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2023-12-16 20:01:17 -08:00

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#include maps\mp\zombies\_zm_clone;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
spawn_player_clone(player, origin = player.origin, forceweapon, forcemodel)
{
primaryweapons = player getweaponslistprimaries();
if (isdefined(forceweapon))
weapon = forceweapon;
else if (primaryweapons.size)
weapon = primaryweapons[0];
else
weapon = player getcurrentweapon();
weaponmodel = getweaponmodel(weapon);
spawner = getent("fake_player_spawner", "targetname");
if (isdefined(spawner))
{
while (getfreeactorcount() < 1)
{
wait 0.05;
}
clone = spawner spawnactor();
clone.origin = origin;
clone.isactor = 1;
}
else
{
clone = spawn("script_model", origin);
clone.isactor = 0;
}
if (isdefined(forcemodel))
clone setmodel(forcemodel);
else
{
clone setmodel(self.model);
if (isdefined(player.headmodel))
{
clone.headmodel = player.headmodel;
clone attach(clone.headmodel, "", 1);
}
}
if (weaponmodel != "" && weaponmodel != "none")
clone attach(weaponmodel, "tag_weapon_right");
clone.team = player.team;
clone.is_inert = 1;
clone.zombie_move_speed = "walk";
clone.script_noteworthy = "corpse_clone";
clone.actor_damage_func = ::clone_damage_func;
return clone;
}