERENCE ZM_HIGHRISE_ZONE_ORANGE_ELEVATOR_SHAFT_MIDDLE_1
LANG_ENGLISH "Elevator Shaft Level 2"
REFERENCE ZM_HIGHRISE_ZONE_ORANGE_ELEVATOR_SHAFT_MIDDLE_2
LANG_ENGLISH "Elevator Shaft Level 1"
REFERENCE ZM_HIGHRISE_ZONE_ORANGE_ELEVATOR_SHAFT_BOTTOM
LANG_ENGLISH "Elevator Shaft Bottom"
REFERENCE ZM_PRISON_ZONE_START
LANG_ENGLISH "D-Block"
REFERENCE ZM_PRISON_ZONE_LIBRARY
LANG_ENGLISH "Library"
REFERENCE ZM_PRISON_ZONE_CELLBLOCK_WEST
LANG_ENGLISH "Cell Block 2nd Floor & C-D Street"
REFERENCE ZM_PRISON_ZONE_CELLBLOCK_WEST_GONDOLA
LANG_ENGLISH "Cell Block 3rd Floor"
REFERENCE ZM_PRISON_ZONE_CELLBLOCK_WEST_GONDOLA_DOCK
LANG_ENGLISH "Upper Gondola Platform"
REFERENCE ZM_PRISON_ZONE_CELLBLOCK_WEST_BARBER
LANG_ENGLISH "Michigan Avenue"
REFERENCE ZM_PRISON_ZONE_CELLBLOCK_EAST
LANG_ENGLISH "Times Square"
REFERENCE ZM_PRISON_ZONE_CAFETERIA
LANG_ENGLISH "Cafeteria"
REFERENCE ZM_PRISON_ZONE_CAFETERIA_END
LANG_ENGLISH "Cafeteria End"
REFERENCE ZM_PRISON_ZONE_INFIRMARY
LANG_ENGLISH "Infirmary 1"
REFERENCE ZM_PRISON_ZONE_INFIRMARY_ROOF
LANG_ENGLISH "Infirmary 2"
REFERENCE ZM_PRISON_ZONE_ROOF_INFIRMARY
LANG_ENGLISH "Roof 1"
REFERENCE ZM_PRISON_ZONE_ROOF
LANG_ENGLISH "Roof 2"
REFERENCE ZM_PRISON_ZONE_CELLBLOCK_WEST_WARDEN
LANG_ENGLISH "Sally Port"
REFERENCE ZM_PRISON_ZONE_WARDEN_OFFICE
LANG_ENGLISH "Warden's Office"
REFERENCE ZM_PRISON_CELLBLOCK_SHOWER
LANG_ENGLISH "Showers"
REFERENCE ZM_PRISON_ZONE_CITADEL_SHOWER
LANG_ENGLISH "Citadel To Showers"
REFERENCE ZM_PRISON_ZONE_CITADEL
LANG_ENGLISH "Citadel"
REFERENCE ZM_PRISON_ZONE_CITADEL_WARDEN
LANG_ENGLISH "Citadel To Warden's Office"
REFERENCE ZM_PRISON_ZONE_CITADEL_STAIRS
LANG_ENGLISH "Citadel Tunnels"
REFERENCE ZM_PRISON_ZONE_CITADEL_BASEMENT
LANG_ENGLISH "Citadel Basement"
REFERENCE ZM_PRISON_ZONE_CITADEL_BASEMENT_BUILDING
LANG_ENGLISH "China Alley"
REFERENCE ZM_PRISON_ZONE_STUDIO
LANG_ENGLISH "Building 64"
REFERENCE ZM_PRISON_ZONE_DOCK
LANG_ENGLISH "Docks"
REFERENCE ZM_PRISON_ZONE_DOCK_PUZZLE
LANG_ENGLISH "Docks Gates"
REFERENCE ZM_PRISON_ZONE_DOCK_GONDOLA
LANG_ENGLISH "Docks Bridge"
REFERENCE ZM_PRISON_ZONE_GOLDEN_GATE_BRIDGE
LANG_ENGLISH "Golden Gate Bridge"
REFERENCE ZM_PRISON_ZONE_GONDOLA_RIDE
LANG_ENGLISH "Gondola"
REFERENCE ZM_BURIED_ZONE_START
LANG_ENGLISH "Processing"
REFERENCE ZM_BURIED_ZONE_START_LOWER
LANG_ENGLISH "Lower Processing"
REFERENCE ZM_BURIED_ZONE_TUNNELS_CENTER
LANG_ENGLISH "Center Tunnels"
REFERENCE ZM_BURIED_ZONE_TUNNELS_NORTH
LANG_ENGLISH "North Tunnels 2"
REFERENCE ZM_BURIED_ZONE_TUNNELS_NORTH2
LANG_ENGLISH "North Tunnels 1"
REFERENCE ZM_BURIED_ZONE_TUNNELS_SOUTH
LANG_ENGLISH "South Tunnels 3"
