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BO2-Reimagined/scripts/zm/locs/zm_prison_loc_docks.gsc
Jbleezy 5f29359ab3 MOTD: fix shock boxes disappearing after being shocked
MOTD locations: fix powered on shock box model and anim
p6_zm_al_shock_box_on from so_zencounter_zm_prison.ff is broken
2024-01-18 06:03:42 -08:00

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#include maps\mp\zombies\_zm_utility;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zm_prison;
#include maps\mp\zombies\_zm_zonemgr;
struct_init()
{
level.struct_class_names["targetname"]["zm_perk_machine"] = [];
scripts\zm\replaced\utility::register_perk_struct("specialty_armorvest", "zombie_vending_jugg", (473.92, 6638.99, 208), (0, 102, 0));
scripts\zm\replaced\utility::register_perk_struct("specialty_weapupgrade", "p6_zm_al_vending_pap_on", (-1769, 5395, -72), (0, 100, 0));
level.struct_class_names["script_noteworthy"]["initial_spawn"] = [];
player_respawn_points = [];
foreach (player_respawn_point in level.struct_class_names["targetname"]["player_respawn_point"])
{
if (player_respawn_point.script_noteworthy == "zone_dock")
{
i = 0;
respawn_array = getstructarray(player_respawn_point.target, "targetname");
foreach (respawn in respawn_array)
{
if (respawn.origin == (-664, 5944, 0))
{
continue;
}
script_int = int(i / 2) + 1;
origin = respawn.origin + (anglesToRight(respawn.angles) * 32);
angles = respawn.angles;
scripts\zm\replaced\utility::register_map_spawn(origin, angles, player_respawn_point.script_noteworthy, script_int);
origin = respawn.origin + (anglesToRight(respawn.angles) * -32);
angles = respawn.angles;
scripts\zm\replaced\utility::register_map_spawn(origin, angles, player_respawn_point.script_noteworthy, script_int);
i++;
}
player_respawn_points[player_respawn_points.size] = player_respawn_point;
}
else if (player_respawn_point.script_noteworthy == "zone_dock_gondola")
{
player_respawn_points[player_respawn_points.size] = player_respawn_point;
}
else if (player_respawn_point.script_noteworthy == "zone_studio")
{
player_respawn_points[player_respawn_points.size] = player_respawn_point;
}
else if (player_respawn_point.script_noteworthy == "zone_citadel_basement_building")
{
player_respawn_points[player_respawn_points.size] = player_respawn_point;
}
}
level.struct_class_names["targetname"]["player_respawn_point"] = player_respawn_points;
level.struct_class_names["targetname"]["intermission"] = [];
intermission_cam = spawnStruct();
intermission_cam.origin = (402, 6197, 142);
intermission_cam.angles = (0, 190, 0);
intermission_cam.targetname = "intermission";
intermission_cam.script_string = "docks";
intermission_cam.speed = 30;
intermission_cam.target = "intermission_docks_end";
scripts\zm\replaced\utility::add_struct(intermission_cam);
intermission_cam_end = spawnStruct();
intermission_cam_end.origin = (-1043, 5931, -47);
intermission_cam_end.angles = (0, 190, 0);
intermission_cam_end.targetname = "intermission_docks_end";
scripts\zm\replaced\utility::add_struct(intermission_cam_end);
}
precache()
{
setdvar("disableLookAtEntityLogic", 1);
level.chests = [];
level.chests[0] = getstruct("dock_chest", "script_noteworthy");
}
main()
{
flag_set("gondola_roof_to_dock");
init_barriers();
generatebuildabletarps();
set_box_weapons();
disable_zombie_spawn_locations();
disable_gondola_call_triggers();
disable_craftable_triggers();
disable_afterlife_props();
create_key_door_unitrigger(4, 98, 112, 108);
level thread open_inner_gate();
level thread turn_afterlife_interacts_on();
maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects("cellblock");
