mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-08 22:31:36 -05:00
59 lines
1.2 KiB
Plaintext
59 lines
1.2 KiB
Plaintext
#include maps\mp\zombies\_zm_clone;
|
|
#include common_scripts\utility;
|
|
#include maps\mp\_utility;
|
|
#include maps\mp\zombies\_zm_utility;
|
|
|
|
spawn_player_clone(player, origin = player.origin, forceweapon, forcemodel)
|
|
{
|
|
primaryweapons = player getweaponslistprimaries();
|
|
|
|
if (isdefined(forceweapon))
|
|
weapon = forceweapon;
|
|
else if (primaryweapons.size)
|
|
weapon = primaryweapons[0];
|
|
else
|
|
weapon = player getcurrentweapon();
|
|
|
|
weaponmodel = getweaponmodel(weapon);
|
|
spawner = getent("fake_player_spawner", "targetname");
|
|
|
|
if (isdefined(spawner))
|
|
{
|
|
while (getfreeactorcount() < 1)
|
|
{
|
|
wait 0.05;
|
|
}
|
|
|
|
clone = spawner spawnactor();
|
|
clone.origin = origin;
|
|
clone.isactor = 1;
|
|
}
|
|
else
|
|
{
|
|
clone = spawn("script_model", origin);
|
|
clone.isactor = 0;
|
|
}
|
|
|
|
if (isdefined(forcemodel))
|
|
clone setmodel(forcemodel);
|
|
else
|
|
{
|
|
clone setmodel(self.model);
|
|
|
|
if (isdefined(player.headmodel))
|
|
{
|
|
clone.headmodel = player.headmodel;
|
|
clone attach(clone.headmodel, "", 1);
|
|
}
|
|
}
|
|
|
|
if (weaponmodel != "" && weaponmodel != "none")
|
|
clone attach(weaponmodel, "tag_weapon_right");
|
|
|
|
clone.team = player.team;
|
|
clone.is_inert = 1;
|
|
clone.zombie_move_speed = "walk";
|
|
clone.script_noteworthy = "corpse_clone";
|
|
clone.actor_damage_func = ::clone_damage_func;
|
|
return clone;
|
|
} |