REFERENCE ZM_BURIED_ZONE_TUNNELS_SOUTH2
LANG_ENGLISH "South Tunnels 2"
REFERENCE ZM_BURIED_ZONE_TUNNELS_SOUTH3
LANG_ENGLISH "South Tunnels 1"
REFERENCE ZM_BURIED_ZONE_STREET_LIGHTWEST
LANG_ENGLISH "Outside General Store & Bank"
REFERENCE ZM_BURIED_ZONE_STREET_LIGHTWEST_ALLEY
LANG_ENGLISH "Outside General Store & Bank Alley"
REFERENCE ZM_BURIED_ZONE_MORGUE_UPSTAIRS
LANG_ENGLISH "Morgue"
REFERENCE ZM_BURIED_ZONE_UNDERGROUND_JAIL
LANG_ENGLISH "Jail Downstairs"
REFERENCE ZM_BURIED_ZONE_UNDERGROUND_JAIL2
LANG_ENGLISH "Jail Upstairs"
REFERENCE ZM_BURIED_ZONE_GENERAL_STORE
LANG_ENGLISH "General Store"
REFERENCE ZM_BURIED_ZONE_STABLES
LANG_ENGLISH "Stables"
REFERENCE ZM_BURIED_ZONE_STREET_DARKWEST
LANG_ENGLISH "Outside Gunsmith"
REFERENCE ZM_BURIED_ZONE_STREET_DARKWEST_NOOK
LANG_ENGLISH "Outside Gunsmith Nook"
REFERENCE ZM_BURIED_ZONE_GUN_STORE
LANG_ENGLISH "Gunsmith"
REFERENCE ZM_BURIED_ZONE_BANK
LANG_ENGLISH "Bank"
REFERENCE ZM_BURIED_ZONE_TUNNEL_GUN2STABLES
LANG_ENGLISH "Stables & Gunsmith Tunnel 2"
REFERENCE ZM_BURIED_ZONE_TUNNEL_GUN2STABLES2
LANG_ENGLISH "Stables & Gunsmith Tunnel 1"
REFERENCE ZM_BURIED_ZONE_STREET_DARKEAST
LANG_ENGLISH "Outside Saloon & Toy Store"
REFERENCE ZM_BURIED_ZONE_STREET_DARKEAST_NOOK
LANG_ENGLISH "Outside Saloon & Toy Store Nook"
REFERENCE ZM_BURIED_ZONE_UNDERGROUND_BAR
LANG_ENGLISH "Saloon"
REFERENCE ZM_BURIED_ZONE_TUNNEL_GUN2SALOON
LANG_ENGLISH "Saloon Tunnel"
REFERENCE ZM_BURIED_ZONE_TOY_STORE
LANG_ENGLISH "Toy Store Downstairs"
REFERENCE ZM_BURIED_ZONE_TOY_STORE_FLOOR2
LANG_ENGLISH "Toy Store Upstairs"
REFERENCE ZM_BURIED_ZONE_CANDY_STORE
LANG_ENGLISH "Candy Store Downstairs"
REFERENCE ZM_BURIED_ZONE_CANDY_STORE_FLOOR2
LANG_ENGLISH "Candy Store Upstairs"
REFERENCE ZM_BURIED_ZONE_STREET_LIGHTEAST
LANG_ENGLISH "Outside Courthouse & Candy Store"
REFERENCE ZM_BURIED_ZONE_UNDERGROUND_COURTHOUSE
LANG_ENGLISH "Courthouse Downstairs"
REFERENCE ZM_BURIED_ZONE_UNDERGROUND_COURTHOUSE2
LANG_ENGLISH "Courthouse Upstairs"
REFERENCE ZM_BURIED_ZONE_STREET_FOUNTAIN
LANG_ENGLISH "Fountain"
REFERENCE ZM_BURIED_ZONE_CHURCH_GRAVEYARD
LANG_ENGLISH "Graveyard"
REFERENCE ZM_BURIED_ZONE_CHURCH_MAIN
LANG_ENGLISH "Church Downstairs"
REFERENCE ZM_BURIED_ZONE_CHURCH_UPSTAIRS
LANG_ENGLISH "Church Upstairs"
REFERENCE ZM_BURIED_ZONE_MANSION_LAWN
LANG_ENGLISH "Mansion Lawn"
REFERENCE ZM_BURIED_ZONE_MANSION
LANG_ENGLISH "Mansion"
REFERENCE ZM_BURIED_ZONE_MANSION_BACKYARD
LANG_ENGLISH "Mansion Backyard"
REFERENCE ZM_BURIED_ZONE_TOY_STORE_TUNNEL
LANG_ENGLISH "Mansion Tunnel"
REFERENCE ZM_BURIED_ZONE_MAZE
LANG_ENGLISH "Maze"
REFERENCE ZM_BURIED_ZONE_MAZE_STAIRCASE
LANG_ENGLISH "Maze Staircase"