maps\mp\zombies\_zm_magicbox::treasure_chest_init("dock_chest");
precacheshader("zm_al_wth_zombie");
array_thread(level.zombie_spawners, ::add_spawn_function, maps\mp\zm_alcatraz_grief_cellblock::remove_zombie_hats_for_grief);
maps\mp\zombies\_zm_ai_brutus::precache();
maps\mp\zombies\_zm_ai_brutus::init();
level._effect["butterflies"] = loadfx("maps/zombie_alcatraz/fx_alcatraz_skull_elec");
scripts\zm\locs\loc_common::init();
level thread maps\mp\zm_alcatraz_traps::init_tower_trap_trigs();
}
set_box_weapons()
{
if (isDefined(level.zombie_weapons["thompson_zm"]))
{
level.zombie_weapons["thompson_zm"].is_in_box = 0;
}
if (isDefined(level.zombie_weapons["beretta93r_zm"]))
{
level.zombie_weapons["beretta93r_zm"].is_in_box = 1;
}
}
init_barriers()
{
// left
model = spawn("script_model", (-90.4585, 7669.56, 114.511));
model.angles = (90, -10, 55);
model setmodel("p6_zm_al_horrific_bed_mattress_3");
model = spawn("script_model", (-111.549, 7667.96, 97.125));
model.angles = (0, 0, 90);
model setmodel("zm_al_kitchen_table_01");
model = spawn("script_model", (-113.959, 7638.7, 75.0369));
model.angles = (6, 0, -6);
model setmodel("afr_corrugated_metal4x8_holes");
model = spawn("script_model", (-106.911, 7636.47, 64.125));
model.angles = (0, 0, 0);
model setmodel("collision_clip_wall_128x128x10");
// right
model = spawn("script_model", (48.6213, 7639.88, 74.125));
model.angles = (22, -44, 0);
model setmodel("p6_zm_al_infirmary_case");
model = spawn("script_model", (44.9895, 7601.56, 81.125));
model.angles = (-5, -41, -8);
model setmodel("afr_corrugated_metal4x8_holes");
model = spawn("script_model", (98.769, 7602.89, 64.125));
model.angles = (0, -142, 0);
model setmodel("p6_zm_al_desk_small");
model = spawn("script_model", (43.2479, 7606.2, 66.125));
model.angles = (0, -45, 0);
model setmodel("collision_clip_wall_128x128x10");
}
generatebuildabletarps()
{
model = spawn("script_model", (432.836, 6238.03, 55.997));
model.angles = (0, 100, 0);
model setmodel("p6_zm_buildable_bench_tarp");
}
disable_zombie_spawn_locations()
{
for (z = 0; z < level.zone_keys.size; z++)
{
zone = level.zones[level.zone_keys[z]];
i = 0;
while (i < zone.spawn_locations.size)
{
if (zone.spawn_locations[i].origin == (615.8, 7875.9, 95))
{
zone.spawn_locations[i].is_enabled = false;
}
else if (zone.spawn_locations[i].origin == (663.8, 7827.9, 95))
{
zone.spawn_locations[i].is_enabled = false;
}
i++;
}
}
}
disable_gondola_call_triggers()
{
t_call_triggers = getentarray("gondola_call_trigger", "targetname");
foreach (trigger in t_call_triggers)
{
trigger delete();
}
}
disable_craftable_triggers()
{
t_crafting_table = getentarray("open_craftable_trigger", "targetname");
foreach (trigger in t_crafting_table)
{
trigger delete();
}
}
disable_afterlife_props()
{
a_afterlife_props = getentarray("afterlife_show", "targetname");
foreach (m_prop in a_afterlife_props)
{
m_prop delete();
}
}
turn_afterlife_interacts_on()
{
a_afterlife_interact = getentarray("afterlife_interact", "targetname");
foreach (model in a_afterlife_interact)
{
if (model.script_string == "juggernog_on")
{
model turn_afterlife_interact_on();
wait 0.1;
}
}
m_docks_shockbox = getent("docks_panel", "targetname");
m_docks_shockbox turn_afterlife_interact_on();
}
#using_animtree("fxanim_props");
turn_afterlife_interact_on()
{
if (!isDefined(level.shockbox_anim))
{
level.shockbox_anim["on"] = %fxanim_zom_al_shock_box_on_anim;
level.shockbox_anim["off"] = %fxanim_zom_al_shock_box_off_anim;
}
if (issubstr(self.model, "p6_zm_al_shock_box"))
{
self useanimtree(#animtree);
self setmodel("p6_zm_al_shock_box_on");