REFERENCE ZM_TOMB_ZONE_START
LANG_ENGLISH "Lower Laboratory"
REFERENCE ZM_TOMB_ZONE_START_A
LANG_ENGLISH "Upper Laboratory"
REFERENCE ZM_TOMB_ZONE_START_B
LANG_ENGLISH "Generator 1"
REFERENCE ZM_TOMB_ZONE_BUNKER_1A
LANG_ENGLISH "Generator 3 Bunker 1"
REFERENCE ZM_TOMB_ZONE_FIRE_STAIRS
LANG_ENGLISH "Fire Tunnel"
REFERENCE ZM_TOMB_ZONE_BUNKER_1
LANG_ENGLISH "Generator 3 Bunker 2"
REFERENCE ZM_TOMB_ZONE_BUNKER_3A
LANG_ENGLISH "Generator 3"
REFERENCE ZM_TOMB_ZONE_BUNKER_3B
LANG_ENGLISH "Generator 3 Bunker 3"
REFERENCE ZM_TOMB_ZONE_BUNKER_2A
LANG_ENGLISH "Generator 2 Bunker 1"
REFERENCE ZM_TOMB_ZONE_BUNKER_2
LANG_ENGLISH "Generator 2 Bunker 2"
REFERENCE ZM_TOMB_ZONE_BUNKER_4A
LANG_ENGLISH "Generator 2"
REFERENCE ZM_TOMB_ZONE_BUNKER_4B
LANG_ENGLISH "Generator 2 Bunker 3"
REFERENCE ZM_TOMB_ZONE_BUNKER_4C
LANG_ENGLISH "Tank Station"
REFERENCE ZM_TOMB_ZONE_BUNKER_4D
LANG_ENGLISH "Above Tank Station"
REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_C
LANG_ENGLISH "Generator 2 Tank Route 1"
REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_C1
LANG_ENGLISH "Generator 2 Tank Route 2"
REFERENCE ZM_TOMB_ZONE_BUNKER_4E
LANG_ENGLISH "Generator 2 Tank Route 3"
REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_D
LANG_ENGLISH "Generator 2 Tank Route 4"
REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_D1
LANG_ENGLISH "Generator 2 Tank Route 5"
REFERENCE ZM_TOMB_ZONE_BUNKER_5A
LANG_ENGLISH "Workshop Downstairs"
REFERENCE ZM_TOMB_ZONE_BUNKER_5B
LANG_ENGLISH "Workshop Upstairs"
REFERENCE ZM_TOMB_ZONE_NML_2A
LANG_ENGLISH "No Man's Land Walkway"
REFERENCE ZM_TOMB_ZONE_NML_2
LANG_ENGLISH "No Man's Land Entrance"
REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_E
LANG_ENGLISH "Generator 5 Tank Route 1"
REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_E1
LANG_ENGLISH "Generator 5 Tank Route 2"
REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_F
LANG_ENGLISH "Generator 5 Tank Route 3"
REFERENCE ZM_TOMB_ZONE_NML_1
LANG_ENGLISH "Generator 5 Tank Route 4"
REFERENCE ZM_TOMB_ZONE_NML_4
LANG_ENGLISH "Generator 5 Tank Route 5"
REFERENCE ZM_TOMB_ZONE_NML_0
LANG_ENGLISH "Generator 5 Left Footstep"
REFERENCE ZM_TOMB_ZONE_NML_5
LANG_ENGLISH "Generator 5 Right Footstep Walkway"
REFERENCE ZM_TOMB_ZONE_NML_FARM
LANG_ENGLISH "Generator 5"
REFERENCE ZM_TOMB_ZONE_NML_CELLLAR
LANG_ENGLISH "Generator 5 Cellar"
REFERENCE ZM_TOMB_ZONE_BOLT_STAIRS
LANG_ENGLISH "Lightning Tunnel"
REFERENCE ZM_TOMB_ZONE_NML_3
LANG_ENGLISH "No Man's Land 1st Right Footstep"
REFERENCE ZM_TOMB_ZONE_NML_2B
LANG_ENGLISH "No Man's Land Stairs"
REFERENCE ZM_TOMB_ZONE_NML_6
LANG_ENGLISH "No Man's Land Left Footstep"
REFERENCE ZM_TOMB_ZONE_NML_8
LANG_ENGLISH "No Man's Land 2nd Right Footstep"
REFERENCE ZM_TOMB_ZONE_NML_10A
LANG_ENGLISH "Generator 4 Tank Route 1"
REFERENCE ZM_TOMB_ZONE_NML_10
LANG_ENGLISH "Generator 4 Tank Route 2"
REFERENCE ZM_TOMB_ZONE_NML_7
LANG_ENGLISH "Generator 4 Tank Route 3"
REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_A
LANG_ENGLISH "Generator 4 Tank Route 4"
REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_A1
LANG_ENGLISH "Generator 4 Tank Route 5"
REFERENCE ZM_TOMB_ZONE_BUNKER_TANK_B
LANG_ENGLISH "Generator 4 Tank Route 6"
REFERENCE ZM_TOMB_ZONE_NML_9
LANG_ENGLISH "Generator 4 Left Footstep"
REFERENCE ZM_TOMB_ZONE_AIR_STAIRS
LANG_ENGLISH "Wind Tunnel"
REFERENCE ZM_TOMB_ZONE_NML_11
LANG_ENGLISH "Generator 4"
REFERENCE ZM_TOMB_ZONE_NML_12
LANG_ENGLISH "Generator 4 Right Footstep"
REFERENCE ZM_TOMB_ZONE_NML_16
LANG_ENGLISH "Excavation Site Front Path"
REFERENCE ZM_TOMB_ZONE_NML_17
LANG_ENGLISH "Excavation Site Back Path"
REFERENCE ZM_TOMB_ZONE_NML_18
LANG_ENGLISH "Excavation Site Level 3"
REFERENCE ZM_TOMB_ZONE_NML_19
LANG_ENGLISH "Excavation Site Level 2"
REFERENCE ZM_TOMB_UG_BOTTOM_ZONE
LANG_ENGLISH "Excavation Site Level 1"
REFERENCE ZM_TOMB_ZONE_NML_13
LANG_ENGLISH "Generator 5 To Generator 6 Path"
REFERENCE ZM_TOMB_ZONE_NML_14
LANG_ENGLISH "Generator 4 To Generator 6 Path"
REFERENCE ZM_TOMB_ZONE_NML_15
LANG_ENGLISH "Generator 6 Entrance"
REFERENCE ZM_TOMB_ZONE_VILLAGE_0
LANG_ENGLISH "Generator 6 Left Footstep"
REFERENCE ZM_TOMB_ZONE_VILLAGE_5
LANG_ENGLISH "Generator 6 Tank Route 1"
REFERENCE ZM_TOMB_ZONE_VILLAGE_5A
LANG_ENGLISH "Generator 6 Tank Route 2"
REFERENCE ZM_TOMB_ZONE_VILLAGE_5B
LANG_ENGLISH "Generator 6 Tank Route 3"
REFERENCE ZM_TOMB_ZONE_VILLAGE_1
LANG_ENGLISH "Generator 6 Tank Route 4"
REFERENCE ZM_TOMB_ZONE_VILLAGE_4B
LANG_ENGLISH "Generator 6 Tank Route 5"
REFERENCE ZM_TOMB_ZONE_VILLAGE_4A
LANG_ENGLISH "Generator 6 Tank Route 6"
REFERENCE ZM_TOMB_ZONE_VILLAGE_4
LANG_ENGLISH "Generator 6 Tank Route 7"
REFERENCE ZM_TOMB_ZONE_VILLAGE_2
LANG_ENGLISH "Church"
REFERENCE ZM_TOMB_ZONE_VILLAGE_3
LANG_ENGLISH "Generator 6 Right Footstep"
REFERENCE ZM_TOMB_ZONE_VILLAGE_3A
LANG_ENGLISH "Generator 6"
REFERENCE ZM_TOMB_ZONE_ICE_STAIRS
LANG_ENGLISH "Ice Tunnel"
REFERENCE ZM_TOMB_ZONE_BUNKER_6
LANG_ENGLISH "Above Generator 3 Bunker"
REFERENCE ZM_TOMB_ZONE_NML_20
LANG_ENGLISH "Above No Man's Land"
REFERENCE ZM_TOMB_ZONE_VILLAGE_6
LANG_ENGLISH "Behind Church"
REFERENCE ZM_TOMB_ZONE_CHAMBER_0
LANG_ENGLISH "The Crazy Place Lightning Chamber"
REFERENCE ZM_TOMB_ZONE_CHAMBER_1
LANG_ENGLISH "The Crazy Place Lightning & Ice"