self setanim(level.shockbox_anim["on"]);
}
}
create_key_door_unitrigger(piece_num, width, height, length)
{
t_key_door = getstruct("key_door_" + piece_num + "_trigger", "targetname");
t_key_door.unitrigger_stub = spawnstruct();
t_key_door.unitrigger_stub.origin = t_key_door.origin;
t_key_door.unitrigger_stub.angles = t_key_door.angles;
t_key_door.unitrigger_stub.script_unitrigger_type = "unitrigger_box_use";
t_key_door.unitrigger_stub.hint_string = &"ZM_PRISON_KEY_DOOR_LOCKED";
t_key_door.unitrigger_stub.cursor_hint = "HINT_NOICON";
t_key_door.unitrigger_stub.script_width = width;
t_key_door.unitrigger_stub.script_height = height;
t_key_door.unitrigger_stub.script_length = length;
t_key_door.unitrigger_stub.n_door_index = piece_num;
t_key_door.unitrigger_stub.require_look_at = 0;
t_key_door.unitrigger_stub.prompt_and_visibility_func = ::key_door_trigger_visibility;
t_key_door.unitrigger_stub.cost = 2000;
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger(t_key_door.unitrigger_stub, ::master_key_door_trigger_thread);
}
key_door_trigger_visibility(player)
{
b_is_invis = player.afterlife || isdefined(self.stub.master_key_door_opened) && self.stub.master_key_door_opened || self.stub.n_door_index == 2 && !flag("generator_challenge_completed");
self setinvisibletoplayer(player, b_is_invis);
self sethintstring(&"ZOMBIE_BUTTON_BUY_OPEN_DOOR_2000");
return !b_is_invis;
}
master_key_door_trigger_thread()
{
self endon("death");
self endon("kill_trigger");
n_door_index = self.stub.n_door_index;
b_door_open = 0;
while (!b_door_open)
{
self waittill("trigger", e_triggerer);
if (is_player_valid(e_triggerer))
{
if (e_triggerer.score >= self.stub.cost)
{
e_triggerer maps\mp\zombies\_zm_score::minus_to_player_score(self.stub.cost);
e_triggerer play_sound_on_ent("purchase");
self.stub.master_key_door_opened = 1;
self.stub maps\mp\zombies\_zm_unitrigger::run_visibility_function_for_all_triggers();
level thread open_custom_door_master_key(n_door_index, e_triggerer);
self playsound("evt_quest_door_open");
b_door_open = 1;
}
else
{
play_sound_at_pos("no_purchase", self.stub.origin);
}
}
}
level thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger(self.stub);
}
open_custom_door_master_key(n_door_index, e_triggerer)
{
m_lock = getent("masterkey_lock_" + n_door_index, "targetname");
m_lock playsound("zmb_quest_key_unlock");
playfxontag(level._effect["fx_alcatraz_unlock_door"], m_lock, "tag_origin");
wait 0.5;
m_lock delete();
m_gate_01 = getent("cable_puzzle_gate_01", "targetname");
m_gate_01 moveto(m_gate_01.origin + (-16, 80, 0), 0.5);
m_gate_01 connectpaths();
gate_1_monsterclip = getent("docks_gate_1_monsterclip", "targetname");
gate_1_monsterclip.origin += vectorscale((0, 0, 1), 256.0);
gate_1_monsterclip disconnectpaths();
gate_1_monsterclip.origin -= vectorscale((0, 0, 1), 256.0);
if (isdefined(e_triggerer))
e_triggerer door_rumble_on_open();
m_gate_01 playsound("zmb_chainlink_open");
flag_set("docks_inner_gate_unlocked");
flag_set("docks_inner_gate_open");
}
door_rumble_on_open()
{
self endon("disconnect");
level endon("end_game");
self setclientfieldtoplayer("rumble_door_open", 1);
wait_network_frame();
self setclientfieldtoplayer("rumble_door_open", 0);
}
open_inner_gate()
{
m_gate_02 = getent("cable_puzzle_gate_02", "targetname");
m_gate_02 moveto(m_gate_02.origin + (-16, 80, 0), 0.5);
wait(0.75);
m_gate_02 connectpaths();
gate_2_monsterclip = getent("docks_gate_2_monsterclip", "targetname");
gate_2_monsterclip.origin += vectorscale((0, 0, 1), 256.0);
gate_2_monsterclip disconnectpaths();
gate_2_monsterclip.origin -= vectorscale((0, 0, 1), 256.0);
}