REFERENCE ZM_TOMB_ZONE_CHAMBER_2
LANG_ENGLISH "The Crazy Place Ice Chamber"
REFERENCE ZM_TOMB_ZONE_CHAMBER_3
LANG_ENGLISH "The Crazy Place Fire & Lightning"
REFERENCE ZM_TOMB_ZONE_CHAMBER_4
LANG_ENGLISH "The Crazy Place Center"
REFERENCE ZM_TOMB_ZONE_CHAMBER_5
LANG_ENGLISH "The Crazy Place Ice & Wind"
REFERENCE ZM_TOMB_ZONE_CHAMBER_6
LANG_ENGLISH "The Crazy Place Fire Chamber"
REFERENCE ZM_TOMB_ZONE_CHAMBER_7
LANG_ENGLISH "The Crazy Place Wind & Fire"
REFERENCE ZM_TOMB_ZONE_CHAMBER_8
LANG_ENGLISH "The Crazy Place Wind Chamber"
REFERENCE ZM_TOMB_ZONE_ROBOT_HEAD
LANG_ENGLISH "Robot's Head"
// WEAPONS
REFERENCE ZMWEAPON_PDW57_UPGRADED
LANG_ENGLISH "Predictive Death Wish 5700"
REFERENCE ZMWEAPON_AN94_UPGRADED
LANG_ENGLISH "Actuated Neutralizer 9400"
REFERENCE ZMWEAPON_BERETTA93R_EXTCLIP_UPGRADED
LANG_ENGLISH "B34R Extended Clip"
REFERENCE ZMWEAPON_MP40_STALKER_UPGRADED
LANG_ENGLISH "The Afterburner Adjustable Stock"
REFERENCE ZMWEAPON_ACIDGAT
LANG_ENGLISH "Acidgat"
REFERENCE ZMWEAPON_SHIV
LANG_ENGLISH "Shiv"
REFERENCE ZMWEAPON_SPOON
LANG_ENGLISH "Silver Spoon"
REFERENCE ZMWEAPON_SPORK
LANG_ENGLISH "Golden Spork"
REFERENCE ZMWEAPON_ONE_INCH_PUNCH
LANG_ENGLISH "One Inch Punch"
REFERENCE ZMWEAPON_ONE_INCH_PUNCH_UPGRADED
LANG_ENGLISH "Fists of Iron"
REFERENCE ZMWEAPON_ONE_INCH_PUNCH_AIR
LANG_ENGLISH "Fists of Wind"
REFERENCE ZMWEAPON_ONE_INCH_PUNCH_FIRE
LANG_ENGLISH "Fists of Fire"
REFERENCE ZMWEAPON_ONE_INCH_PUNCH_ICE
LANG_ENGLISH "Fists of Ice"
REFERENCE ZMWEAPON_ONE_INCH_PUNCH_LIGHTNING
LANG_ENGLISH "Fists of Lightning"
REFERENCE ZOMBIE_EQUIP_TURBINE
LANG_ENGLISH "Turbine"
REFERENCE ZOMBIE_EQUIP_TURRET
LANG_ENGLISH "Turret"
REFERENCE ZM_HIGHRISE_EQUIP_SPRINGPAD
LANG_ENGLISH "Trample Steam"
REFERENCE ZOMBIE_ITEM_MEAT
LANG_ENGLISH "Meat"
REFERENCE ZOMBIE_ITEM_HEAD
LANG_ENGLISH "Richtofen's Head"
REFERENCE ZMWEAPON_FNP45_UPGRADED
LANG_ENGLISH "Toughguy & Crybaby"
REFERENCE ZMWEAPON_INSAS_UPGRADED
LANG_ENGLISH "Modern Sub Machine Catastrophe"
REFERENCE ZMWEAPON_VECTOR_EXTCLIP
LANG_ENGLISH "Vector K10 Extended Clip"
REFERENCE ZMWEAPON_VECTOR_UPGRADED
LANG_ENGLISH "Matrix K1000"
REFERENCE ZMWEAPON_VECTOR_EXTCLIP_UPGRADED
LANG_ENGLISH "Matrix K1000 Extended Clip"
REFERENCE ZMWEAPON_SIG556_UPGRADED
LANG_ENGLISH "FBI-667"
REFERENCE ZMWEAPON_SA58_UPGRADED
LANG_ENGLISH "WN OTW"
REFERENCE ZMWEAPON_MK48_UPGRADED
LANG_ENGLISH "HtMk 4800"
REFERENCE ZMWEAPON_AS50_UPGRADED
LANG_ENGLISH "Xtreme Pain Releaser 5000"
REFERENCE ZMWEAPON_SLIPGUN_UPGRADED
LANG_ENGLISH "Sliquidizer"
REFERENCE ZMWEAPON_METALSTORM_UPGRADED
LANG_ENGLISH "Tempest PTR"
REFERENCE ZMWEAPON_TITUS_UPGRADED
LANG_ENGLISH "Augustus-9"
// HINT STRINGS
REFERENCE PLATFORM_PICKUPNEWWEAPON
LANG_ENGLISH "Hold ^3&&1^7 to pick up"
REFERENCE ZOMBIE_WEAPON_SARITCH
LANG_ENGLISH "Hold ^3[{+activate}]^7 for SMR [Cost: &&1]"
REFERENCE ZMWEAPON_BALLISTA_WALLBUY
LANG_ENGLISH "Hold ^3[{+activate}]^7 for Ballista [Cost: &&1]"
REFERENCE ZOMBIE_WEAPON_INSAS
LANG_ENGLISH "Hold ^3[{+activate}]^7 for MSMC [Cost: &&1]"
REFERENCE ZOMBIE_WEAPON_VECTOR
LANG_ENGLISH "Hold ^3[{+activate}]^7 for Vector K10 [Cost: &&1]"
REFERENCE ZOMBIE_WEAPON_SIG556
LANG_ENGLISH "Hold ^3[{+activate}]^7 for SWAT-556 [Cost: &&1]"
REFERENCE ZOMBIE_WEAPON_STICKY_GRENADE
LANG_ENGLISH "Hold ^3[{+activate}]^7 for Semtex Grenades [Cost: &&1]"
REFERENCE ZOMBIE_WEAPON_BOUNCINGBETTY
LANG_ENGLISH "Hold ^3[{+activate}]^7 for Bouncing Betty [Cost: &&1]"
REFERENCE ZOMBIE_BOUNCINGBETTY_PICKUP
LANG_ENGLISH "Hold ^3&&1^7 to pick up Bouncing Betty"
REFERENCE ZOMBIE_BETTY_HOWTO
LANG_ENGLISH "Press ^3[{+actionslot 4}]^7 to equip ^3[{+attack}]^7 to place a Bouncing Betty"
REFERENCE ZOMBIE_PERK_QUICKREVIVE
LANG_ENGLISH "Hold ^3[{+activate}]^7 for Quick Revive [Cost: &&1]"
REFERENCE ZOMBIE_PERK_TOMBSTONE
LANG_ENGLISH "Hold ^3[{+activate}]^7 for Tombstone Soda [Cost: &&1]"
REFERENCE ZM_CRAFTABLES_CHANGE_BUILD
LANG_ENGLISH "Press ^3[{+actionslot 1}]^7 or ^3[{+actionslot 2}]^7 to change item"
REFERENCE ZOMBIE_EQUIP_TURBINE_PICKUP_HINT_STRING
LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Turbine"
REFERENCE ZOMBIE_BUILD_TURBINE
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Turbine"
REFERENCE ZOMBIE_GRAB_TURBINE_PICKUP_HINT_STRING
LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Turbine [Cost: &&1]"
REFERENCE ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING
LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Zombie Shield"
REFERENCE ZOMBIE_BUILD_RIOT
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Zombie Shield"
REFERENCE ZOMBIE_GRAB_RIOTSHIELD
LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Zombie Shield [Cost: &&1]"
REFERENCE ZOMBIE_REPAIR_RIOTSHIELD
LANG_ENGLISH "Hold ^3[{+activate}]^7 to repair Zombie Shield [Cost: &&1]"
REFERENCE ZOMBIE_BOUGHT_RIOT_REPAIR
LANG_ENGLISH "Repaired Zombie Shield"
REFERENCE ZOMBIE_EQUIP_TURRET_PICKUP_HINT_STRING
LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Turret"
REFERENCE ZOMBIE_BUILD_TURRET
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Turret"
REFERENCE ZOMBIE_GRAB_TURRET_PICKUP_HINT_STRING
LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Turret [Cost: &&1]"
REFERENCE ZOMBIE_EQUIP_ELECTRICTRAP_PICKUP_HINT_STRING
LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Electric Trap"
REFERENCE ZOMBIE_BUILD_ELECTRIC_TRAP
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Electric Trap"
REFERENCE ZOMBIE_GRAB_ELECTRICTRAP
LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Electric Trap [Cost: &&1]"
REFERENCE ZOMBIE_EQUIP_JETGUN_PICKUP_HINT_STRING
LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Jet Gun"
REFERENCE ZOMBIE_BUILD_JETGUN
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Jet Gun"
REFERENCE ZOMBIE_GRAB_JETGUN
LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Jet Gun [Cost: &&1]"
REFERENCE ZM_HIGHRISE_BUILD_SPRINGPAD
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Trample Steam"
REFERENCE ZM_HIGHRISE_GRAB_SPRINGPAD
LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Trample Steam [Cost: &&1]"
REFERENCE ZM_HIGHRISE_BUILD_SLIPGUN
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Sliquifier"
REFERENCE ZM_HIGHRISE_GRAB_SLIPGUN
LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Sliquifier [Cost: &&1]"
REFERENCE ZM_PRISON_ELECTRIC_CHAIR_ACTIVATE
LANG_ENGLISH "Hold ^3[{+activate}]^7 to activate Electric Chair"
REFERENCE ZM_PRISON_LAUNDRY_MACHINE_ACTIVATE
LANG_ENGLISH "Hold ^3[{+activate}]^7 to activate Laundry Machine"
REFERENCE ZM_PRISON_PLANE_BEGIN_TAKEOFF
LANG_ENGLISH "Hold ^3[{+activate}]^7 to begin take-off sequence"
REFERENCE ZM_PRISON_PLANE_BOARD
LANG_ENGLISH "Hold ^3[{+activate}]^7 to board plane"
REFERENCE ZM_PRISON_CRAFT_PACKASPLAT
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Acidgat Kit"
REFERENCE ZM_PRISON_CONVERT_START
LANG_ENGLISH "Hold ^3[{+activate}]^7 to convert Blundergat into Acidgat [Cost: &&1]"
REFERENCE ZM_PRISON_CONVERT_PICKUP
LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Acidgat"
REFERENCE ZM_PRISON_SQ_BS
LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Acidgat"
REFERENCE ZM_BURIED_EQ_SW_PHS
LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Subsurface Resonator"
REFERENCE ZM_BURIED_BUILD_SUBWOOFER
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Subsurface Resonator"
REFERENCE ZM_BURIED_GRAB_SUBWOOFER
LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Subsurface Resonator [Cost: &&1]"
REFERENCE ZM_BURIED_BOUGHT_SUBWOOFER
LANG_ENGLISH "Took Subsurface Resonator"
REFERENCE ZM_BURIED_EQ_SP_PHS
LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Trample Steam"
REFERENCE ZM_BURIED_BUILD_SPRINGPAD
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Trample Steam"
REFERENCE ZM_BURIED_GRAB_SPRINGPAD
LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Trample Steam [Cost: &&1]"
REFERENCE ZM_BURIED_BOUGHT_SPRINGPAD
LANG_ENGLISH "Took Trample Steam"
REFERENCE ZM_BURIED_EQ_HC_PHS
LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Head Chopper"
REFERENCE ZM_BURIED_BUILD_HEADCHOPPER
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Head Chopper"
REFERENCE ZM_BURIED_GRAB_HEADCHOPPER
LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Head Chopper [Cost: &&1]"
REFERENCE ZM_BURIED_BOUGHT_HEADCHOPPER
LANG_ENGLISH "Took Head Chopper"
REFERENCE ZM_BURIED_PU_VECTOR
LANG_ENGLISH "Hold ^3[{+activate}]^7 for Vector K10 Chalk"
REFERENCE ZM_BURIED_WB_VECTOR
LANG_ENGLISH "Hold ^3[{+activate}]^7 to draw Vector K10 wallbuy"
REFERENCE ZM_BURIED_BUILD_MTOWER
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft the Noose"
REFERENCE ZM_BURIED_BUILD_RTOWER
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft the Guillotine"
REFERENCE ZM_TOMB_EHT
LANG_ENGLISH "Hold ^3[{+activate}]^7 to exit the Robot Head"
REFERENCE ZM_TOMB_PLAY_RECORD
LANG_ENGLISH "Hold ^3[{+activate}]^7 to play Record"
REFERENCE ZM_TOMB_PLGR
LANG_ENGLISH "Hold ^3[{+activate}]^7 to place Gramophone"
REFERENCE ZM_TOMB_PUGR
LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Gramophone"
REFERENCE ZM_TOMB_CRRI
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Zombie Shield"
REFERENCE ZM_TOMB_CRQ
LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Maxis Drone"
REFERENCE ZM_TOMB_TQ
LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Maxis Drone [Cost: &&1]"
REFERENCE ZM_TOMB_DIHO
LANG_ENGLISH "Press ^3[{+actionslot 2}]^7 to use Maxis Drone"
REFERENCE ZM_TOMB_BOUGHT_MAXISDRONE
LANG_ENGLISH "Took Maxis Drone"
REFERENCE ZM_TOMB_MAXISDRONE_COOLDOWN
LANG_ENGLISH "Cooling down"
REFERENCE ZM_TOMB_MISSING_WIND_STAFF
LANG_ENGLISH "Wind Staff Required"
REFERENCE ZM_TOMB_MISSING_FIRE_STAFF
LANG_ENGLISH "Fire Staff Required"
REFERENCE ZM_TOMB_MISSING_LIGHTNING_STAFF
LANG_ENGLISH "Lightning Staff Required"
REFERENCE ZM_TOMB_MISSING_ICE_STAFF
LANG_ENGLISH "Ice Staff Required"
REFERENCE ZM_TOMB_ALL_PERKS
LANG_ENGLISH "You have all perks"
REFERENCE ZOMBIE_BANK_WITHDRAW_PROMPT
LANG_ENGLISH "Hold ^3[{+activate}]^7 to withdraw &&1"
REFERENCE ZOMBIE_NAVCARD_USE
LANG_ENGLISH "Hold ^3[{+activate}]^7 to insert Navcard [Cost: &&1]"
REFERENCE ZM_HIGHRISE_BUILD_KEYS
LANG_ENGLISH "Hold ^3[{+activate}]^7 to insert elevator key [Cost: &&1]"
REFERENCE ZM_HIGHRISE_ELEVATOR_ON_THE_WAY
LANG_ENGLISH "The elevator is on the way"
REFERENCE ZM_HIGHRISE_LOCK_ELEVATOR
LANG_ENGLISH "Hold ^3[{+activate}]^7 to lock elevator"
REFERENCE ZM_HIGHRISE_UNLOCK_ELEVATOR
LANG_ENGLISH "Hold ^3[{+activate}]^7 to unlock elevator"
REFERENCE ZM_BURIED_CANDY_GV
LANG_ENGLISH "Hold ^3[{+activate}]^7 to give Candy [Cost: &&1]"
ENDMARKER